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  Click here to go to the first staff post in this thread.   Thread: To all the people complaing about no DX11 :)

  1. #81
    Quote Originally Posted by MaXyM View Post
    Or maybe I give you opposite example: Theoretically ISI may release new gmotor for DX11, with the same looking graphics and the same problems with stuttering and fps we facing today. But they may do improvements in DX9 engine, getting results simmilar to AC or pCARS. Thechnicaly it is just possible. Got my point?
    Sure with the limited budget ISI has to work with it's not hard to imagine even DirectX 9 not being utilized to it's fullest extent. The problem is many of us take simulation games seriously and want to see rFactor get an advanced, up to date game engine like what we've already seen from other racing titles, which with some features are technically impossible with a game engine that uses DirectX 9.
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  2. #82
    feels3's Avatar
    Language
    Polish
    Location
    Poland

     rFactor2 Validated PC Specification in profile @feels3 rF2 Rank Laptimes 
    Quote Originally Posted by djt View Post
    The problem is many of us take simulation games seriously and want to see rFactor get an advanced, up to date game engine like what we've already seen from other racing titles, which with some features are technically impossible with a game engine that uses DirectX 9.
    Watch these videos again...please. And try to understand that graphical level of rf2 has nothing to do with DX's version.

    left side - DX9 vs DX11 - right side
    Quote Originally Posted by Max Angelo View Post
    Some comparative videos



    VirtualCircuits - blog .. "Stop waiting, start doing."

  3. #83
    Quote Originally Posted by feels3 View Post
    Watch these videos again...please. And try to understand that graphical level of rf2 has nothing to do with DX's version.
    Lol, I don't have to watch the video I've had both of those titles installed on my machines. Were not talking about just graphical level not to mention you also have to take into consideration that both of those titles were relatively early DirectX 11 releases.
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  4. #84
    mikeyk1985's Avatar
    Language
    English
    Location
    Manchester, UK

     rFactor2 Not Validated PC Specification in profile 
    I could not care less about DX11 or any other graphical technology. I love rFactor whatever engine and technology it employs.

  5. #85

    Language
    Polish
    Location
    Prague / CR

     rFactor2 Validated PC Specification in profile Facebook profile @@MaXyM_SRPL 
    Lol.. a blind love

  6. #86
    Quote Originally Posted by djt View Post
    The problem is many of us take simulation games seriously and want to see rFactor get an advanced, up to date game engine like what we've already seen from other racing titles, which with some features are technically impossible with a game engine that uses DirectX 9.
    You do know that pCARS looks identical in DX9 and DX11, right?

  7. #87
    Quote Originally Posted by jubuttib View Post
    You do know that pCARS looks identical in DX9 and DX11, right?
    Not completely identical (I've got build 197 installed) but if you look through this thread you'll see some of us are just as interested in hardware utilization and performance as we are with eye candy.

    If you look at this video “Triple Projector 3D Racing Simulator Update” you'll see a little bit of rFactor2 and pCARS -

    http://www.virtualr.net/mikemavs-sim...el-review-more


    New Community Previews -

    http://www.virtualr.net/project-cars...unity-previews
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