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  Click here to go to the first staff post in this thread.   Thread: Mountain Forest rf2

  1. #41
    SVO's Avatar

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    Quote Originally Posted by Mario Morais View Post
    SVO: maybe put fence or other wall do protect the swing jump!
    LOL....Could you go about 10 feet high?

    Both of us were being quite aggressive at that point. We were running 2 lap shootouts. Just before that we had traded lead about 3 times in 4 corners.

    Keep up the magnificent work Mario. It's much appreciated!
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  2. #42
    evphelps's Avatar

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    Nice track,thanks Mario...

  3. #43
    GauchoRS's Avatar

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    I love driving rF2 because of the great physics and FFB. Visually I gets better and better at each build. Great Work!

    But there are 2 features to include to made it a BOMB:

    - Driver swapping and reconnect to (endurance) race
    - enhanced race engineer with voice recognition and a pitcrew

    PLEASE, ISI, give us this to recreate 24 h LeMans and other epic races.

    ---------------------

    BTW I have two other features on my personal whish list:
    - pitstop presets, selectable in car (plan A or plan B)
    - saving game during a session (offline race)

  4. #44
    jtbo's Avatar

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    There is brown wooden fence left side of road near quite tight left turn, it has no collisions on, I have driven trough that fence quite often, there is that nice braking with easy bend placed right where one should brake, which makes nice challenge to that tight corner entry, especially with brakes that fade a lot

    I think that it was near location where I post last screenshot to this thread (pothole that always gets me).
    I am not a slave of my emotions, I can still be nice at times
    Learning suspensions, good read | my modding information website

  5. #45
    Mario Morais's Avatar

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    New version in first post beta 0.5!!!


  6. #46
    GTClub_wajdi's Avatar

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    Quote Originally Posted by Mario Morais View Post
    New version in first post beta 0.5!!!

    I'm downloading it right now and will give it a try later however this is already one of my favuorite circuites!

  7. #47
    jtbo's Avatar

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    I noticed that without HDR at least in dev mode track has dark grey sky now with latest version, I still need to test if some setting affects that.

    Track is especially good for brake testing
    I am not a slave of my emotions, I can still be nice at times
    Learning suspensions, good read | my modding information website

  8. #48
    Mydriaz's Avatar

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    Thank you for this new release.
    With HDR off, every thing is ok for me. Very good frame rate (as in 0.4). Trees look now very nice as lights in tunnels. In the first part, there is like a stroboscopic effect with speed increases, nice effect.
    -=Mydri@z=-

  9. #49
    GTClub_wajdi's Avatar

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    My lap with the 370z at the first light of the morning.
    (Sorry for the bad quality...i did it with fraps and my pc sucks!can't wait to recieve my new pc nexy week)


  10. #50
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    That was not a bad lap, but you need to come clean. You obviously ran a lap before recording, hit a wall somewhere, and then you ended up with a short in your dash. The dash gages would occasionally go bright white.

    Really tho, do the gage lights do that when not running with lights? Maybe it's HDR on or off?

  11. #51
    GTClub_wajdi's Avatar

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    Quote Originally Posted by jimcarrel View Post
    That was not a bad lap, but you need to come clean. You obviously ran a lap before recording, hit a wall somewhere, and then you ended up with a short in your dash. The dash gages would occasionally go bright white.

    Really tho, do the gage lights do that when not running with lights? Maybe it's HDR on or off?
    It was far from being a good lap,i know that and it was with the ISI setup(i can do 3-4sec' better with a clean lap but some times it is more funny ti drive like that
    Yes it is the gage lights and the HDR was off.

  12. #52
    jtbo's Avatar

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    Quote Originally Posted by GTClub_wajdi View Post
    It was far from being a good lap,i know that and it was with the ISI setup(i can do 3-4sec' better with a clean lap but some times it is more funny ti drive like that
    Yes it is the gage lights and the HDR was off.
    Your old computer can record videos faster than my computer, I can sometimes reach 15fps when playing replay in tiny window.

