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  Click here to go to the first staff post in this thread.   Thread: rF2 Wishlist - Various Sources

  1. #181
    ZeosPantera's Avatar

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    Here is a modified RFM for the HistorX mod. http://www.mediafire.com/?bx055gmtxqc

    We had to make sure everyone we race with had it exactly the same or else there would be mis-match errors. So this has the UI change commented out. Also you can delete the image that says "please restart your rfactor" and the standard UI is used.


    I have also just gotten to the point of deleting all the Movie files. Including the ISI one.

  2. #182
    Taxi645's Avatar

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    I haven't checked if this is proposed already, but perhaps it would be nice to have some sort of maintenance simulation. So for instance if a league is running a championship, they can set a maximum maintenance budget for it. If people exceed that budget they get points penalties with the height of the penalty set by the league admin.

    This certainly not intended to apply to all rFactor racing, but for those that want the cost/maintenance aspect of motorsport, which is quite significant in real life, this would give them an option to add another level of realism to their simracing.

  3. #183
    MaXyM's Avatar

     rFactor 2 Validated PC Specification Facebook profile @@MaXyM_SRPL 

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    There are hundreds of such features which MAY BE added to rf2.
    Why to do that if you can write own manager system out of simulation?

    From experience: one-in-all solutions are ineffective, not flexible and can't satisfy everyone needs. But on other side involve developers, cost time and money.
    Think about it.

  4. #184
    Taxi645's Avatar

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    Quote Originally Posted by MaXyM View Post
    There are hundreds of such features which MAY BE added to rf2.
    Why to do that if you can write own manager system out of simulation?
    To enhance the desirability of your racing sim out of the box.

    From experience: one-in-all solutions are ineffective, not flexible and can't satisfy everyone needs. But on other side involve developers, cost time and money.
    Think about it.
    Sure and I don't care that much who implements it, but if cost and money were the major deciding factors we could just as well dump this whole wishlist or in fact rFactor 2 completely. What is important is if the resources required way up against the merit of the proposal. That is not up to me to decide, but it won't stop me from suggesting possible features.

  5. #185
    MaXyM's Avatar

     rFactor 2 Validated PC Specification Facebook profile @@MaXyM_SRPL 

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    Yea... you are free to ask for:
    - render replays directly to youtube, vimeo and other video services
    - put results to FB automatically
    - update your blog with results and screenshots of your best actions automaticaly
    - send SMS to your best friends during a race with live results
    - racing manager build-in
    - build-in graphics tool to draw skins (why to use PS or gimp for that?)
    ... and other stupid stuff.

    Why stupid? Try to answer yourself.

  6. #186
    Taxi645's Avatar

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    Quote Originally Posted by MaXyM View Post
    Yea... you are free to ask for:
    - render replays directly to youtube, vimeo and other video services
    - put results to FB automatically
    - update your blog with results and screenshots of your best actions automaticaly
    - send SMS to your best friends during a race with live results
    - racing manager build-in
    - build-in graphics tool to draw skins (why to use PS or gimp for that?)
    ... and other stupid stuff.

    Why stupid? Try to answer yourself.
    I'm sorry, I wasn't aware we were discussing the above items.

    Cost and maintenance play a major role in real life racing. Any title that calls itself a race simulation without addressing this aspect of real life racing is leaving out a vast part of what it is claiming to simulate. I fully sympathise with the fact that also for developers time and money spend are critically important and therefore I feel confident that the developers can set their own priorities. I apologize for the stupidity of sharing what I would want from a race simulation, I'll go and search for a more appropriate thread.

    Perhaps we're just having a bad day.

  7. #187
    unrealnoise's Avatar

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    i will be very happy, if i see that this motion cockpit view "integrated" into the rFactor2. hope?

  8. #188
    MaXyM's Avatar

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    IMO it's quite not natural which was discussed on our iR forum.
    It shows cockpit movement in relation to ground, not to driver eyes or more, to what driver see (visual input processed by a brain).
    The effect on this video is overdone. In short, in real live you cannot see such kind of cockpit movements like in this video.

    Of course there are people who like it and say that it help them in driving. But anyone should think if it brings sim closer to reality or not.
    Last edited by MaXyM; 01-13-11 at 11:38 AM.

