Page 42 of 58 FirstFirst ... 3238394041424344454652 ... LastLast
Results 821 to 840 of 1149

  Click here to go to the first staff post in this thread.   Thread: rFactor 2 Developer Q&A

  1. #821
    K Szczech's Avatar
     

    Registered
    Oct 2010
    Location
    Poland
    Why did you answer him if he answered himself?

    Besides we cannot be 100% sure if it was actually a question - maybe he's just greeting everyone on fridays?
    SRPL Shader Pack v0.92 is now available for modders: announcements / discussion
    "Be kind whenever possible. It's always possible." - Dalai Lama

  2. #822
    theother5's Avatar

     PC Specification 

    Registered
    Apr 2011
    Location
    Mainland Europe
    One less Friday until rF2 eh?

  3. #823
    shum94's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Paris, France
    Exactly lol
    It's just i'm in a very good mood on fridays, and i'd be even more with some updates.

    Some would say it's best to publish stuff when i'm in good mood

  4.   Click here to go to the next staff post in this thread.   #824
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 Photo/Screenshot sharing profile LiveRacers Driver Page iGP Manager Link 

    Location
    USA (Central)
    Quote Originally Posted by shum94 View Post
    Can we have something like this for rFactor 2 ?

    http://rfactor.net/web/rf1/devcorner...f-rfactor-joe/
    http://rfactor.net/web/rf1/devcorner...actor-terence/

    We're in October and rF2 is apparently for 2011 release. December probably.

    I really like to know what's new technical wise in differents area such as the netcode, physics, sound, ffb, graphics & modding part.
    The guys have said they'll do some if they have time, but I'm certainly not pressing them for those, all things considered.

  5.   Click here to go to the next staff post in this thread.   #825
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 Photo/Screenshot sharing profile LiveRacers Driver Page iGP Manager Link 

    Location
    USA (Central)
    Quote Originally Posted by shum94 View Post
    Exactly lol
    It's just i'm in a very good mood on fridays, and i'd be even more with some updates.

    Some would say it's best to publish stuff when i'm in good mood
    Noted.

  6. #826
    Hutch-SCO's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Scotland
    Back to some ingame questions, some guys mentioned wanting the ability to be able to force graphic settings on the server, do you know if we will have any options to do this tim.

    I was thinking of the weather options, if its raining the spray of the car in front will slow you down as visualy you won't be able to see the track as clear, if the weather detail is adjustable it means someone on the lower end pc will be seeing more than the guy using the highend spec pc.

  7. #827
    Pandamasque's Avatar

     PC Specification @Pandamasque 

    Registered
    Oct 2010
    +1 same goes with all special FX such as smoke, dust etc.

  8. #828
    ZeosPantera's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    NYC
    Sunday is random Youtube of rF1 appreciation day.



    We can pick a video each week and point out things from rF1 we don't want to see in rF2..

    Example.. I hate how the shadows disappear on long tracks. Please fix this. Also tire interactions with the ground have always looked laggy and fake.

  9. #829
    K Szczech's Avatar
     

    Registered
    Oct 2010
    Location
    Poland
    Example.. I hate how the shadows disappear on long tracks.
    That's actually a request for modders, not for ISI.

    Also tire interactions with the ground have always looked laggy and fake.
    Why even bring that up? Do they also look laggy and fake on rF2 WIP videos?
    SRPL Shader Pack v0.92 is now available for modders: announcements / discussion
    "Be kind whenever possible. It's always possible." - Dalai Lama

  10. #830
    THUNDERbreaks's Avatar

     PC Specification 

    Registered
    Jun 2011
    Quote Originally Posted by K Szczech View Post
    Why even bring that up? Do they also look laggy and fake on rF2 WIP videos?
    No but people care about their future sim and they want to give their feedback. For example I hope reflections will be dynamic and not static on the car. Anyway we still have to see a proper video with HDR enabled and the last stuff.

  11. #831
    K Szczech's Avatar
     

    Registered
    Oct 2010
    Location
    Poland
    Yeah, but this thread is called "Developer Q&A", so if people will start talking here for the sake of talking, then what about all those who actually do have a question for developwers? Do they need to write their questions in red or something?

    As for reflections - of course they're dynamic - that's allready implemented and you can see it in WIP videos. If as you say, you really care about rFactor2 you should allready know that there will be real reflections.

    That's the whole point of giving feedback - reacting to something that has been shown, not making up things - that's what the wishlist thread is for. Let's keep this thread as clean as possible, shall we? Otherwise there's little reason for it to exist at all.
    Last edited by K Szczech; 10-09-11 at 07:45 PM.
    SRPL Shader Pack v0.92 is now available for modders: announcements / discussion
    "Be kind whenever possible. It's always possible." - Dalai Lama

  12. #832
    Johannes Rojola's Avatar

     rFactor 2 Validated PC Specification Facebook profile Modding Group: Finns on track 

    Registered
    Sep 2011
    Location
    Finland
    Quote Originally Posted by K Szczech View Post
    That's actually a request for modders, not for ISI.
    Actually it is problem in the engine.

  13. #833
    F1 2004's Avatar

     PC Specification 

    Registered
    Oct 2010
    Whats up, it's Monday!

  14. #834
    Dave Schnare's Avatar

     PC Specification Facebook profile @TeamVHR Modding Group: VHR Stockcar 

    Newer Member
    Jun 2011
    Location
    Kentville, NS

    Cool Nascar Rules

    As a Stockcar modding team...I was wondering if Nascar rules will be updaed for rfactor 2, such things as double file restarts and a working lucky dog rule.

    Thanks,
    Dave

  15. #835
    DmitryRUS's Avatar

     rFactor 2 Validated 

    Registered
    Apr 2011
    We work for rallycross. rFactor is the only product on which you can implement all plans, but with the new future possibilities rFactor2 we want to disclose fully the potential of the features of these races, so I persistently ask questions about the dynamic operation of the road and pollution of the soil.



    now being developed trails Toyota Speedway of competition Global Rallycross, the basis of a track from Iracing.

    Last edited by DmitryRUS; 10-12-11 at 04:53 AM.

  16. #836
    MaXyM's Avatar

     rFactor 2 Validated PC Specification Facebook profile @@MaXyM_SRPL 

    Registered
    Oct 2010
    Location
    Prague / CR
    What about damage? Is it going to be improved in some way? in which one?

  17. #837
    frankwer's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Stjørdal, Norway
    DmitryRus: Nice rallycross work there. I see there is an alternative line there on the track, is there some logic in rFactor that checks if u have driven that alternative line atleast 1 time during a race? If not, then i hope rF2 will have such logic. Rallycross is cool and intense.

  18. #838
    shum94's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Paris, France


    Didnt bother to find a right place to post it, here will do.

    Anyone pationate of racing and anyone making a racing game should watch this video !

  19. #839
    THUNDERbreaks's Avatar

     PC Specification 

    Registered
    Jun 2011
    ^ The helmet cam give you a false/wrong perspective of what you would see in real life. Every bump and shake gets exaggerated.

  20. #840
    shum94's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Paris, France
    Agree but i like the fact we are at the level of the helmet and not with a cam in the far back of the cockpit.
    And the sound, is just marvelous.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •