I would like to know your feeling about the FFB on build 60.
In my view with 60's cars and SPA/Monaco tracks:
The FFB is ever really nice, you can feel the contact tires/road and easily control drifting. I've just few remarks about force modulation:
- There is too much difference between forces when tires are loaded or unloaded. The direction feels too light during the acceleration phase and inversely it is too strong (saturated) during braking phase. Maybe it's possbile to manage it in the controller.ini. On RF1 it was possible, now i don't know.
- It may linked but i find the center range of direction too loosy, the force arrive too late when i begin to turn (not enough progressive). I tried to change the sensivity in controller.ini but without effect.
- The force stationnery wheels could be stronger (On RF1 leo FFB plugin can manage it).
- On Monaco, the bumps are too violent on the direction (SPA is smoothest)
For the other mod, i don't really like the feeling:
Megane => best modulaion of the force but the feeling tires/road seems worse. I find this mod not really fun (it is my opinion)
FR 3.5 => the direction is too light at low speed/grip lost and too strong at high speed (maximum grip).
My T500 setup:
Overall Strength of all forces: 46%
Constant: 100%
Periodic: 100%
Spring: 10%
Damper: 0%
Auto-Center Settings: by the game
Controller.ini: ingame T500 setup (with accelerate/clutch inversed)
Sorry for my english.






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