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  Click here to go to the first staff post in this thread.   Thread: Formula Renault 3.5 Sounds arent THAT bad...

  1. #21
    FONismo's Avatar

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    Quote Originally Posted by Iketani View Post



    :P
    Now that's more like it! The exterior sounds are sick! When do you plan to release them? Off throttle and downshifting sounds amazing. Things like this is why i have faith in rF2, because of the possibility of modding can bring.

    Reminds me of the sound mod that was released for NKP's KS2
    Train your mind and your body will follow!

  2. #22
    Iketani's Avatar
     

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    Quote Originally Posted by FONismo View Post
    Now that's more like it! The exterior sounds are sick! When do you plan to release them? Off throttle and downshifting sounds amazing. Things like this is why i have faith in rF2, because of the possibility of modding can bring.

    Reminds me of the sound mod that was released for NKP's KS2
    What KS2's sounds do you mean, please? :P

    I want to release the FR 3.5 sounds but I don't know how to package the mod or the update xDD

  3. #23
    Cangrejo's Avatar

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    Fonismo refers to these sounds


  4. #24
    Iketani's Avatar
     

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    I'm not sure... these are the original ones...

  5. #25
    FONismo's Avatar

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    Quote Originally Posted by Iketani View Post
    I'm not sure... these are the original ones...
    Ah sorry mate i didn't mean to say you had pinched the sounds. I meant it in a good way in that it seems you have improved the default sounds an awful lot. That video Cangrejo posted is the KS2 but that's the default KS2 engine. There was a mod released for that car in NKP that sounded monstrous and improved the game sound so much like your one for the F3.5 seems to have done for rF2.

    Fingers crossed somebody will read your post and help you out with packaging the mod as i can't wait to try that.
    Train your mind and your body will follow!

  6. #26
    Iketani's Avatar
     

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    Quote Originally Posted by FONismo View Post
    Ah sorry mate i didn't mean to say you had pinched the sounds. I meant it in a good way in that it seems you have improved the default sounds an awful lot. That video Cangrejo posted is the KS2 but that's the default KS2 engine. There was a mod released for that car in NKP that sounded monstrous and improved the game sound so much like your one for the F3.5 seems to have done for rF2.

    Fingers crossed somebody will read your post and help you out with packaging the mod as i can't wait to try that.
    Yeah, yeah... I mean that I want the KS2 sounds that you meant. Where can I download? :P I've understood fine your sentence.

    There are people helping me... I hope I will can make the mod :/

  7. #27
    FONismo's Avatar

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    Quote Originally Posted by Iketani View Post
    Yeah, yeah... I mean that I want the KS2 sounds that you meant. Where can I download? :P I've understood fine your sentence.

    There are people helping me... I hope I will can make the mod :/
    Your sounds are better mate than the KS2 mod

    Edit: This is the modded KS2 and what it sounded it like. I prefer your off throttle and downshifting by far with your mod. Plus the KS2 is really a GP2 car and so i would presume would sound different to a F3.5

    Love that off throttle gurgle of both yours and the KS2's

    Last edited by FONismo; 05-02-12 at 05:52 PM.
    Train your mind and your body will follow!

  8. #28
    PLAYLIFE's Avatar

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    Iketani, excellent work with your sounds for the R3.5, much closer to reality! It would actually make me want to drive them again.

  9. #29
    Iketani's Avatar
     

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    Thx. The sound are from F1SR modding group with permissions, and I have converted to rF2.

    The sounds of KS2 are better than original ones, but I have these ones (not finished at all):

  10. #30
    MaXyM's Avatar

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    Quote Originally Posted by CdnRacer View Post
    I'm a hard core sim racer and my preference goes to car feel and physics, tire model etc.
    I'm curious what do you mean using 'harcode' word and why you do that for describing a person who doesn't care about significant part of simulation.

  11. #31
    10speed's Avatar

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    Quote Originally Posted by Spinelli View Post
    The actual sound samples seem pretty accurate ...
    The sound quality of the samples must be very bad actually as the outcome literally hurts my ears. I posted this video: http://youtu.be/wqx1ft-1XP0 (see thread: http://isiforums.net/f/showthread.ph...evs?highlight=)
    Listen to the high revs and either you are deaf or you will notice sound similar to vinyl cracking.

  12. #32
    CdnRacer's Avatar

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    Quote Originally Posted by MaXyM View Post
    I'm curious what do you mean using 'harcode' word and why you do that for describing a person who doesn't care about significant part of simulation.

    The whole concept of rFactor is it being modder friendly. If you don't like the sounds do a sound mod. The potential is there.

    To me the sounds are good enough. Like I said call me a fanboy, I don't care. I'm here for the physics and almost limitless possibilities of rFactor.


    P.S You'd be surprised what a good sound card and speakers/headphones will do for the sound here.

  13. #33
    10speed's Avatar

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    Quote Originally Posted by CdnRacer View Post
    P.S You'd be surprised what a good sound card and speakers/headphones will do for the sound here.
    Sennheiser HD600 headphones here, still with onboard sound but that won't make a difference. A good soundcard (no creative-xfi-crap) bundled with a headphone amp will have a better s/n ratio, frequency response and dynamic range. But the average user doesn't have such a setup, and you don't need it to notice that the FR 3.5 sounds are messed up. Watch the video I posted and listen.

  14. #34
    LesiU's Avatar

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    Good hi-fi setup won't make bad samples sound better... they will actually sound relatively worse compared to good samples, than it was on low-end sound setup.

  15. #35
    1959nikos's Avatar

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    Sennheiser here too, what is a headphone amp?

  16. #36
    10speed's Avatar

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    Quote Originally Posted by 1959nikos View Post
    Sennheiser here too, what is a headphone amp?
    Hifi-Headphones have a higher impedance than in-ear headphones or typical gaming headsets. So you need more input power for higher volumes, in this case a headphone amp can help.

  17. #37
    1959nikos's Avatar

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    volume is quite high, wouldnt want more, i suppose ur talking about quality?
    Where u connect this amp?

  18. #38
    10speed's Avatar

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    Quote Originally Posted by 1959nikos View Post
    volume is quite high, wouldnt want more, i suppose ur talking about quality?
    Where u connect this amp?
    I was talking about sound volume. Plug in into the 3,5 mm out of the soundcard and then the headphones get the signal from the amp. The impedance of a headphone can be quite different depending on the model. Had a Sennheiser 555 before which was significantly louder. Little off-topic, sorry ...

  19. #39
    1959nikos's Avatar

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    ok gotit thnx,sorry too...

  20. #40
    Spinelli's Avatar

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    Quote Originally Posted by 10speed View Post
    The sound quality of the samples must be very bad actually as the outcome literally hurts my ears. I posted this video: http://youtu.be/wqx1ft-1XP0 (see thread: http://isiforums.net/f/showthread.ph...evs?highlight=)
    Listen to the high revs and either you are deaf or you will notice sound similar to vinyl cracking.
    Yes your right, but 1, the video i posted was almost entirely extrnal sounds, so im clearly talking about external sounds, and 2, i wasnt talking about quality in terms of how compressed/uncompressed the sounds are, bitrate, clipping, distortion, etc etc, I was just talking about the general sound of the car and how it compares to the sounds in that video.

    Quote Originally Posted by PLAYLIFE View Post
    TV cameras don't portray sounds properly. I don't know the technical reasons for it, but as you probably know, sitting track-side is a hell of a lot different than watching on TV.
    Yes you got a great point, i doubt the 3.5s have such a smooth soft almost lazy sound in real life as they seem to have in that video. But damn 28-33 and 48-58 secs in that video really sounds rFactor 2ish.

    Quote Originally Posted by FONismo View Post
    +1 It needs to be far more throaty going by the video Tuttle posted, needs more bass and oomph, the tone is alot deeper and murky in real life. The rF2 car sounds too clean and digital in comparison
    Quote Originally Posted by Cangrejo View Post
    The Meganne also sound like the real car but lacks anger.


    I agree with you 2 a milllllllllion percent.

    Do you guys think that maybe a more advanced sound engine, with more things being involved in making the sound (instead of just a blending of 3 audio files low mid high rpm), sounds bouncing off walls, calculated reverb and effects, more things of the car that contribute to the engine and exhaust sound again other than just a blending of 3 audio files. Basically, like an audio engine that will be doing more "stuff" with the sounds that you insert in the game. Do you guys think that will allow the cars to have a more "full" "wall of sound" "sound filling the air/environment" type of sound??......I think so.....rather than having to sort of fake that by having to crank your speakers. We can tell a car is loud as hell in many real life videos even if my volume is at 2 out of 10, it has nothing to do with how loud you crank your speakers (although that helps lol), and I wish it was like that with games too.
    Last edited by Spinelli; 05-04-12 at 05:59 PM.

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