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  Click here to go to the first staff post in this thread.   Thread: Build 90 Discussion

  1.   Click here to go to the next staff post in this thread.   #1
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    USA (Central)

    Build 90 Discussion

    Not yet available on the auto updater. They will be available torrent first, then mirrors, then our http, then auto update. See the downloads thread in this forum for available links.

    Released today is build 90. You can either update from build 85 to 90, or you can use a full installer to get straight there from nothing.

    Also released today is update 1.1 to the 1960's series, which include the new Brabham BT20.

    Also released, as a component (how most mod groups should be releasing their content, un-tied to an rfmod), is Brianza.

    From the readme.txt of Build 90.

    UPDATE 5 Changelog (June 14, 2012):
    ======================================


    GRAPHICS:
    ---------------------------


    Re-enabled HDR profiles for new .hdp files
    Added bloom post effect
    Further improvements to bloom post fx
    Updated some polygon attribs to conform to API change
    Shadow tuning
    Set some shadow defaults
    Tied haze density to fog density
    Now adjusting air mass density for sky graphics
    New base turbidity because of air mass density change


    GAMEPLAY:
    ----------------------------
    Added safetycar components
    New internal combustion engine code work-in-progress
    Added effect on torque from fuel-air mixture (not garage-configurable yet, but running out of fuel now works as it should)
    Fixed running out of fuel with new engine code.
    Allowed "NonRaceStartSector=1" GDB entry for tracks where the pitlane is between sector checkpoints 1 & 2.


    AI:
    ----------------------------
    Removed forcing lanes on restart phase for AI.
    improvements on AI cars detecting his and other's relative motion along the line perpendicular to his current driving line.


    UI:
    ----------------------------
    vehicle & track lists working as an alternative to the spinner gizmo
    made options remember last car/track list/spinner state.


    BUG FIXES:
    ----------------------------
    Fixed crash that would sometimes happen when picking all cars & track mod
    Made RFM/GDB entry "SafetyCarAvailable" work (again).


    MULTIPLAYER:
    ----------------------------
    Fixed server details sharing
    Fixed mod downloading. LAN download was always set to true.


    FUNCTIONAL ADDITIONS:
    ----------------------------
    Added check for dedicated server that downloadable mod is below the allowable threshold BEFORE declaring the mod available for download (to hopefully reduce instances of unexplained errors on clients)
    Added PLR file option "Partial Cockpit View" if you only need wheels or wheels+suspension in your cockpit view.


    MOD MODE/PACKAGING
    ----------------------------
    added a check for autogeneration teleport locations that the waypoint to start from is valid.
    Enabled Ctrl-V in public dev build to view input & FFB graph. Also fixed a few compiler warnings.

  2. #2
    1959nikos's Avatar

     rFactor 2 Validated PC Specification Where I race 

    Registered
    Mar 2012
    Location
    Athens,Greece
    ooops!!!!
    just in time for weekend!!!

    GREAT, GREAT,GREAT

  3. #3
    Twista's Avatar

     PC Specification 

    Registered
    Apr 2012
    Location
    Lake District, UK
    Yaaaay!
    My Personal Site: twistaphoto.com
    I write for:OMGDrift.com | MotoIQ.com

  4. #4
    Alex Ball's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    UK
    Got rid of the specific-tracks-for-any-given-mod stuff yet?

  5. #5
    Felix Garcia V's Avatar

     PC Specification 

    Newer Member
    Jan 2011
    Location
    España Alicante
    Gracias
    Saludos con pasada interior

  6. #6
    mclaren777's Avatar

     rFactor 2 Validated PC Specification @rFactor2Updates 

    Registered
    Oct 2010
    Location
    Olympia, WA
    Thanks, ISI!

    Many of us really appreciate the timing of this.

  7. #7
    Max Melamed's Avatar

     PC Specification Facebook profile 

    Registered
    Dec 2011
    Location
    Vienna, Austria
    great!!!downloading via torrent and seeding...but very slow

  8. #8
    Hoschi's Avatar

     PC Specification 

    Registered
    Nov 2011
    Location
    Germany
    Thanks Tim and ISI .
    -wenn jäger zu gejagten werden-

  9. #9
    buddhatree's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Dec 2011
    Location
    Dudebro, California
    Since this is not just an update to the 60's mod and a full new build, my advice to everyone is to do a fresh install from scratch.

