It looks like we shall have our cake and eat it too. The initial content from ISI looks impressive and will set the bar for mods.
Looking forward to many years of enjoying rFactor2 and additional content from ISI and the creative and generous mod community.
Agreed with both above
Let's hope that we modders keep the bar as high as the released content, if not better.
HistorX.net - Historic FIA GT for rFactor
lol how do u know hows the tyre model of iracing 2? It isnt out!
I love in sims the feeling that includes ffb of course,the cockpit views and how cockpit moves during driving/bumbping etc,physics,tyre model..
I play most of time nkpro and if i have money i jump for some races in iracing.
So,my questions are:
Can u compare the rfactor2 ffb with nkpro? (In nkpro i get the most information in my wheel so i love its FFB comparing to everything outhere)
Will we feel the touch from road?
Will ffb be at least same or better than nkpro?
One dev said that he cant play rfactor 1 cause in 2 the feeling is way better and im asking how better it is...Is it just better from rfactor 1 or is it so good that feels right like nkpro?
Im asking that cause i feel in nkpro feels more right(from any sim) so thats why im telling compare to nkpro.
I dont like rfactor 1 cause of physics and ffb(these are the things that are important to me).
Oh! And hi to everyone this is my first post
In rFactor 1 a texture was doing the job. If Iracing has the same system it would explain that.
However the quality of the texture makes a great impression regarding how well the car lights the track.
And i dont know how they did the reflecting cones and the white things on the white line but it's remarquable.
It's hard to tell from that video (since it's from inside the car facing forwards, any such materials will be lit either way) if it works like this, but I think that's what you'd want. And technically it's not really much more work than what's there, so hopefully an effect along these lines is in rF2.
Will the number of pit crew members be user adjustable or will it be determined by the mod (IndyCar has 6 (LF tire man, RF tire man, LR tire man, RR tire man, fuel man, air-jack man), NASCAR has 4 (front tire man, rear tire man, fuel man, floor jack man), and F1 has 15 of more (three men per tire, two jack men, fuel man).
I just hope the pit crews are done properly - shuffle into position if the car isn't stopped on the marks, push it back if it's too far away, sometimes have trouble getting the hose(s) connected, drop wheels, fall over, gesticulate rudely at the driver if he drives into them, hobble away if/when injured, get into fights with rival crews, etc. No point having it at all otherwise.
I could really careless about what pit crews looks like or what is going on in the stands for that matter. IMO that stuff takes away from the real reason I sim race...I want the most work put in the physics and netcode to give the most realistic experience and feel. I turn pit crew visuals and many other visuals off/down because they contribute nothing to running or winning a race. The pit crews could be modeled after the guys in that Dire Straits' video "Money for Nothing", just my opinion mind you
So my opinion is that your opinion is stupid.
simracing is not only about turning steering wheel or pushing pedals. It is not even about winning a race (winner is only one; what about others?)
Simracing means simulating racing events including with everything related.
Of course you are free to disable sky, trees and back to '80, driving on black screen with white lines. But I want to feel like being on real race track.
I am here to drive not role play. SHOW ME THE INTERFACE. the interface is why I run rFactor over LFS and the GTR series. It's still a little confused but once you get the hang of it you can load the game and be in a car driving in UNDER 20 seconds.. And that is with track load times.
We should still be talking about the hardcore mechanics of rF2 not wind on the grass bloomy visual effects or "extra" things like pit crew anims and insane rules even real racers don't abide by.