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check my pc specs min 80 frames online in Nissan with 18 players on track at any track we went to last night and raced on we did not race on Monaco.
Ask developer to update the plugin, because since rFactor 2 build 69, the plugin interface has changed. And ask them so they will provide the update for free for previous customers.
Originally Posted by mrbblack
One of the things I learned in business was that for some audiences one had to "earn the right" to speak on a topic. Depended on the audience, but if one wanted to speak to an audience about investment (for instance) then one had to be able to point to a successful history of achievement if you wanted to earn the proper attention of the audience.
Similarly when addressing the relative handling behaviour of these builds it would be useful to know whether the poster had any training or experience in driving a real car at racing speeds.
Last edited by Bristow; 03-17-12 at 10:44 PM.
So what are you trying to say? That ISI should pay racedrivers or tv celebs to praise the game like the other companys do?
Originally Posted by Bristow
Headlights and reflections are so bad with endurance mod and in that Palm circuit. Especially at night time and with wet track. I put my headlights on and car in front of me is just white. And wet track is reflecting too much that you can't see where you're going. Also brake lights reflect too much from dry track in every car and every track, looks unreal.
Yes but the business world is full of complete w**kers. This at the end of the day is a computer game, most of the problems will be able to be discussed by anyone who has a good knowledge of sim racers and computers. Bad handling issues can be seen by anyone with an interest in cars, correct grip limits and things like that would be better questioned by a racing driver but this is just a game....ok?
Originally Posted by Bristow
The only concern for me about rF2 beta is the stuttering when i use CrossfireX, and im sorry to say its still there in this new build. :-(
Originally Posted by mikeyk1985
This is a simulator; it simulates car physics. We all want it to be realistic. How will we know if it's realistic? Unless we're racing drivers (I'm not), we won't.
Unless you have a very strong physics background, what you believe should/will happen can be very very wide of the mark. Even more so when dealing with aircraft and I experience this a lot in my work.
Simplest example, the Bernoulli principle - it seems to defy physics and logic to those without a physics background or understanding of the principle:
I don't know if it's the SLIMAX Manager plugin (which was updated for the new build) so I have gotten rid of it- but this build is very crash prone. I've been online for 30+ mins 3 times today and the game's locked up on me. Once it locked up my PC and I had to kill the power to reboot.
Each time I had been online on a server for a while.
I'm using crossfire (2x5870) with an i7 920 @3.6 on an eyefinity setup (3x 1920x1080) and I'm having no problems, really good frame rates. I know some people are having problems with particular setups but I think this game is just fantastic. I've played most of the racing sims for the last 20+ years and this is definitely the pick of the bunch.