Hi i'm making tests in new Road shader.
I Play with different textures fix channel map scales. All good but i have one question.
How do I make the skid marks in the braking zone of the track?
and the dark zone of race trajectory of the circuit?
I try painting vertex alpha, no results.. I must use the old style? ( put another object with skid marks on top)
thanks and sorry my GooleEnglish..