Home
News
rFactor 2
rFactor 1
Forums
Contact
Company
Technology
Image Space Inc. YouTube rFactor 2 Twitter Image Space Inc. Google Plus rFactor 2 Facebook
NRT Servers
Try or Buy rFactor 2
$43.99/84.99 Windows Only PCDL
Download rFactor 2 Demo Now!
Page 6 of 25 FirstFirst ... 234567891016 ... LastLast
Results 101 to 120 of 494

  Click here to go to the first staff post in this thread.   Thread: Release Date - Date 2011?

  1. #101
    Denstjiro's Avatar

     PC Specification Where I race 

    Registered
    Oct 2010
    Location
    Okinawa/Holland
    Quote Originally Posted by theother5 View Post
    ....
    Now in his reply to you ... Tim has dropped that the DVD version of rF2 won't see light in 2011 apparently .... so there a juicy tidbit for those who feel so inclined to speculate upon.
    Yeah i noticed that as well. Kind of a hidden message if you want or are eager to read into stuff hehe.

  2. #102
    MarcG's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Oct 2010
    Location
    Brighton, UK
    rF1 was released online ages before the DVD version came along, dont think you can read anything into what Tim said IMO

  3. #103
    frankwer's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Stjřrdal, Norway
    Isn`t the "big" games coming out this and next month? Leaving december alone for rF2 ?

  4. #104
    Denstjiro's Avatar

     PC Specification Where I race 

    Registered
    Oct 2010
    Location
    Okinawa/Holland
    /edit

    [delete if needed]

  5. #105
    varley16's Avatar
     

    Newer Member
    Oct 2011
    my view on this is that i think they would of realised by now if it wouldnt be ready this year, everytime it gets asked they seem to be sticking to the 2011 release date, thats my opinion.

    I also watched the trailer on youtube the other day, looks great, and it has been pointed out that some of the effects are not included in the video, it made me laugh to see one user post saying it looked crap, yet ive also seen people scream out for an update, new pics, new videos, and then we get one, and now some turn around and say it looks crap.

    i dont care when it comes out to be honest, aslong as its working with very limited bugs in the game.

  6. #106
    ORA-Quasi's Avatar

     rFactor 2 Validated PC Specification Facebook profile Where I race 

    Registered
    Dec 2010
    Location
    Canberra, Australia
    Quote Originally Posted by varley16 View Post
    it made me laugh to see one user post saying it looked crap, yet ive also seen people scream out for an update, new pics, new videos, and then we get one, and now some turn around and say it looks crap.
    Yeah, my thoughts also. Part of the problem is that some people build themselves up and create thier own Hollywood hype, with pretty high expectation of what is to come, without any hoopla from ISI. Short term memory loss seems to be a bit of an issue as well. They seem to be unable to compare what is in that video [and the supplied screenies] with what we have been racing in RF1 for 6 years, which means some fail to see the difference...and there is one.

    The higher level of detail in those GP cars was very noticeable, I thought, and the video serves as an indicator as to what we can expect in the FINISHED PRODUCT, which the video is not. Overall, I'm pleased to know we will soon be getting a superior racing simulation, in regard to visual quality, and that RF2 will lift the bar for community created mods and add-ons. However, I have always maintained my concern is that RF2 will be improved in key areas not visibly obvious, that lean toward realism and immersion. A better racing experience is what I'm expecting (weather, tyres, and other improvements we already know about) from RF2.....the rest is a bonus.

  7. #107
    PvtStash's Avatar

     rFactor 2 Validated PC Specification 

    Newer Member
    Sep 2011
    Location
    Blayney, NSW
    Reckon you could sum it up pretty quick by saying some people are idjits and some aren't. It will be released when ISI release it, end of story. It's not like we don't have plenty of stuff to play with in the meantime to keep us amused and there is still more being released for rF1 while we patiently wait. I thought the vid was pretty cool, if you couldn't see differences then maybe it's time for glasses? :P Not having a shot at anyone either, just some light comic relief. Have fun everyone and enjoy what we have.
    A compromise is an agreement whereby both parties get what neither of them wanted.

