Back to some ingame questions, some guys mentioned wanting the ability to be able to force graphic settings on the server, do you know if we will have any options to do this tim.
I was thinking of the weather options, if its raining the spray of the car in front will slow you down as visualy you won't be able to see the track as clear, if the weather detail is adjustable it means someone on the lower end pc will be seeing more than the guy using the highend spec pc.
Sunday is random Youtube of rF1 appreciation day.
We can pick a video each week and point out things from rF1 we don't want to see in rF2..
Example.. I hate how the shadows disappear on long tracks. Please fix this. Also tire interactions with the ground have always looked laggy and fake.
That's actually a request for modders, not for ISI.Example.. I hate how the shadows disappear on long tracks.
Why even bring that up? Do they also look laggy and fake on rF2 WIP videos?Also tire interactions with the ground have always looked laggy and fake.
Yeah, but this thread is called "Developer Q&A", so if people will start talking here for the sake of talking, then what about all those who actually do have a question for developwers? Do they need to write their questions in red or something?
As for reflections - of course they're dynamic - that's allready implemented and you can see it in WIP videos. If as you say, you really care about rFactor2 you should allready know that there will be real reflections.
That's the whole point of giving feedback - reacting to something that has been shown, not making up things - that's what the wishlist thread is for. Let's keep this thread as clean as possible, shall we? Otherwise there's little reason for it to exist at all.
As a Stockcar modding team...I was wondering if Nascar rules will be updaed for rfactor 2, such things as double file restarts and a working lucky dog rule.
DmitryRus: Nice rallycross work there. I see there is an alternative line there on the track, is there some logic in rFactor that checks if u have driven that alternative line atleast 1 time during a race? If not, then i hope rF2 will have such logic. Rallycross is cool and intense.
Didnt bother to find a right place to post it, here will do.
Anyone pationate of racing and anyone making a racing game should watch this video !
^ The helmet cam give you a false/wrong perspective of what you would see in real life. Every bump and shake gets exaggerated.
Agree but i like the fact we are at the level of the helmet and not with a cam in the far back of the cockpit.
And the sound, is just marvelous.
Today's video is really more a really good showing (in my opinion - as best as you can show in a video) of physics and the quality of the track itself. The track is also a brand-new never announced real track.
I'm fairly certain you'll be able to drive rF2 in 2011, the open modders beta will be this year. The initial release, however, although I think 2011, that's what's up in the air. You don't know how long a testing period is going to be if you're completely honest and not being pushed to release the beta as a finished product. And the fact is, the initial release of rFactor 2 won't be the final, either. rFactor 1 didn't get onto DVD as version 1.0.
Most software released on the market today is forced out on a particular date. Marketing teams like to be able to say very early when you'll be able to buy it (I certainly would love to with rFactor 2, but we're not in that position as we're our own publisher).
I can't tell you how many times I have bought a game and it simply doesn't run... I have to wait for the first patch, the second patch, etc, just to be able to play the game. A game that I thought was ready to play (perhaps naively) on release day.
Software development seems totally random when you're on the inside of it. Unexpected and expected things, which all take time, spring up. If you have a release date, you either have to push that release date, which is a marketing nightmare, or you have to put out a buggy product pretending it's final and hope your testing team can work quick enough that by the time everybody gets their DVDs you have a patch ready to go.
Fortunately, and I know it's annoying to not know, Gjon has too much respect for the customer (and experience) to just pluck a date out of the air and hope it sticks.
Sorry for the long one... But one of the things that annoys me the most these days as a consumer is the 'release day patch' and betas being labelled as final. /rant