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  Click here to go to the first staff post in this thread.   Thread: Mugello GP rFactor2 (ModDev)

  1.   Click here to go to the next staff post in this thread.   #21
    Max Angelo's Avatar
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     rFactor2 Validated 
    Quote Originally Posted by vicent-sollana View Post
    ---------------------------------26-04-12-----------------------------------------------------------------------------

    * SINGLEPLAYER

    Mugello_GP_2012 (SINGLEPLAYER)

    Copy and paste this file "Mugello_GP_v072.rfcmp" in Mydocuments/rFactor2/Packages
    Argh, in the last weeks Gamefront doesnt work well in my IE8, making CTD the browser.

    May I ask for a mediafire link?

    Thanks.

  2. #22
    IE8? Are you a masochist?

    BTW nice work. If you Vincent put some billboards around the track will be a huge step ahead..

  3. #23
    The circuit can be greatly improved with good trees. Despite being a simple conversion of rfactor1 looks good even with the bugs mentioned above. The circuit is fun and that is very important. Thanks for the work

  4. #24
    vicent-sollana's Avatar
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    VicentSollana
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    Valencia,Spain

     rFactor2 Validated @Vicent Sollana Where I race Modding Group: Alpharacers 
    Thank you for your help with the bugs,I´m going to try fix them before the next version.


    Quote Originally Posted by Max Angelo View Post
    Argh, in the last weeks Gamefront doesnt work well in my IE8, making CTD the browser.

    May I ask for a mediafire link?

    Thanks.

    Here is:

    Mugello_GP_2012 (SINGLEPLAYER) (MEDIAFIRE)


    Thanks.

  5.   This is the last staff post in this thread.   #25
    Max Angelo's Avatar
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    Thank you

  6. #26
    vicent-sollana's Avatar
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    VicentSollana
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    Valencia,Spain

     rFactor2 Validated @Vicent Sollana Where I race Modding Group: Alpharacers 
    Quote Originally Posted by Cangrejo View Post
    The circuit can be greatly improved with good trees. Despite being a simple conversion of rfactor1 looks good even with the bugs mentioned above. The circuit is fun and that is very important. Thanks for the work
    I´m looking for better quality.

    Thanks

  7. #27
    I just see that If you bump into a sign of distance to the curve is like giving a wall. I think it would be better to change

  8. #28
    feels3's Avatar
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    Polish
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     rFactor2 Validated PC Specification in profile @feels3 rF2 Rank Laptimes 
    Quote Originally Posted by vicent-sollana View Post
    I´m looking for better quality.

    Thanks
    Nice collection of trees.

    http://free-textures.got3d.com/natur...res/index.html
    VirtualCircuits - blog .. "Stop waiting, start doing."

  9. #29
    Mydriaz's Avatar
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    french
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    Nice track ! Thanks a lot
    My feedback : I found the white line around track very dangerous. In some place if I put half of a wheel on it I get crashed.
    No trouble if you stay strictly on track.
    Something very strange after installing the mod, In the track list in single player mod, I've got another track witch name is "Needs a Venuelcon in GDB" ?.
    Thanks again for all your work till now !
    -=Mydri@z=-

  10. #30
    FONismo's Avatar
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    BSNismo
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    As others haver said already, track looks quite nice, feels atmospheric, backround mountains etc look great . Just the trees letting it down and the road surface which looks very rF1, i presume this is what you are trying to fix with this thread?

    Also one of the sand traps flipped my car at like 10mph or something, will continue searching for bugs. Thanks for sharing

    Nice work so far
    Last edited by FONismo; 04-30-12 at 03:51 PM.
    Just cause hes rich it don't make him a better man. Feel twice as good and everything i have is second hand!

  11. #31
    Works in Singeplayer but freezes in DevMod, any ideas ?

    Edit: works now with rTrainer.
    Last edited by drafi5; 04-30-12 at 12:56 PM.

