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Thread: Lamborghini ReventÚn for rf2 (WIP)

  1. #101
    Yarach's Avatar

     PC Specification Facebook profile Modding Group: MAK-Corp. 

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    Jan 2012
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    Holland
    Quote Originally Posted by Anonim View Post
    Hi there,

    one more tip: The reventůn models are not as shiny as they are now in the mod. This could be easily fixed by adding more specular lighting and less reflection. This will give it a more professional look.

  2. #102
    Anonim's Avatar
     

    Registered
    Jan 2012
    thanx for advice! I will change them

  3. #103
    Yarach's Avatar

     PC Specification Facebook profile Modding Group: MAK-Corp. 

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    Quote Originally Posted by Anonim View Post
    thanx for advice! I will change them
    One more thing I forgot. Adding pre rendered shadow (in the form of a texture) will give the car a more professional look. If you need any help in this part, please let me know!

  4. #104
    Anonim's Avatar
     

    Registered
    Jan 2012
    Yarach, it would be great if you could explain me how to do it!
    normal shadows look quite ugly..

  5. #105
    Yarach's Avatar

     PC Specification Facebook profile Modding Group: MAK-Corp. 

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    The best mod where you can see and understand this technique would be the rFactor 1 mod F1 2008 by F1racingligue.

    The technique is quite easy, you add a darker shade on the texture where two components come near each other, you simulate the "shadow" by (after the original texture is finished) adding a light black on that spot.

    You can see the shade near the small spoiler on the left in this picture and at the springs. It is not much, but it gives the mod a professional look to it and way more depth and detail.

  6. #106
    Anonim's Avatar
     

    Registered
    Jan 2012
    Yarach, thank you a lot but I'm not sure I've understood everything from what you are saying..
    - darker shade on the texture? you mean I nead to modify my dds files in photoshop or material editor in 3ds max..?

  7. #107
    Yarach's Avatar

     PC Specification Facebook profile Modding Group: MAK-Corp. 

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    Quote Originally Posted by Anonim View Post
    Yarach, thank you a lot but I'm not sure I've understood everything from what you are saying..
    - darker shade on the texture? you mean I nead to modify my dds files in photoshop or material editor in 3ds max..?
    dds in photoshop. But your car skin dds must be like this picture
    As you also can see in this picture, the creator has added "pre rendered" shadows.

  8. #108
    Anonim's Avatar
     

    Registered
    Jan 2012
    ok I will try! Thank you for your precious help!

  9. #109
    Cleverleyson's Avatar

     rFactor 2 Validated PC Specification 

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    +1 for yarach

  10. #110
    websta's Avatar

     rFactor 2 Validated PC Specification 

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    Jan 2012
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    UVW unwrap, add skylight, then render to texture.
    Look for tutorials about ambient occlusion/dirt layer.
    Once rendered it can be used as a base layer in your texture art.

  11. #111
    Yarach's Avatar

     PC Specification Facebook profile Modding Group: MAK-Corp. 

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    Hello there, long time no speak.
    How is your mod going?

  12. #112
    Anonim's Avatar
     

    Registered
    Jan 2012
    Well, actually it's ready! However the sounds aren't from sesto elemento, even though, they are very similar to the S Elemento's ones.
    Great sounds I think.
    Can some one suggest me where can I get the engine sounds for Sesto Elemento?
    Rtrscool said he would make them for me (from a youtube video) but he seems to be out somewhere right now..

    the only problem I'm currently dealing with is the following message at loading screen:

    SESTO_ELEMENTO_00ICON Cannot be a DXTn format.
    I know it's only a car's picture, but I don't understand why do I get this message...

    please help me with it! Except that, everything is ready for the beta release!

  13. #113
    D1Racer's Avatar

     rFactor 2 Validated PC Specification 

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    Jan 2012
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    New Zealand
    Save the icons in 5.5.5 RGB DDS format

  14. #114
    Anonim's Avatar
     

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    Jan 2012
    Quote Originally Posted by d1racer View Post
    save the icons in 5.5.5 rgb dds format

    wow ! Thank you!!! It worked!!!

  15. #115
    Yarach's Avatar

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    Quote Originally Posted by Anonim View Post
    Well, actually it's ready! However the sounds aren't from sesto elemento, even though, they are very similar to the S Elemento's ones.
    Great sounds I think.
    Can some one suggest me where can I get the engine sounds for Sesto Elemento?
    Rtrscool said he would make them for me (from a youtube video) but he seems to be out somewhere right now..

    the only problem I'm currently dealing with is the following message at loading screen:

    SESTO_ELEMENTO_00ICON Cannot be a DXTn format.
    I know it's only a car's picture, but I don't understand why do I get this message...

    please help me with it! Except that, everything is ready for the beta release!
    The Sesto Elemnto houses a v10 engine, the same as an Audi R8 LMS. The Sesto Elemento makes less revs.



    Sesto Elemento at 4:08

    I have also got the car sounds for you:
    https://skydrive.live.com/redir.aspx...MEr-cnvDj7vI0o


    Good luck!

  16. #116
    Anonim's Avatar
     

    Registered
    Jan 2012
    Quote Originally Posted by Yarach View Post
    The Sesto Elemnto houses a v10 engine, the same as an Audi R8 LMS. The Sesto Elemento makes less revs.



    Sesto Elemento at 4:08

    I have also got the car sounds for you:
    https://skydrive.live.com/redir.aspx...MEr-cnvDj7vI0o


    Good luck!
    Wooooow!!!!!!! just Woooow!!!!!!

    Thank you for the sounds Yarach!!!!! I do really appreciate your fantastic help!!!

    I will finish the car quickly now!!!

  17. #117
    Anonim's Avatar
     

    Registered
    Jan 2012
    ah yes, and one more thing!
    i'm trying to make a gt version of the car too, it would be even more important for a sim like rfactor2!
    if everything is ok, the beta will be ready for tomorrow!

  18. #118
    GTClub_wajdi's Avatar

     rFactor 2 Validated PC Specification Where I race 

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    Feb 2012
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    Nazareth/Israel
    Quote Originally Posted by Anonim View Post
    ah yes, and one more thing!
    i'm trying to make a gt version of the car too, it would be even more important for a sim like rfactor2!
    if everything is ok, the beta will be ready for tomorrow!
    Can't wait to test it tomorrow.thanks!

  19. #119
    vicent-sollana's Avatar

     rFactor 2 Validated PC Specification @Vicent Sollana Where I race Modding Group: Alpharacers 

    Registered
    Jan 2012
    Location
    Valencia,Spain
    Good news,thanks.
    "Less brakes, more accelerator" Juan Manuel Fangio

  20. #120
    jimcarrel's Avatar

     rFactor 2 Validated PC Specification 

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    Jan 2012
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    OKC, OK
    Fingers Crossed!

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