Ivy Bridge top-end i5
Previous update I had everything on full bar shadows high and env and track reflections off and 2xAA and was getting 40-50fps on a full stock grid.
Now I get a solid 60fps with just env reflections off and shadows high and 8xAA.
I did have to do a clean install as I was getting horrible artifacts and HDR was 1000x too bright. Since then though all looks good.
Overall looks good and a quick spin in the F Renault shows it to handle quite a lot better than before. Gonna be a good night
It's really quite different, though this thread probably isn't the best place to discuss this.
OMG can we please stick to rF2
Comments like the above ^ are really testing my Zen patience
mirrors in 60s cars no longer work! whats up???
greatly improved by ISI, fps, shaders, HDR (although I'm not convinced), physics and of course the Formula!, however, still so far from irancing, which would be the minimum that should offer, in terms of graphics.
Anyway, i'm happy with this build.
To me the grip levels with the ISI Formula (2011) Masters is way off.
I think when the track has no rubber and its dry and warm the grip should be 60% more than it is now for that car
When the track is rubberd in I think the grip should be about 5% more than it is now.
I would also really like to see a pre set rubber option for when you run a race server. Not to remove the idea of a changing and dynamic track but to simply get the track to a basic level of grip so you can start racing properly sooner.
VirtualCircuits - blog .. "Stop waiting, start doing."
In F-Masters the Ump meter is in end by ~ 7000 . ( sorry 4 my Unbelivibel bad English )