    I will be uninstalling everything, including the rFactor2 folder in My Docs, and do a complete fresh install - starting with build 90 full install, not the update.

    If you treat every new build like a new game and start with nothing (not even an old profile) and do a fresh install, you will get the best results.

  10. #10
    Nelson's Avatar

     rFactor 2 Not Validated 

    Registered
    May 2012
    Great! Thanks, ISI staff!

  11. #11
    BanjoMaster's Avatar
     

    Registered
    Nov 2011
    Fantastisch!!!

    Looks like a fair few graphics improvements coming through now; I thought the last build was really quite nice to look at, especially any track going from 6pm to 8pm. Lovely, highly atmospheric stuff.

    Probably be another fortnight before I even get the chance to get the updates downloaded personally though. Note to all you young guys - if you want to have any spare time to continue doing this then: Do. Not. Have. Kids. :-D

  12. #12
    Crankee Stroka's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: MoFo Eng Co 

    Registered
    Dec 2011
    Location
    Siderknee
    \o/

  13. #13
    CdnRacer's Avatar

     PC Specification 

    Location
    Guess
    I know this has been asked a thousand times but which files do I have to keep if I don't want to reactivate with a new install? Thanks.

  14. #14
    buddhatree's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Dec 2011
    Location
    Dudebro, California
    Quote Originally Posted by CdnRacer View Post
    I know this has been asked a thousand times but which files do I have to keep if I don't want to reactivate with a new install? Thanks.
    Only the .rFactor folder in appdata/romaing

    rf2 activation.jpg

    If your just doing a normal uninstall, that folder does not get touched.

  15.   Click here to go to the next staff post in this thread.   #15
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

    Location
    USA (Central)
    Quote Originally Posted by CdnRacer View Post
    I know this has been asked a thousand times but which files do I have to keep if I don't want to reactivate with a new install? Thanks.
    The appdata .rFactor2 folder. Although I would advise you keep the packages folder in the documents/rFactor2 folder, too.

  16. #16
    NobbyRacing2012's Avatar

     PC Specification 

    Registered
    Dec 2011
    Location
    Germany
    Thank You Tim and ISI Team as a whole ... keep up the good work ...

  17. #17
    Twista's Avatar

     PC Specification 

    Registered
    Apr 2012
    Location
    Lake District, UK
    I seem to be the only one who hasn't done a fresh install since release day...is there actually any reason to do the fresh installs? My performance is great and the game is running smoothly, so I'm confused why people feel the need to faff around with anything other than the built in updaters.
    My Personal Site: twistaphoto.com
    I write for:OMGDrift.com | MotoIQ.com

  18. #18
    ThoKa
    ThoKa's Avatar
     
    Many thanks for the update, just in time for the weekend! Out of sheer curiosity, is there any way to adjust/activate/deactivate the bloom setting?

  19. #19
    F1Fan07's Avatar

     rFactor 2 Validated PC Specification Where I race 

    Registered
    Jan 2012
    Location
    Canada
    I have the day off today and a brand new GTX 670 in my PC. *Happydance*

    Tim, there's a small error in the Download thread. It says: "MANUAL UPDATE from Build 69"

  20. #20
    buddhatree's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Dec 2011
    Location
    Dudebro, California
    Quote Originally Posted by Twista View Post
    I seem to be the only one who hasn't done a fresh install since release day...is there actually any reason to do the fresh installs? My performance is great and the game is running smoothly, so I'm confused why people feel the need to faff around with anything other than the built in updaters.
    If these were updates to final release, I might not bother, but since this is beta, and things are always changing, I like to do testing with a fresh install.

    That way, if I find anything wrong, I know it's not because of something leftover from previous build.

    Also, a fresh install means I'm testing ISI's work, and not my work (any PLR or controller.ini settings I may have messed with).

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