Honda seems to understand FOV and triplehead.
Look at the center screen. Is that not the view I am preaching here? I am pretty confident honda know how to create a vehicle sim to realistic spec.
Now I seem to have to whip this example out in every forum at some point. I will show you the worst most incorrect FOV I have ever seen.
He is sitting in an F1 car with visible REAL front wheels and look at where her virtual ones are. This is a great example of "Doing it wrong"
Now for a shining example of doing it right. Same basic cockpit. Same style of f1 car. Note where the in-game wheels appear to be.
The virtual wheels are where the real wheels SHOULD BE! He is using a simulator. The first pic is just someone sitting in an overpriced uncomfortable seat playing a racing game.
UPDATE: This image was posted along with the new interview with simHQ. It is a correct FOV as you can see the tires almost line up with the real ones and the virtual wheel is turned off (like it should be) but the actual view is obviously too high. A bit of tweaking could get that close to perfect. Better still cut a hole and lower all the monitors down 2-3 inches.