Your second is not correct because I have not even "scratched" the disk yet and it's the only mod I have installed for rFactor (I don't have the stock rF mods or tracks loaded). rFactor is the only game that gives me/us this kind of problem, iRacing, Unreal Toury 3, CoD:MW2, StarCraft 2, FIFA 2011, I can play with full graphics and not one error.
I brought this question to light because I want to know if there have been any improvements error reporting system, something A LOT less vague in nature. I've been creating mods for 3 years now and these little errors really slow the process, and really make it hard to troubleshoot when others or myself get errors out of nowhere after it's been installed and working correctly.
Launch dedic server on your local machine (your PC, from you are launching rF client) on this mod and track, with AI. Enter the server, just you, and switch sessions from practice 1 to race (can be through qual and warmup but that's not neccesary). If you have mismatches (yup, on your own machine) then it's your mod/track fault.
The rig: Win 7 x64 Pro; Intel i3 540; Intel DH57JG; G.Skill 2x4GB F3-12800CL9D-8GBSR; Gigabyte GTX 560 1GB; Enermax Modu82+ 525W; 2x Dell 22" U2209WA + 1x Dell 22" P2210; The gear: T500 RS + CSPv2;
Is the safety car in rF2 going to be improved from rF1?
Just wondering if the start lights will have more options when modding, speed, number of lights in the sequence or random timing.
I would really like to be able make a decent Drag strip christmas tree without the 3 second delay between amber and green.
http://www.friendly-online-gamers.net/forum/ CPU: Intel I7 2600K @ 4.6GHz Motherboard: ASUS Maximus IV Extreme-Z Memory: 24GB DDR3 OS: 10 Professional 64bit Video: Nvidia GTX980 4GB
One more question about AI, will they run on a more complex engine then they did before?
As in, in rFactor, when AI lost wheels the car would "hover" as if it still had all 4 wheels. AI cars had different/simplified tyre models, physics, etc.
Also, will we see AI making realistic mistakes now? Tyre lock ups, spin outs, crashes, etc.
Will the safety car be improved ? What about if there are a lot of debris on the track ? Will there be a safety car out to clean the track ?
Faites un geste pour la terre : préservez la couche d'eau jaune !
Medias medias medias. Screenshots, videos whatever...
in full hd !
We just got an explanation for why there is no media dude, now we just have to wait a little longer.
"rFactor - Simulation for the Soul!"
It would be nice to know if the safety car will be greatly improved in rF2?
Sorry don't have time to answer any posted questions. The other day I posted a few wallpapers on the Web site and today I added to them. They are all rendered (no in-game) car shots.
There is going to be some initial release info coming. Will shed some lights on stuff and I know it'll turn some to but there will be questions afterwards I'm sure. Working on that, but need to clear my inbox too for my other duties. Stay tuned.
Take a look at the desktop wallpapers anyway, worth a look. Some models you have not seen before: