And I'm not arguing - we are adjusting graphics engine - but you said same time of day and I can see it isn't. That's all.
Tim Wheatley "this is what we're supposed to be doing, no?"
This is good to hear.
I was wondering if the graphics were a continual work in motion, I read the latest update had nothing to do with graphics, that made me wonder why I was getting an extra 2 frames but no work done on it, since it's the only thing I care about it's the only thing I look at with each update, because it's the only thing that slows me down.
My wish list
At least double more frames (so I can have the option of putting on the other two screens as is my want)
Something done with the external sounds (not a helpful statement I know)
Rain on the windscreen (in the promo that did look amazing)
A BIG must (say it with caps and it means a lot of course )
For us who can't setup a car I have a formula in RF1 in BASIC setup that works just using the sliders, I see no "BASIC" in RF2 and this really hurts.
To be picky
The tires look like that old microsoft F1 sim from 10 years ago, more like a balloon and since I look at them a lot it matters (it looks like just a texture fix to my uninformed view)
The heat shimmer is just weird and to much
Track and field contrast is to "milky" looking
After seeing "another sim" the shadows could be a lot better
What I enjoy
The driving experience is just brilliant, there is indeed a "WoW" factor in the old F3, F2's plus there is the "big scary" in the old F1's.
Racing with others works better than RF1, there is far more involvement in the driving experience.
It is a great sim but I honestly think another year in development before a beta would have painted a better picture imo.
I would have easily waited.
Those two pictures were dishonest but I do wonder to increase frames for now the easy way is to cut down on "the look" personally I think it's a good idea to do it at the dev side not game options, for us not so computer orientated people.
I will talk to my clan mate tomorrow as he found a fix for the windows, we released our own custom megane mod all tracks named "IsR Custom" it has the all the tracks that people have released aswell as the default ones and we have 16 car skins in there and none have the window bug
Tim I would like to ask will there be a fix for the constant fps going up and down so much, I have never had any other game that goes from 60 fps to 240 in the same one minute of time, surely the fps should change by a max of about 30 ish either way. And can I ask for one thing on the next update please change the volume pitch of the announcer at start of races and joining the server its far too loud was the same in rf1 I deleted the file in last game.
"rFactor - Simulation for the Soul!"
It is complete madness what is now required just to play the megane mod with other tracks imo. Why have ISI designed it this way? Is it going to be fixed? Nobody is going to be playing rf2 custom tracks unless they perform the overcomplicated tasks of installing such packages as ISR's to force other tracks to work with the mod... Totally confusing and ridiculous!
Just like to reiterate the clumsiness of the series/cars/tracks interface. Now, with 6 or 8 tracks, and 20 or so vehicles, thumbing through that rolodex interface is becoming a real pain.
This isn't Shift or Dirt or any of those other "games", and I believe simracers here want a logical straightforward way to find the series, car, or track they want in the fewest steps.
What was wrong with the folder style structure in rF1? Please don't fix what isn't broken.
Took a week trying to create a server with the Megane and Mid-Ohio and I have not yet achieved. And if one day make it, so I will be worth if you can not get anyone?
This system does not work and is very complicated to use. Can have very many good things but they are more disadvantages than advantages.
A simple solution to this problem would be possible to create a server to handle the series All Cars & Tracks. We could easily create a game with the car we wanted in any circuit. Anyone could enter the server to have the components installed and would be perfectly compatible with the Mod ID system.
I think that one problem is with some people that they really can't understand what beta phase means as you buy it, they truly seem to believe that it would work without any trouble because you paid real money for it.
I think it still works much better then some games that have been released in the last 6 months.
I'm not using any new plugins by modders and have always removed the .plr file before updates.
As for b.69, it works very good on my spec pc, b.68 was terrible.
- Autoupdate went as it should without any problems.
- 1680x1050 with almost max settings, shadows low and no hdr, 10 cars on any track any series, average fps is 90 and very smooth.
- Nvidia 295.73beta driver in use but still getting blue screen on boot up sometimes. 296.10 gave a lot of blue screen at boot up.
- Sounds are better then any other racing game i've played, still Endurance Series SP2 GT cars for RF1 rock!
- AI has improved also, not seeing repeating crashing in same corners by AI if i restart the race and there not banging my behind like in RF1.
- Text is still overlapping each other and making it hard to read, lap times, sector times, team/car names, laps and positions in pit window, i'll try to post a picture of this problem so you may understand this problem better.
Keep up the great work!
GO JENSON GO!
Last edited by Jaageri; 03-18-12 at 05:29 AM. Reason: forgot a problem
Turned out it I was totally to blame. My laptop has 4 powerscheme's and it was running on "quiet office" instead of "high performance". After correcting no more warping/stuttering!
Last edited by Rikki; 03-19-12 at 06:07 AM.
Just auto updated to build 69, but no new content has been added e.g the Nissans. I've now read this has to be downloaded separately and installed manually, it's been a while since I did this and I forgot.
I would much prefer if new ISI cars/tracks content is installed as part of the auto-update and new build so the whole process is streamlined amd integrated.
E5200 @ 3ghz, ATI 4870 1GB, 4GB Ram, Win XP