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03-16-12, 03:54 PM
Thanks for good feedback.
Originally Posted by Christopher Snow
There should be no need to ever go near the core. You can't launch the rf2 exe from anywhere except the launcher.
No i'm sorry i didn't know it needed to be logged in. I didn't expect. I'll be sure to check from now on thanks.
Originally Posted by Tim Wheatley
All has gone well for me each build each mod, no issues.. I am VERY impressed so far.. Getting the 3 screens right was my only confusion.. The one excellent feature in LFS was adjusting live so to speak.. Frame rates are ok.. could still use more, as I know this is a pretty good system and it is taxed hard at high settings.. Only issue that really bugs me is the sounds kind of like cut out backgrounds or something at certain points.. I am on 7.1
03-16-12, 04:31 PM
Ok, we will improve the notification on there so people know that.
Originally Posted by Maug
03-16-12, 04:40 PM
Oh and by the way, we have posted a full build 69 installer. It obviously takes you directly to build 69 (no updating).
I have installed build 69, tested on line without additional plugins, all was ok.
Then I have re-installed 2 plugins, tested online, all was ok.
The only strange things is that mod manager inside launcher and ModMgr.exe don't show the same mods installed (one mod can be "yes" in launcher and "no" in ModMgr).
tnx for today patch
Thanks a lot guys for the very proactive reaction on this issue!
Another good show for ISI!
you still have no solution for the custom skin bug ?
The FULL install with Build 69, the link works, but the file is not there. Says invalid or deleted.. I already have the game but just testing the links for you
03-16-12, 06:21 PM
Not yet. I'm the only person on the test team who has it, so please provide more info on your system and if it happens for you on multiple cars, or which glass.
Originally Posted by matt2507
03-16-12, 06:22 PM
Ok I'll see if he needs to reactivate it or something, thanks.
Originally Posted by Radar
Nice. The file size of 68-69 update is only 7.6MB! Thank you very much
Last edited by taufikp; 03-16-12 at 07:12 PM.
I tested the system on meganes and GTR and I had the bug on each.
Originally Posted by Tim Wheatley
The texture is displayed on the windshield but I do not think there have some problem on other windows.
I tried to put the textures of windows in the skin folder but they are recognized as the texture of the body.
I make my texture with photoshop CS3 extended and exported in DX5 with the DDS plugin.
My game run on windows 7 ultimate 64bit.
Updated via the updater and it worked fine of the 69. did the download for 68 and it took about 2 hours to download. I live in China so that isn't much of surprise.
NP with ANY update though launcher, I always wait for that.
The only thing I went for was an http DL of the Endu mod/track.
Honestly, I gave up on max settings and HDR until 68.
68 brought me playable usage on full settings only poking me with the occasional stutter/slow and black frame.
69 lessens those.
Keeping it default until later.
I certainly wouldn't try to race on-line with max settings but, will try this weekend on my own sever.
Last edited by Kiro; 03-16-12 at 08:10 PM.
Does anyone else have an issue where reflections don't work on the GT cars? Strange because they work on all the others.
I think it was mentioned that the external GFX weren't final/optimized for Endu GTs in another thread.
Maybe I'm wrong.
Just a couple things from the beginning...
1. Spotter not talking?
2. Setting weather wind speed to 400+mph does nothing. Why is that even available?
3. Where the heck is the Clio? It's installed.
4. Mod Mode: 1 car and one track, both look like minimum resolution. Not good for modding I think.
5. Will we get mirror adjustments? Changing seat and FOV kills the mirror view.
Last edited by Kiro; 03-16-12 at 08:33 PM.
Not sure what you mean by "kills" unless you are saying the mirrors need to be re-aimed. If that IS what you mean, I can perhaps understand why a mere FOV change might not so clearly need re-aiming...but a seat change (in a real car) almost certainly WOULD I would think (unless it were very minor).
Originally Posted by Kiro
Possible help on that point^: I was told (and did confirm by trying it) that each side mirror (assuming two) can now be aimed individually using ALT+seat-adjust keys and CTRL+seat-adjust keys respectively. I did make a point of doing that as carefully as I could at least for my 60's F1 EVE car--I went out and parked centered along a trackside paintline and then aimed backward until I had that line where I wanted it in each mirror.
Not clear yet (at least to me) if we might even have a third adjustment should the car have three mirrors...or if there might be even more "in-depth" adjustments possible for something like...say...a NASCAR type stockcar using a "WINK" widefield/multipane mirror.
Ultimately, tweaks like those would be nice...but also a long way down the road too I'm sure. And there are many more hurdles to clear first.