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  Click here to go to the first staff post in this thread.   Thread: Unnatural Reflections in build 69

  1. #1
    taufikp's Avatar

     rFactor 2 Validated PC Specification rF2 Rank Laptimes 

    Registered
    Nov 2010
    Location
    INDONESIA

    Unnatural Reflections in build 69

    Build 69 brought big change to reflections. In previous build, 49-60, the reflections were always natural looking, and look good on car body. Now they look stretched, sometimes squeezed and inverted, very unnatural. Hopefully this will be fixed in the next build.

    Here's the video I made on b69 reflections



    Nissan 370z has the strangest implementation. Part of body side reflections that shows clearly on the rear body, are not clearly visible on the body side itself.

    The 1960s Formula 3 has quite odd reflections on lower half car body. This didn't happen in build 49-60.
    Last edited by taufikp; 03-21-12 at 10:26 AM.

  2. #2
    websta's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Jan 2012
    Location
    UK
    Yeah, it's making my WIP look dreadful.

  3. #3
    Tosch's Avatar

     rFactor 2 Validated PC Specification LiveRacers Driver Page 

    Registered
    Oct 2010
    Location
    Hamburg, Germany
    Quote Originally Posted by taufikp View Post
    Nissan 370z has the strangest implementation. Part of body side reflections that shows clearly on the rear body, are not clearly visible on the body side itself.
    I know what you mean. The shaders for this car are kind of strange.
    GRAB_031.JPG

    If you use the old shader files it looks like this.
    GRAB_030.JPG

  4. #4
    dv8r's Avatar

     Where I race 

    Registered
    Oct 2010
    Location
    Brisbane, Australia
    Also been getting strange reflection angles. I can see the road surface reflecting in the roof of the car. Not sure if its related to the update or a separate issue on my end. Happens on all tracks ive tested.(2)

  5.   Click here to go to the next staff post in this thread.   #5
    Tuttle's Avatar ISI Staff

     rFactor 2 Validated PC Specification @ISITrackTeam 

    Location
    Italy
    Hey Tosch, I've not followed too much this reflection issue but now I've some annoying limitations testing my track and car reflections...so, where do I get this old shader pack? Do I need to extract something from previous build?

    Ty.

  6. #6
    Tosch's Avatar

     rFactor 2 Validated PC Specification LiveRacers Driver Page 

    Registered
    Oct 2010
    Location
    Hamburg, Germany
    The shader files are located in the rFactor2 data directory (rFactor2Data\UserData\Log\Shaders). I reinstalled rFactor2 and installed the B60 update. Now u have to start the game, adjust your gfx-settings and hit the race button. The shaders will be created. Exit the game and make a backup of the shader folder. Now you can update to Build 69. When u change some gfx-settings in Build 69 the shaders will be recompiled and show some strange results (see also this Thread). You can copy and paste your shaders from the backup to the Shaders folder and voila, the nice reflections are back.

  7.   This is the last staff post in this thread.   #7
    Tuttle's Avatar ISI Staff

     rFactor 2 Validated PC Specification @ISITrackTeam 

    Location
    Italy
    Thank you mate!! This really help me.

  8. #8
    websta's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Jan 2012
    Location
    UK
    I was hoping, but, hours later, no result, my reflections are still broke in build 69, it was nice to see them again (briefly during this uninstall/reinstall fiasco) after what seems like aaaaaages since build 69.

  9. #9
    GTrFreak's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Dec 2010
    Location
    The Netherlands
    everytime you change your graphics your shaders will be recreated. This shouldn't happen when you don't alter your graphic settings.

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