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  Click here to go to the first staff post in this thread.   Thread: Build 85 Discussion Mk II

  1. #461
    1959nikos's Avatar
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    Quote Originally Posted by John View Post
    imagine the excuses on a race server - the wind blew me into you.
    lol
    (I must remember this, usefull ,usefull...)

  2. #462
    zemaniac's Avatar
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    Quote Originally Posted by John View Post
    That reminds me of the things we bike riders experience every day. The lighter the race car, the more the wind will have an effect. This aspect excites me just a little - imagine the excuses on a race server - the wind blew me into you.

    LOL you have a point, sir

  3. #463
    coops's Avatar
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    Quote Originally Posted by 1959nikos View Post
    lol
    (I must remember this, usefull ,usefull...)
    +1 lol

  4. #464
    john gianni's Avatar
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    John Gianni
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    has anyone noticed huge amount of persistent tyre smoke in formula master mod even when going through turns? For instance, it is very disturbing while pursuing a car in Malaysia on the very fast turn... Smoke coming from outer front tyre even if no braking and stays there obstructing visuals... Will post ss when at home.

  5. #465
    Quote Originally Posted by john gianni View Post
    has anyone noticed huge amount of persistent tyre smoke in formula master mod even when going through turns? For instance, it is very disturbing while pursuing a car in Malaysia on the very fast turn... Smoke coming from outer front tyre even if no braking and stays there obstructing visuals... Will post ss when at home.
    The smoke comes from understeering in this case. Apparently smoke is being portraited whenever wheelspin/slip occurs, independent of the magnitude. I turned off the special effects to get rid of it.

  6. #466
    Any news on the Monza track or if we will get an update to the Formula Master car to improve handling?

  7. #467

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    what about 2FMSH? It happens in here too :S

  8. #468
    Quote Originally Posted by TiTaN View Post
    what about 2FMSH? It happens in here too :S
    How much of that is actually a bug in the physics is not totally clear though. It might well be more down to the different way of handling for example braking input in games (especially when not using a load cell brake) and in real world. Two comments, from a Kunos dev and Niels Heusinkveld.
    By Stefano Casillo - Kunos Simulazioni on Iracing forum

    "Interesting thread, the good old hit the brakes to save a spin debate :P

    Some thoughts about the issure;

    I hope you all realize that the car will align itself to have the side with less grip "forward", ie, in the direction of travel. 2 simple way to prove it: get a pen a throw it on the floor, it'll rotate in a pretty random fashion. Now stick a rubber to one side of the pen and repeate; the pen will always stop rotating straight away, align to the direction of travel with the rubber end BEHIND. The hard way to test this is to get in a parking lot, get some speed, hands off the steering wheel, pull the hand brake and woooosh, ur rear end will end up where your nose was pointing. Simple reason is that the rear tyres locked up loosing much of their directional grip. I hope we all agree about this.

    So let's apply the hand brake thing in reverse, to our front tyres, if they lock up first what is it going to happen? Racing school will teach you that the car "won't turn with locked front tyres".. that is right, but it is only part of the story, actually, locked front tyres will align the car into the direction of travel; that is a more complete description.

    So if you manage to lock your front without locking your rears you will save pretty much every slide, even a 180 degress slide (remember the car reaction with the hand brake? it swapped ends).

    On to the sims now... how come it is so easy to get into this situation of locked fronts and unlocked rears in the sims? Let's see some of the reasons:

    - Brake pedal resolution. In real life, brakes work with pressure and the limit is strength you have in ur foot. In a sim, the brake pressure is determined by a pedal position, with a definite minimum and maximum. The maximum is often set to maximise the control and usage of the brake pedal in normal situations. If a real car has a potential braking torque of X but this (as it often is the case) overpower the tyres potential grip the sim is often set to have the maximum a little above the tyre limit. This avoids having that terrible feeling of locking tyres as soon you touch the brake. It is often the case that this value is not enough to lock the rear tyres (more rotational inertia, more grip and all that stuff) so you get that behaviour you condemn. In real life this would be probably a "PANIC" manouver, just hit the brake as hard as you get.. but there is no "maximum" in real life, so it would be impossible to reproduce it in a constant way as in the sims. In RL you'll have to find the right pressure needed to lock the fronts and not the rears.. and consistently repeat this in a PANIC situation. Still asking yourself why nobody really bothers teaching this stuff? In RL you fix it the right way (tm): you avoid the spin in the first place

    - Setup. If we get a 100% front brake bias, we'll be able to save pretty much every slide. Is it cheating? No, it's just stupid! it means we're giving up optimal brake distribution (thus, lap times) to save our asses when we make a mistake. No driver nor engineer in with a sane brain would even think about this.