    I still don't know why I have dark grey sky, must test in single player mode if that is different, but I rarely use single player mode, mostly dev mode.
    I am not a slave of my emotions, I can still be nice at times
    Learning suspensions, good read | my modding information website

  13. #53
    SVO's Avatar

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    Run your race or lap, then start fraps and go into your replay. Start your replay wherever you want and start recording from that point. Maybe that'd help your fps a bit. Record on half-size.
    Win 7 Pro 64 Bit; Asus M3A79-T Deluxe; 4GB; AMD Phenom II X4 940;Nvidia Geforce GTX 570
    Bent Axle Racing --- www.bentaxleracing.net

  14. #54
    Mario Morais's Avatar

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    thanks GTClub_wajdi for the video. Is a good way to see problems.

    My intention was always to do an old tunnel in low light and the "stroboscopic" effect! :-)


    The next area of work shall be the edges of the road and terrain.

    The lights also require more adjustments.

  15. #55
    Johannes Rojola's Avatar

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    Is there any quick help or tutorial how to get this track to dev mode as well?
    rF2 Chase USA mod WIP progress: Finns on track
    || I speak serious subject, and you make the idiots. ||

  16. #56
    Mario Morais's Avatar

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    Quote Originally Posted by Johannes Rojola View Post
    Is there any quick help or tutorial how to get this track to dev mode as well?

    Extract MountainForest_MAIN.MAS to rFactor2\ModDev\Locations\mountainforest
    extract MountainForest_LAYOUT.MAS to rFactor2\ModDev\Locations\mountainforest\MOUNTAINC LIMBING

    Open the MOUNTAINCLIMBING.SCN in notepad and see the structure directory you must build for others MAS files.

  17. #57
    Johannes Rojola's Avatar

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    Quote Originally Posted by Mario Morais View Post
    Extract MountainForest_MAIN.MAS to rFactor2\ModDev\Locations\mountainforest
    extract MountainForest_LAYOUT.MAS to rFactor2\ModDev\Locations\mountainforest\MOUNTAINC LIMBING

    Open the MOUNTAINCLIMBING.SCN in notepad and see the structure directory you must build for others MAS files.
    Thanks, it was as impractical as I expected. To be honest, we should not put up with this s*it. Why cant single play and dev mode refer SAME place for the tracks.
    rF2 Chase USA mod WIP progress: Finns on track
    || I speak serious subject, and you make the idiots. ||

  18. #58
    Jka's Avatar

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    Quote Originally Posted by Johannes Rojola View Post
    Why cant single play and dev mode refer SAME place for the tracks.
    Because then you are in danger to overwrite accidently something, which is already installed in single/multi player mode(s) and make it unusable. Just simple miss of setting up gmt converter file paths could cause mayheim. There is no difference (my point of view) with car and track developing. Workflow is just little bit different.

    With rF1 it did work same way (at least I did). I had separate "dev mode" installation and "original" race installation, sometimes separate testing installation as well. Nowdays those are just integrated together on laucher. Much, much better system than before.

    Cheers!
    Last edited by Jka; 08-09-12 at 06:20 AM.

  19. #59
    GTClub_wajdi's Avatar

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    The track is way better in my monitor(live) than the video in YT. Consider that with recording with fraps you can lose 10-20% of quality and before uploading the video to YT i use another programm,Any video converter that compress the file of the video(from 2-3GB to 153-180MB) and doing this you lose more and more quality.
    This track in the first light of the day is impressive and let me say it'''s "very romantic"
    Keep it going Mario....

  20. #60
    jtbo's Avatar

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    Quote Originally Posted by Mario Morais View Post
    Extract MountainForest_MAIN.MAS to rFactor2\ModDev\Locations\mountainforest
    extract MountainForest_LAYOUT.MAS to rFactor2\ModDev\Locations\mountainforest\MOUNTAINC LIMBING

    Open the MOUNTAINCLIMBING.SCN in notepad and see the structure directory you must build for others MAS files.
    I did just installation to single player and then copied mountain road folder to devmode locations folder, maybe that is why I get grey sky, before same method did give correct sky.

    Linux has LN command (actually ln) that would be handy, just link track to single player side

    GMT export, imo should never be done to live enviroment, I always do export to special export folder, then move files to correct places manually, as when I move things manually I can be sure they end up where I like them to be.
    I am not a slave of my emotions, I can still be nice at times
    Learning suspensions, good read | my modding information website

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