I try to converte my trees to billboard, but don't turn. Any help?
My settings:
Shader: T1 Stamp vertex
Geometry: Edit poly quads (no triangles)
Gmotor instance: Screen-Aligned Quads- BB
edited:
Solution!
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´Ok i resume all steps:
- The object must be "Editable Poly"
- Edit it in Element level.
if the quad have a line remove it (Backspace key).
- Change Reeference Coordinate to "local"
- In vertex mode, select all vertex of the quad and change vertex alpha to 90.
- Select one quad and press "Retriangulate"
- Press "Edit Triangulation" and check:
1- Z(red) local axis is the side of the face. If not rotate the quad by 180º.
2- the dashed diagonal line is towards left / top to bottom / right. If not press "turn" button then click in dashed line.
Picture
For Gmotor instance: Picture
Screen-Aligned Quads:
[x] BB
Shading:
Smooth and Omni.
Shadows:
Caster and Textured
Normals:
Gmotor Tan: -1
bin: -1
I try pointy, but not natural..










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