  8. #108
    CheckerPT's Avatar

     rFactor 2 Validated 

    Newer Member
    Jun 2011
    Location
    Portugal
    All i needed is some idea of how long we have to wait until the Official launch date...

  9. #109
    MarcG's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Oct 2010
    Location
    Brighton, UK
    Quote Originally Posted by CheckerPT View Post
    All i needed is some idea of how long we have to wait until the Official launch date...
    35 years

  10. #110
    LesiU's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: SimRacingPL 

    Registered
    Oct 2010
    Location
    Poland
    Tim said it will be before this Christmas so within next 2 months.

  11. #111
    luis_esp's Avatar
     

    Newer Member
    Oct 2011
    yo no creo que salga ya ningun rfactor 2, quien lo terminara donde lo venderan y lo mas importante es un juego casi desconosido quien lo va a comprar ????'

  12. #112
    Dave Millard's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Oct 2010
    Location
    Tucson Freekin Arizona
    Sr. Luis tiene que dejar de hacer los hongos mágicos...translation for the gringo's... get off the shrooms.

  13.   Click here to go to the next staff post in this thread.   #113
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

    Location
    USA (Central)
    Quote Originally Posted by MarcG View Post
    rF1 was released online ages before the DVD version came along, dont think you can read anything into what Tim said IMO
    Yeah, and that's actually what I said, too. If they're going to pluck part of what I said out of a sentence and present it, they probably should try to work in a way to actually mention everything else I said.

    rFactor 1 didn't get on DVD until a much later version, and it'll be the same with rF2. I've never mention the rF2 DVD version that I recall without pointing out what happened with rF1. Because it's going to be the same deal.

  14.   Click here to go to the next staff post in this thread.   #114
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

    Location
    USA (Central)
    Quote Originally Posted by Quasi View Post
    Yeah, my thoughts also. Part of the problem is that some people build themselves up and create thier own Hollywood hype, with pretty high expectation of what is to come, without any hoopla from ISI. Short term memory loss seems to be a bit of an issue as well. They seem to be unable to compare what is in that video [and the supplied screenies] with what we have been racing in RF1 for 6 years, which means some fail to see the difference...and there is one.

    The higher level of detail in those GP cars was very noticeable, I thought, and the video serves as an indicator as to what we can expect in the FINISHED PRODUCT, which the video is not. Overall, I'm pleased to know we will soon be getting a superior racing simulation, in regard to visual quality, and that RF2 will lift the bar for community created mods and add-ons. However, I have always maintained my concern is that RF2 will be improved in key areas not visibly obvious, that lean toward realism and immersion. A better racing experience is what I'm expecting (weather, tyres, and other improvements we already know about) from RF2.....the rest is a bonus.
    Well we impose a poly limit on the cars we make to keep a certain level of system specs able to run it, too. So I'm glad they look OK. Modders obviously don't have that particular issue so I'm really excited not only for what we've done, but for what the modders are going to. Good times ahead.

    It's also good to see someone mentioning the weather, tires, other stuff... Racing isn't about getting the ultimate setup for a non-changing track and not changing it unless the physics change. The track changes constantly in real life through an infinite combination of weather, tire and track surface changes, that's really the big story with rF2.

