At 5040x1050 res I can get FPS rates of roughly 35 (BOG) to 45-65 by mid lap (with brief periods of higher rates) with 15 1960s F1 AI cars present and visible. But this is with some key FPS crushers turned off. Frankly, considering the load of runnuing at a res of 5040x1050, that kind of performance seems amazing to me. When I run on one screen the performance is phenomenal. So I tip my hat to the amazing and very smart physics and graphics programmers that can make this magic happpen. They have it down for most players, i.e., single screen players with a decent system. But none the less I would like to turn on all the candy offered.
The real FPS crushers for me are: Multiview, Shadows and Environmental Reflections. Multiview whacks my FPS down by 40-50%. Max Shadows does about the same. Environmental Reflections by around 30%.
I'd like to ask what might still be possible. Maybe some of you guys with more programming insight into how these features are derived can give an informed answer/guess. Can it be expected that much more can be done to improve these killers? I'm mean is this the standard?
I blows my mind to think that shadows are so expensive FPS wise to implement but I have a gaming friend that says shadows kill performance in every game he's played. 40-50% is a lot to get back! And Multiview, man I love it! But sheesh! 40-50% loss?! I may have to sacrifice it for smoothness of play. Is this it on the software side? This is not the first time these guys have done this kind of work. I doubt they've accidently left a tool in their toolbox. Will it just take more killer HW to brute force the way to maximum eye candy?







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But your post gives me reason to continue to hope. It sounds as if your saying there may infact be some alternate techniques to try on both ISI's part and also maybe nVidia with SLi.



