The graphs in the attached pdf file show GPU utilization for various AA & Transparency filtering combinations. It appears that 32xCSSA and 8xSS is the maximum combination two GTX580 cards with 3 GB of memory each can support at 60 FPS in Build 69. Any combination of Sparse Grid Super Sampling AA (SGSSAA) causes a significant loss in frame rates of anywhere from 25 - 50%. SLI does appear to be working well though with cpu utilization rates tracking closely for both cpus.
All settings in rF2 were at maximum except for shadows set at low. 25 AI cars and one lap of Spa per combination of settings. 8AA & 16 AF no HDR. HDR still does not work correctly with the center screen bleached white and the outer screens black. Textures in building windows, signs and billboards around the circuit still flicker. Some flickering of trees and roadside objects as well.
32xCSSA & 8xSS has the most fluid framerates at 60 fps for the first part of the circuit and 50-60 fps for the back half of of the circuit where there are more trees in the side panels. Aliasing is most visible on lines in the road and on the edge of armco barriers,
32xS & 2xSGSSAA has the worst frame rates at 35-40 fps on the front half of the circuit and 29-32 fps for the back half. There is no aliasing visible on road lines and armco with these settings.
Frame rates begin to stutter whenever the gpu utilization hits 99%.
Sparse Grid Super Sampling gives the best image quality with the least amount of aliasing but at the greatest frame rate performance cost.
Gpus are clocked at 832 MHz, memory 2100 MHz and shaders 1664 MHz. Screen resolution is 6028x1200.
296.10_Charts.pdf







Reply With Quote
