This is the same series that Mr. Mayfield and myself run in.
It is our goal to reflect the multiclass endurance racing that occurs at the 24 Hours of Le Mans, and the racing series like the American Le Mans Series (ALMS). The mod features at least 5 different cars in 3 different classes, all fighthing for their individual class win while racing alongside the traffic of faster and slower classes of cars. We've been able to run races anywhere from 4 to 12 hours, and usually have at least 15-25 cars still running by the time the race is over. Due to many of the rF multiplayer issues that happen when too many cars on the server, we limit the field to 40 cars. Because of the length of the races, teams must have 3-5 drivers for the race. This means around 100 people at some point or another during a race join the server. Naturally, we see more issues that we'd care for, but its a blast and worth it. We're looking forward to continuing in rF2. (If you need a bunch of people to test server stress for max cars or lots of driver swaps, im sure our league could easily help with that

)
As Ryan said, one of the issues most common is the ability to repair a car. Brake failures happen in real world endurance racing. The pit crews are able to replace the blown rotors or pads in a matter of minutes. As Ryan said, this year at the 12 Hours of Sebring, Audi Sport had to replace half of their rear suspension, and did so in 15 minutes. This isnt uncommon, as usually someone is doing at one point or another at the 24 Hours of Le Mans (Corvette, BMW, Audi last year as exs). Teams can also repair certain parts of the engine. rFactor current doesnt allow for these repairs, but we're hoping rF2 will help with this issue.
Something else that would be great would be a better pace car/safety car. The current (or outdated) safety car is sometime unpredictable, randomly brakes or accelerates, etc. We'd love to see one that properly picks up the leader, and directs cars that are being wave'd around. Have there been any upgrades to the safety car?
Any chance for a flatbed? Say theres a broken car on track and cant return to the pits. Can it be sent back (with a time penalty) to be worked on, and eventually return to the track to race?
For the multi-class updates, while driving will we be able to know what position we are in class? Lets say im driving in a slower class, and 17th overall, it would be great to know where I am class wise, like 4th, something in the HUD.
Temp. Cars. Ive heard that theres a fix for rF1, but havent found it. A thing that bugs me is when im on track in practice, and a new person joins the server, I have to exit the track to load their car. If I dont, and they pull alongside on track, they're a big gray box. Will this happen in rF2?
We're very glad to hear that you guys are working on the possibility of being able to rejoin a race while the race is live. We would love this feature. Nothing hurts more than working 3 weeks on a setup and pace, only to have a sudden disconnect or error while 4 hours into a 8 hour race. If we would be able to come back, even several laps down or after a time penalty to re-enter the track, it would get so great.
We're looking forward to many changes, especially the weather and tires updates. Cant wait to see the final results ourselves! Thanks for your time
JT