  15. #115
    Slothman's Avatar

     rFactor 2 Not Validated 

    Registered
    Sep 2011
    Quote Originally Posted by Tim Wheatley View Post
    It's also good to see someone mentioning the weather, tires, other stuff... Racing isn't about getting the ultimate setup for a non-changing track and not changing it unless the physics change. The track changes constantly in real life through an infinite combination of weather, tire and track surface changes, that's really the big story with rF2.
    And that there is what our Local LAN guys are really haning out for

    Cant wait for it Tim...the silent majority are more than happy and understand what we are seeing

    BTW did you get my PM regarding Logos, POS for a car show this weekend? The LAN guys are setting up a display for people to see what we do and was hoping to put some logos and info up for RF2

  16. #116
    theother5's Avatar

     PC Specification 

    Registered
    Apr 2011
    Location
    Mainland Europe
    Quote Originally Posted by Tim Wheatley View Post
    Yeah, and that's actually what I said, too. If they're going to pluck part of what I said out of a sentence and present it, they probably should try to work in a way to actually mention everything else I said.

    rFactor 1 didn't get on DVD until a much later version, and it'll be the same with rF2. I've never mention the rF2 DVD version that I recall without pointing out what happened with rF1. Because it's going to be the same deal.
    Well I was being a little cheeky there at the end of my post #102 I guess. Of course anyone into rF knows what the situation is regarding the DVD. I was poking a little fun only!

    Trymedia was a perfect solution for many for rF1. The DVD no doubt being useful for others too!

    Hey, we nearly at the end of October 2011 .... Glass half full here!!! How's your's?

  17. #117
    Vince Klortho's Avatar
     

    Registered
    Oct 2010
    Location
    California
    Quote Originally Posted by Tim Wheatley View Post
    Well we impose a poly limit on the cars we make to keep a certain level of system specs able to run it, too. So I'm glad they look OK. Modders obviously don't have that particular issue so I'm really excited not only for what we've done, but for what the modders are going to. Good times ahead.
    Maybe not all modders but my team certainly does. Few of us have the latest and greatest machines and we try to make stuff that runs well on our own machines. For an added challenge, we make cars from older endurance racing series that had fifty or more cars on the grid regularly. This means we place serious constraints on our work so it isn't always going to be of the very highest level of detail but we try to make it look as good as possible while remaining within our budget. I wish more teams would take this approach but these days it seems that very few do. Oh well.

  18. #118
    WiX's Avatar

     rFactor 2 Validated PC Specification Facebook profile @bsimracing Modding Group: [RMT] 

    Registered
    Oct 2010
    Location
    Belgium
    Poly count should be handled with care However, up until we have seen and try´d rF2, there is no way to know what would be a good compromise. the average pc is getting cheaper and faster. therefore detail levels should be up. I do understand features are an important part of a new version, but lets face it. if it would not be graphiccaly up to date, a majority would lose their interest fast and move over to other platforms. I am convinced , it will be a killer product. Mod wise i am really curious how things will turn out.
    WiX - Visit bsimracing.com
    Racers Modding Team [RMT] --- Download the RMT Megane Trophy V6 Mod

  19. #119
    JyrkiV's Avatar
     

    New Member
    Oct 2011
    Quote Originally Posted by Vince Klortho View Post
    we place serious constraints on our work so it isn't always going to be of the very highest level of detail but we try to make it look as good as possible while remaining within our budget. I wish more teams would take this approach but these days it seems that very few do.
    +1

  20.   Click here to go to the next staff post in this thread.   #120
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

    Location
    USA (Central)
    Quote Originally Posted by WiX View Post
    Poly count should be handled with care However, up until we have seen and try´d rF2, there is no way to know what would be a good compromise. the average pc is getting cheaper and faster. therefore detail levels should be up. I do understand features are an important part of a new version, but lets face it. if it would not be graphiccaly up to date, a majority would lose their interest fast and move over to other platforms. I am convinced , it will be a killer product. Mod wise i am really curious how things will turn out.
    I've asked the 'car guy' to write a piece on polys, specifically. it is rather important considering the physics calcs are made TO them in rF2 (as far as tires, collisions, etc).
    Last edited by Tim Wheatley; 10-31-11 at 06:13 PM. Reason: corrected train of thought :)

Page 6 of 25 FirstFirst ... 234567891016 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •