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  Click here to go to the first staff post in this thread.   Thread: The second update - Build 69

  1.   Click here to go to the next staff post in this thread.   #21
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    USA (Central)
    Quote Originally Posted by Christopher Snow View Post
    Build 68 was broken for me, but 69 installed correctly using the auto-updater it seems. Mod-Manager reports all my previous mods are still installed (which was part of what was wrong with v68) and they DO seem to be accessible again online (at least the 60's cars are on the build 69 server I just left).

    I also went in to CORE to see what mod-manager would report if I started it manually...and can't find it any more. Is that also part of the "fix" or is it just to keep clowns like me from bolluxing things up even more thoroughly than before?

    I'm fine with it either way, and I do seem to be working properly again, so thanks for build 69.

    So far, so good here.


    CS
    Thanks for good feedback.

    There should be no need to ever go near the core. You can't launch the rf2 exe from anywhere except the launcher.

  2. #22
    Maug's Avatar

     rFactor 2 Validated 

    Registered
    Mar 2012
    Quote Originally Posted by Tim Wheatley View Post
    Are you logged in?
    No i'm sorry i didn't know it needed to be logged in. I didn't expect. I'll be sure to check from now on thanks.

  3. #23
    MKD's Avatar
     

    Registered
    Mar 2012
    All has gone well for me each build each mod, no issues.. I am VERY impressed so far.. Getting the 3 screens right was my only confusion.. The one excellent feature in LFS was adjusting live so to speak.. Frame rates are ok.. could still use more, as I know this is a pretty good system and it is taxed hard at high settings.. Only issue that really bugs me is the sounds kind of like cut out backgrounds or something at certain points.. I am on 7.1

  4.   Click here to go to the next staff post in this thread.   #24
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by Maug View Post
    No i'm sorry i didn't know it needed to be logged in. I didn't expect. I'll be sure to check from now on thanks.
    Ok, we will improve the notification on there so people know that.

  5.   Click here to go to the next staff post in this thread.   #25
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    USA (Central)
    Oh and by the way, we have posted a full build 69 installer. It obviously takes you directly to build 69 (no updating).

  6. #26
    _qq7_'s Avatar
     

    Newer Member
    Jan 2012
    I have installed build 69, tested on line without additional plugins, all was ok.
    Then I have re-installed 2 plugins, tested online, all was ok.
    The only strange things is that mod manager inside launcher and ModMgr.exe don't show the same mods installed (one mod can be "yes" in launcher and "no" in ModMgr).
    tnx for today patch

  7. #27
    olivier prenten
    olivier prenten's Avatar
     
    Thanks a lot guys for the very proactive reaction on this issue!
    Another good show for ISI!

  8. #28
    matt2507's Avatar

     PC Specification 

    Newer Member
    Feb 2012
    Location
    France, Normandie
    you still have no solution for the custom skin bug ?

  9. #29
    Radar's Avatar
     

    Registered
    Oct 2010
    Location
    Australia ACT
    The FULL install with Build 69, the link works, but the file is not there. Says invalid or deleted.. I already have the game but just testing the links for you

  10.   Click here to go to the next staff post in this thread.   #30
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by matt2507 View Post
    you still have no solution for the custom skin bug ?
    Not yet. I'm the only person on the test team who has it, so please provide more info on your system and if it happens for you on multiple cars, or which glass.

  11.   Click here to go to the next staff post in this thread.   #31
    Tim Wheatley's Avatar ISI Staff

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    USA (Central)
    Quote Originally Posted by Radar View Post
    The FULL install with Build 69, the link works, but the file is not there. Says invalid or deleted.. I already have the game but just testing the links for you
    Ok I'll see if he needs to reactivate it or something, thanks.

  12. #32
    taufikp's Avatar

     rFactor 2 Validated PC Specification rF2 Rank Laptimes 

    Registered
    Nov 2010
    Location
    INDONESIA
    Nice. The file size of 68-69 update is only 7.6MB! Thank you very much
    Last edited by taufikp; 03-16-12 at 07:12 PM.

  13. #33
    matt2507's Avatar

     PC Specification 

    Newer Member
    Feb 2012
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    France, Normandie
    Quote Originally Posted by Tim Wheatley View Post
    Not yet. I'm the only person on the test team who has it, so please provide more info on your system and if it happens for you on multiple cars, or which glass.
    I tested the system on meganes and GTR and I had the bug on each.

    The texture is displayed on the windshield but I do not think there have some problem on other windows.

    I tried to put the textures of windows in the skin folder but they are recognized as the texture of the body.

    I make my texture with photoshop CS3 extended and exported in DX5 with the DDS plugin.
    My game run on windows 7 ultimate 64bit.

  14. #34
    clifdavis's Avatar

     PC Specification 

    Newer Member
    Jan 2012
    Location
    Huangyan, China
    Updated via the updater and it worked fine of the 69. did the download for 68 and it took about 2 hours to download. I live in China so that isn't much of surprise.
    Thanks
    Clif

  15. #35
    Cleverleyson's Avatar

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    Jan 2012
    Location
    uk
    Untitled-1.jpg


    LOOKING FOOKING GOOD ! its a joy to drive and a handful

  16. #36
    Kiro's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Chesapeake Bay, USA
    NP with ANY update though launcher, I always wait for that.
    The only thing I went for was an http DL of the Endu mod/track.
    Still NP.
    Honestly, I gave up on max settings and HDR until 68.
    68 brought me playable usage on full settings only poking me with the occasional stutter/slow and black frame.
    69 lessens those.
    9AI
    Keeping it default until later.
    I certainly wouldn't try to race on-line with max settings but, will try this weekend on my own sever.
    Last edited by Kiro; 03-16-12 at 08:10 PM.

  17. #37
    mikeyk1985's Avatar

     rFactor 2 Not Validated PC Specification 

    Registered
    Dec 2011
    Location
    Manchester, UK
    Does anyone else have an issue where reflections don't work on the GT cars? Strange because they work on all the others.

  18. #38
    Kiro's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Chesapeake Bay, USA
    I think it was mentioned that the external GFX weren't final/optimized for Endu GTs in another thread.
    Maybe I'm wrong.

  19. #39
    Kiro's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Chesapeake Bay, USA
    Just a couple things from the beginning...

    1. Spotter not talking?
    2. Setting weather wind speed to 400+mph does nothing. Why is that even available?
    3. Where the heck is the Clio? It's installed.
    4. Mod Mode: 1 car and one track, both look like minimum resolution. Not good for modding I think.
    5. Will we get mirror adjustments? Changing seat and FOV kills the mirror view.
    Last edited by Kiro; 03-16-12 at 08:33 PM.

  20. #40
    Christopher Snow's Avatar

     PC Specification 

    Registered
    Jan 2012
    Location
    Colorado
    Quote Originally Posted by Kiro View Post
    Just a couple things [...]
    5. Will we get mirror adjustments? Changing seat and FOV kills the mirror view.
    Not sure what you mean by "kills" unless you are saying the mirrors need to be re-aimed. If that IS what you mean, I can perhaps understand why a mere FOV change might not so clearly need re-aiming...but a seat change (in a real car) almost certainly WOULD I would think (unless it were very minor).

    Possible help on that point^: I was told (and did confirm by trying it) that each side mirror (assuming two) can now be aimed individually using ALT+seat-adjust keys and CTRL+seat-adjust keys respectively. I did make a point of doing that as carefully as I could at least for my 60's F1 EVE car--I went out and parked centered along a trackside paintline and then aimed backward until I had that line where I wanted it in each mirror.

    Not clear yet (at least to me) if we might even have a third adjustment should the car have three mirrors...or if there might be even more "in-depth" adjustments possible for something like...say...a NASCAR type stockcar using a "WINK" widefield/multipane mirror.

    Ultimately, tweaks like those would be nice...but also a long way down the road too I'm sure. And there are many more hurdles to clear first.


    CS

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