  12. #32
    GTClub_wajdi's Avatar
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    wajdi77
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    Quote Originally Posted by JvM View Post
    Thanks for the track! Enjoyed testing it with the F1 2012 (f1ligue).

    Great job so far.

    I also noticed the white lines others mentioned. They seem to be slightly higher from the ground and gripless. Also noticed the bump everytime when crossing the start/finish line. (which has white line too)

    Keep up the good job.
    Please fix it and you should replace the 2D trees with 3D...

  13. #33
    Quote Originally Posted by Mydriaz View Post
    Nice track ! Thanks a lot
    My feedback : I found the white line around track very dangerous. In some place if I put half of a wheel on it I get crashed.
    No trouble if you stay strictly on track.
    Something very strange after installing the mod, In the track list in single player mod, I've got another track witch name is "Needs a Venuelcon in GDB" ?.
    Thanks again for all your work till now !
    That's cos there's a copy of the SCN file in the package, gave me problems getting it to run until I looked at the files. Leaving copies of files particularly stuff like SCN/GDB isn't a good idea, also the MUGELLOSMICON.DDS is missing.

    Keep up the good work looking forwards to the updates.

  14. #34
    thanks a lot vicent for your work!


    Quote Originally Posted by Mydriaz View Post
    Something very strange after installing the mod, In the track list in single player mod, I've got another track witch name is "Needs a Venuelcon in GDB" ?.
    i have the same bug. i wish in a fix.

    Quote Originally Posted by FONismo View Post
    Just the trees letting it down and the road surface which looks very rF1, i presume this is what you are trying to fix with this thread?
    +1

  15. #35
    GTClub_wajdi's Avatar
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    wajdi77
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     rFactor2 Validated PC Specification in profile Where I race 
    Nissan 370Z.


    I kept my self away from the white lines!

  16. #36
    vicent-sollana's Avatar
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    VicentSollana
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    Spanish
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    Valencia,Spain

     rFactor2 Validated @Vicent Sollana Where I race Modding Group: Alpharacers 
    Thanks for the feedback on the bugs.

    I think the lines are fixed now the pass over them is smoother than before. The braking signals are also fixed.

    Thanks to feel3 for the tree's texture, It were just what I was looking for. I have some tree models and I'm working with them to leave them just as I like.

    It was also a problem with the SCN, it was a file copy that shouldn't be there and the mugellosmicon.dds wasn't there, now that's fixed,Mydriaz thanks for letting me know, I repacked and it seems to work fine.
    Last edited by vicent-sollana; 04-30-12 at 04:45 PM.

  17. #37
    Good job vicent looks great
    two SCN files in mugello.mas can be the issue .can you make a vmod for online like Fuji?
    i'm in.


    rFactor2 2012-04-30 23-51-23-77.jpgrFactor2 2012-04-30 23-51-27-96.jpgSem título.jpg
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  18. #38
    vicent-sollana's Avatar
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    VicentSollana
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    Spanish
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    Valencia,Spain

     rFactor2 Validated @Vicent Sollana Where I race Modding Group: Alpharacers 
    Quote Originally Posted by mavericckk View Post
    .can you make a vmod for online like Fuji?
    Yes, but I can not run it yet

  19. #39
    vicent-sollana's Avatar
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    VicentSollana
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     rFactor2 Validated @Vicent Sollana Where I race Modding Group: Alpharacers 
    One of the new trees


  20. #40
    vicent-sollana's Avatar
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    VicentSollana
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    Valencia,Spain

     rFactor2 Validated @Vicent Sollana Where I race Modding Group: Alpharacers 
    I've decided to stop developing the circuit.

    I just wanted to see if I was capable of doing the circuit by myself and never stopped to think about the copyright, I though that as long as I didn't make profit it would be ok.
    I asked for permission and I'm still waiting for the answer. Given the advice I recieved I've decided not to continue with this circuit and try to do one by myself.

    Sorry for the inconvinience, it wasn't my intention at all.

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