    - Finally, potential software bugs. It happens, I've been there all my life . It's important to make sure a rear tyre at high slip angles will lock instantly even with very low braking torque. But heavy front biased braking and gas on will still save the slide if the brake pedal maximum is set too low.

    Want to prove all these things right? Get in your favourite sim and set the brake gain as high as you can ( you should be able to lock tyres with 20% brake pressure) then slide, brake hard and watch the car completing the spin slowly coming to a stop , just as we see on TV.

    Sorry for the rant.. I love this topic :P"
    Quote Originally Posted by Niels
    "While I don't think iRacing is nearly as realistic as it should be, this behavior isn't that strange or magic. To some extend, the engine power cancels out the braking that is done at the rear. Say this is achieved perfectly, then you have a 100% front brake bias, with free rolling rear tires.

    The front tires are locked, so regardless of steering, they produce contact patch force perfectly in the opposite direction the car is traveling. Even at 25 degrees car yaw angle, the front tire force is mainly longitudinal (braking). Rear tires purely rolling produce virtually only lateral (cornering) force.

    Which way will the car turn? Well its kinda simplified but calculate the torque each tire grip puts around the car center of gravity. Both the rear tires produce lateral force, which both create great rotation potential. The front tires create less yaw torque around the car center of gravity because they are braking more than turning. Result? The car will straighten out.

    The results will vary a lot because in each gear, you change the driving torque at the rear wheels yet the braking torque is the same maximum in each gear. I guess in 6th gear, you can't keep the rear wheels from locking up and the car will rotate more and possibly spin out. In 1st gear at low speed, perhaps the driving torque is much greater than the braking torque, so you still get big wheelspin, which acts kinda the same as a locked tire (no lateral grip), so you may spin out too.

    It is likely to work in quite a few cars in quite a few sims. The only "bug" is us, self proclaimed simracers approaching it like a game, doing things you would never do in real life... I needed a gamepad to try this out as I can't get my feet to do this, even in a simulator!"

  9. #469
    the next up date ? aproximative date? ? thx 4 informations

  10. #470
    Quote Originally Posted by RbNoS1 View Post
    the next up date ? aproximative date? ? thx 4 informations
    Hold your horses, we just got the last one after two months of waiting, it'll probably be a while before the next one comes along. =)

  11. #471
    but asked ...i trhough not to give out today

  12. #472
    buddhatree's Avatar
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    Quote Originally Posted by jubuttib View Post
    Hold your horses, we just got the last one after two months of waiting, it'll probably be a while before the next one comes along. =)
    Aren't you forgetting the Brianza '66 / BT20 update? Should be out this week if my Spidey senses are correct.

  13. #473
    1959nikos's Avatar
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    60s update too. I like black mirrors (they match with my leather jacket) but its time of them to go I think.

  14. #474
    LesiU's Avatar
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    Quote Originally Posted by 1959nikos View Post
    60s update too. I like black mirrors (they match with my leather jacket) but its time of them to go I think.
    So you should also change your jacket to a mirror-like one then

  15. #475
    1959nikos's Avatar
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    I already have a glitter one lol

  16. #476
    black mirrors in build 85 are the performanceboost from build 85,no update pls
    hauptsach gsund samma...und d'Frau hod a Orbat.

  17. #477
    Quote Originally Posted by buddhatree View Post
    Aren't you forgetting the Brianza '66 / BT20 update? Should be out this week if my Spidey senses are correct.
    Oh, I expected he was talking about build updates, not just a "mere" mod update. =)

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