Why did you answer him if he answered himself?
Besides we cannot be 100% sure if it was actually a question - maybe he's just greeting everyone on fridays?
It's just i'm in a very good mood on fridays, and i'd be even more with some updates.
Some would say it's best to publish stuff when i'm in good mood
Back to some ingame questions, some guys mentioned wanting the ability to be able to force graphic settings on the server, do you know if we will have any options to do this tim.
I was thinking of the weather options, if its raining the spray of the car in front will slow you down as visualy you won't be able to see the track as clear, if the weather detail is adjustable it means someone on the lower end pc will be seeing more than the guy using the highend spec pc.
Sunday is random Youtube of rF1 appreciation day.
We can pick a video each week and point out things from rF1 we don't want to see in rF2..
Example.. I hate how the shadows disappear on long tracks. Please fix this. Also tire interactions with the ground have always looked laggy and fake.
That's actually a request for modders, not for ISI.Example.. I hate how the shadows disappear on long tracks.
Why even bring that up? Do they also look laggy and fake on rF2 WIP videos?Also tire interactions with the ground have always looked laggy and fake.
Yeah, but this thread is called "Developer Q&A", so if people will start talking here for the sake of talking, then what about all those who actually do have a question for developwers? Do they need to write their questions in red or something?
As for reflections - of course they're dynamic - that's allready implemented and you can see it in WIP videos. If as you say, you really care about rFactor2 you should allready know that there will be real reflections.
That's the whole point of giving feedback - reacting to something that has been shown, not making up things - that's what the wishlist thread is for. Let's keep this thread as clean as possible, shall we? Otherwise there's little reason for it to exist at all.
As a Stockcar modding team...I was wondering if Nascar rules will be updaed for rfactor 2, such things as double file restarts and a working lucky dog rule.
We work for rallycross. rFactor is the only product on which you can implement all plans, but with the new future possibilities rFactor2 we want to disclose fully the potential of the features of these races, so I persistently ask questions about the dynamic operation of the road and pollution of the soil.
now being developed trails Toyota Speedway of competition Global Rallycross, the basis of a track from Iracing.
Last edited by DmitryRUS; 10-12-11 at 04:53 AM.
DmitryRus: Nice rallycross work there. I see there is an alternative line there on the track, is there some logic in rFactor that checks if u have driven that alternative line atleast 1 time during a race? If not, then i hope rF2 will have such logic. Rallycross is cool and intense.
Didnt bother to find a right place to post it, here will do.
Anyone pationate of racing and anyone making a racing game should watch this video !
^ The helmet cam give you a false/wrong perspective of what you would see in real life. Every bump and shake gets exaggerated.
Agree but i like the fact we are at the level of the helmet and not with a cam in the far back of the cockpit.
And the sound, is just marvelous.