  9. #189
    Pandamasque's Avatar

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    It simulates rubber telescopic neck rather well

  10. #190
    ZeosPantera's Avatar

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    Quote Originally Posted by unrealnoise View Post
    i will be very happy, if i see that this motion cockpit view "integrated" into the rFactor2. hope?
    Some FOV tweaks and head physics adjustment and you will be fine.


    Best test of head physics is proper FOV and the GMC bus mod on Project B off-road course. EDIT NOTE> I moved my view via the cam file to behind the drivers seat. So when I really bottom out that is what pops up obstructing my view.

    New (or old) REQUEST.

    --------------------------------------------------------------------------------------------------
    ANALOG HANDBRAKE INPUT

    Richard Burns Rally seems to be the only sim (haven't checked them all) that accepts an analog Handbrake input. Annoying that rFactor doesn't support this as I would like to build an ebrake lever but not if all it is going to be is a button. Should not be a hard thing to implement.
    Last edited by ZeosPantera; 01-13-11 at 10:30 PM.

  11. #191
    Adam Gutowski's Avatar

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    Mirrors - now we can set them like they were at the same height but in roadcars/gt/touring, side mirrors are lower than rearview mirrors 20-40cm. Also modders make the car mirrors like they want. Sometimes on side mirror i can see whole rear wing! sometimes it shows me only the wall.

    What i would like is separate settings/adjusting for the mirrors (left, center and right) so I can set them, incar like i want. It's nice done in the Hard Truck or 18WOS series. And also modders should be able to set the mirrors position(x,y,z) - separately, than we could see ie. exterior of the vehicle. Wide-angle mirrors probably can be done while mapping the mirrors?

    Sorry for my bad english

  12. #192
    unrealnoise's Avatar

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    We need more official ISI road tracks, with unfortunately few (exception for example: Salzburgring v1.0 by com8 and Fuji 82-93 v1.0 by VLM...) the really sophisticated, nice work. the historic track in belgium (by ISI) are simple amazing at the youtube video. This track is very detailed, very good job!

    Or maybe DLC? And why is not there already a tracks list for us? Possible this is very important for the builders of the track.

  13. #193
    unrealnoise's Avatar

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    I was thinking about it, and indeed, may be you are right. The view from the cockpit in the iRacing (motion cockpit view) are realy Not too "realistic". (and sorry guys my bad english.. )

  14. #194
    ZeosPantera's Avatar

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    The ability to Alt-Tab in and out without issues. Most new games can do this. rF1 is a crapshoot.

  15. #195
    MaXyM's Avatar

     rFactor 2 Validated PC Specification Facebook profile @@MaXyM_SRPL 

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    It's not Alt-tab problem.
    It's problem with handling bugs in mods.

    In that case 'bug' word must not be a 'mistake' while making mod. It may be related to things unspecified by rf creators or things working different in various moments. For example path format (with or without ending slash etc)

  16. #196
    KennySabarese's Avatar
     

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    Jan 2011
    _______________________________________________
    Ability to practice a single turn over and over to perfect it

    __________________________________________________

    Forza style rewind if you screw up a corner (would only work when racing against AI or during practice of course)
    __________________________________________________

    Training mode that allows you to repeat a single turn and helps you find the fastest line by tracking your time and exit speed

  17. #197
    MaXyM's Avatar

     rFactor 2 Validated PC Specification Facebook profile @@MaXyM_SRPL 

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    yeah, it's so real.

  18. #198
    Andrew McP's Avatar

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    The ability to dispense doses of prozac to calm down everyone who doesn't get their wish. And I suspect that's going to be a lot of people. :-)

    The only thing I wish for from rF2 is something to stop my Skip Barber withdrawal symptoms.

    Ok, and decent AI. And world peace.

  19. #199
    YoShImUrA's Avatar

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    Lol at those two above. Thanks for posting!
    HistorX.net - Historic FIA GT for rFactor

  20. #200
    MagnusD's Avatar

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    I have tried to search for it but didnt found much on it, anyways I would like to see explanation-menus when you setup you car, for instance when hovering the mouse over tire-pressure a short text message shows up explaining what value does what and how it all works in general. My english fails me but I hope you understand! This would be very useful and I think more people would dare to try and give car-setup a go!

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