Where are the Rooster Tails? With the magic that's been done with the heat blur on exhaust I'm wondering where my rooster tails are? in the works?
Where are the Rooster Tails? With the magic that's been done with the heat blur on exhaust I'm wondering where my rooster tails are? in the works?
this one is really good.
Probably in the same place many other effects are: Turned off/in the design stage and being worked on.
ofcourse.. this is already been confirmed it's being worked on.. the spray thing
oh that's awesome. I guess I missed that.
driving in the rain is strange without this :/ along with other effects missing.
Tear offs will not help in that kind of mess,Looking forward to races like this where you really have to know the track in order to do well.
I don't know what I don't know, but I know EVERYTHING else!
PC System Designer
Yesterday in the "Monza 25 laps" in was really messy when the rain was pouring down. The view is already limited because of the fog that's appear in heavy rain. I can imagine it will be a real challenge to drive with the spray from car in front of you and raindrops hitting your windscreen/visorLooking forward to this effects!
Has nobody in F1 ever heard of Rain-X or Wynn's Rain-Away? A little rub of the stuff on the camera-pod lens would do wonders.
My favourite rain effects from any sim are netkar. Hopefully when rF2 is finished it can beat netkar in that department.
I don't know what rooster tails are, but fox tails could become handy for some cars:
I am not a slave of my emotions, I can still be nice at times![]()
Learning suspensions, good read | my modding information website
Will the rooster tails be dynamic in the way that instead of going through the the car
To anyone who doesn't know, the rooster tail is a combination of water thrown up from the tires as well as water pulled off the track by the aero effects and thrown into the air. Normally I would say they are impressive as a spectator, but as a driver, they can be very annoying to say the least. It's like someone is standing over you with a bucket of water pouring it all over you as you drive.
I don't know what I don't know, but I know EVERYTHING else!
PC System Designer
A couple of years ago I tried the Codemasters F1 game til I tired of the rubbish AI. As we probably all know, the game was hugely flawed but one thing I was impressed with was the spray, and the experience of following another car in wet conditions was the best I've seen.
In PLR file there is this kind of setting:
Rainspray Flow="0" // Add to enable: 1=flow over current 2=flow over other vehicles
If there is setting, there probably will be feature?
I am not a slave of my emotions, I can still be nice at times![]()
Learning suspensions, good read | my modding information website
Here are 2 lines from rfactor's PLR, but rain never has been added to rf1:
So it is not argument, jtbo.Raindrop Flow="0" // Add to enable: 1=flow over current 2=flow over other vehicles
Rainspray Flow="0" // Add to enable: 1=flow over current 2=flow over other vehicles
But I hope it will be implemented too.
it already works.. Smoke, dust and later (I expect) also rain flows over cars when they drive through it, when you set that at 2. I use it already because I don't like the smoke in my closed cockpit when someone flatspots in front of me. So it flows nicely over the car. It can look a bit weird at times because the smoke returns to its original position after a car has gone through it. I like it nevertheless