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  Click here to go to the first staff post in this thread.   Thread: rFactor 2 Track Progress

  1. #201
    shum94's Avatar
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    Paris, France

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    Tim we are near the beta, and near 2012. Can't we have communication of the progress made. In this thread for exemple, to be in the subject, i remember that sometime ago Scott made a progress report about the tracks.

    It has been a while now, what sup since !?

    Cant we have the list of the tracks who will be in the beta and why not lets be crazy a list of the tracks who will be in rF 2 v1.0

  2.   Click here to go to the next staff post in this thread.   #202
    Quote Originally Posted by shum94 View Post
    Cant we have the list of the tracks who will be in the beta and why not lets be crazy a list of the tracks who will be in rF 2 v1.0
    Scott is too busy.

    The beta should have a track yet to be announced and content isn't final. So we can't do that. 1.0 isn't finalized as far as content. So we can't do that.

  3. #203
    DeDios's Avatar
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    Lecco, Italy

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    OT have you seen this?

    can be a really useful program for to build lot of things during tracks creation

  4. #204
    DeDios!!!! Amazing find! I just downloaded the software and took just 27 photos (with my iPhone 4) of a room and was blown away with what it was able to put together. I can only imagine what it could do with higher quality photos and more of them from more locations and angles. This software is mind blowing. As a developer I am probably more amazed then some. I am truly blow away.

    Thanks for sharing!

  5. #205
    DeDios's Avatar
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    Lecco, Italy

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    No problem when i saw that video i immediately thought at this thread. Looks stunning.

  6. #206
    knightyc's Avatar
    Location
    Birmingham, UK

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    tim will the beta be before xmas id hate to miss out when my pc is shipped over to the usa I wont have it for 8 to 10 weeks then an no way would rf2 work on laptop lol

  7. #207
    In the blurb about the Grand Prix video this was said: "We hope those of you who will want to participate in the open modders beta testing period are almost ready"

    Well its over a month later, are we actually close to the beta?

  8. #208
    Of course! We're over a month closer!

  9. #209
    PLAYLIFE's Avatar
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    English
    Location
    Melbourne

     rFactor2 Validated PC Specification in profile Where I race 
    DeDios, thanks for posting that video, looks like a great bit of kit!

  10. #210
    John DiFool's Avatar
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    English
    Location
    Jacksonville, FL

     
    Quote Originally Posted by Lazza View Post
    Of course! We're over a month closer!
    In the same way that Achilles is closer to the tortoise, no doubt.

  11.   Click here to go to the next staff post in this thread.   #211
    Quote Originally Posted by sg333 View Post
    In the blurb about the Grand Prix video this was said: "We hope those of you who will want to participate in the open modders beta testing period are almost ready"

    Well its over a month later, are we actually close to the beta?
    Yes. We get closer every second. Main issue over the last month has been the fact that payment and user creation has had issues (which we think are close to all fixed thanks to the community helping Gjon by making test transactions from some other locations). Without a user, the software wouldn't work.

  12. #212
    Quote Originally Posted by Tim Wheatley View Post
    Main issue over the last month has been the fact that payment and user creation
    I hope everyone here will agree that securing payment information trumps a speedy release any day. That said.


  13. #213
    Quote Originally Posted by ZeosPantera View Post
    I hope everyone here will agree that securing payment information trumps a speedy release any day. That said.

    Love that show!

  14. #214
    Back to tracks...

    Long long time ago, back when I was young, cars were loud and trees were tall... Gjon and SRT were discussing animated objects in rF2 and mentioned a video of cows eating grass by the track side or something like that.

    Tim, can you please find that video in the archives and dust it off for us to enjoy?

  15.   Click here to go to the next staff post in this thread.   #215
    Quote Originally Posted by Pandamasque View Post
    Back to tracks...

    Long long time ago, back when I was young, cars were loud and trees were tall... Gjon and SRT were discussing animated objects in rF2 and mentioned a video of cows eating grass by the track side or something like that.

    Tim, can you please find that video in the archives and dust it off for us to enjoy?
    Some of the anims are so funny! But, honestly, I really don't want to spoil some of it... You WILL eventually find yourself on the wrong side of a fence or something at Spa (with damage off) and having to find yourself a gateway to get back to the track at some point, and driving through fields of horses or cows can be pretty funny. I don't want to spoil what some might consider easter eggs.

  16. #216
    shum94's Avatar
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    Paris, France

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    I dont remember any discussion about animated pit crew. I know about pitting out guy indicating pit out but what about tires changes, is it in yet ? If not will it come ?

  17. #217
    Quote Originally Posted by shum94 View Post
    I dont remember any discussion about animated pit crew. I know about pitting out guy indicating pit out but what about tires changes, is it in yet ? If not will it come ?
    if theres animated horses & cows I should bloody hope they had animated Pit Crew done first!!

  18.   Click here to go to the next staff post in this thread.   #218
    It's a very small amount of work to do a Cow compared to a crew. It's fuel is always in the same place. It is planned, however, but it's something that requires a lot of work to adapt to the different car tire, visor, wing and fuel locations.

  19. #219
    Quote Originally Posted by Tim Wheatley View Post
    It's a very small amount of work to do a Cow compared to a crew. It's fuel is always in the same place. It is planned, however, but it's something that requires a lot of work to adapt to the different car tire, visor, wing and fuel locations.
    hehe yeah fair point, I can imagine the uproar if the animated tire changes hands are merging with the wheel so it looks naff!
    Hopefully the community can build on animated stuff like this too.

  20. #220
    xTr3me's Avatar
    Nickname
    Mario Gusset
    Location
    Germany

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    Quote Originally Posted by Tim Wheatley View Post
    It's a very small amount of work to do a Cow compared to a crew. It's fuel is always in the same place. It is planned, however, but it's something that requires a lot of work to adapt to the different car tire, visor, wing and fuel locations.
    But you've implemented a standard crew? At least I heard that there is something like mechanicians in the pit lane^^

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