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  Click here to go to the first staff post in this thread.   Thread: Post Your MOD Wish List Here

  1. #61
    ISI mods:

    ISI to add manufacture to the 60's mod to go with the EVE and Sparks cars.
    2012 versions of the rF1 original cars I.E the Rayzor, H6 and ZR along with maybe another manufacture created by ISI?

    Non-ISI:
    V8 Factor Unleashed along with 2010/11 Mount Panorama
    Oran Park Laser
    VLM tracks

    The only other mods I'd like to see is F1 1994 by CTDP and WSGT but they are already in production... although I wouldn't mind seeing CTDP get some 1994 tracks for their F1 mod when they are ready (especially Adelaide)

  2. #62
    BasJon's Avatar
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    Touring Cars, and Endurance series with GT1s and GT2s the series dumans internationale was ace in rF hope it will return

  3. #63
    coops's Avatar
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    Thumbs up

    i think you will find wish list is for what we would like in next update so think of that when asking for what you would like

  4. #64
    You will find that the title of this thread is "post your mod wish list here." Stuff in the next update is part of the game and, by definition, NOT a mod.

  5. #65
    RoguePossum's Avatar
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    A road going 2006 Ford gt and Race counterpart would be cool.

  6. #66
    Quote Originally Posted by coops View Post
    i think you will find wish list is for what we would like in next update so think of that when asking for what you would like
    Quote Originally Posted by Vince Klortho View Post
    You will find that the title of this thread is "post your mod wish list here." Stuff in the next update is part of the game and, by definition, NOT a mod.
    Yes, this is a mod wishlist thread, the wish list for what we want to see in future updates has its own entire sub forum.

  7. #67
    coops's Avatar
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    if that is true give me ORSM V8S and AUSSIE TRACKS
    WHO CARES ABOUT THE REST

  8. #68
    can`t wait 4 rF2's Avatar
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    aktuelle Formel 1 mit Kers und DRS.

  9. #69
    SkeleTele's Avatar
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    Long Island

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    how bout an RBR port.....hey you said this is a wish list so theres my wish lol

  10. #70
    KorrMuraan's Avatar
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    I may be a terrible person for wishing this but...

    I want cities with highways and realistic tight traffic, red lights to blast through, cops to evade. More of a total conversion, but it would be amazing utilizing the rf2 engine.

  11. #71

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    Denmark

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    Skidpad

  12. #72

  13. #73
    taufikp's Avatar
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    Quote Originally Posted by KorrMuraan View Post
    I may be a terrible person for wishing this but...

    I want cities with highways and realistic tight traffic, red lights to blast through, cops to evade. More of a total conversion, but it would be amazing utilizing the rf2 engine.
    We have the same wish!

    Well, If I'm not mistaken, Need For Speed SHIFT was made using rFactor1 engine. The graphic spiced up, and turned the physics down, so casual gamer can drive right away. So, if rFactor 2 engine is mature enough, I'm sure another game developer will license the engine and may come up with another NFS series.

  14. #74
    Quote Originally Posted by steve30x View Post
    one thing I was always hoping for was to have a big articulated truck or as theamericans call them Semi's racing around the Nordschliefe and I dont mean badly done trck mods where the trucks accelerate and handle unrealistically. Oh and the LFS blackwood track.
    Articulated vehicles would require a different physics engine (or variation at least) completely if rF2 is build in anyway like most racing sims are. But you might be interested in a little project called Rigs of Rods, which does some nifty things with big trucks and has some cool technical things in it that make it possible to run articulated lorries, busses, trailers and even carry other cars on flatbed trucks with the same engine and in a realistic way, with real body movement and bending (i.e. not just faked with animation).
    Quote Originally Posted by GUBBA View Post
    All of the above in DX11 Please
    Gubba
    Irrelevant, the limits of DX9 are still far far far away, and it'd probably be even more work to adapt to DX11 at this point that to make DX9 look like it can.

  15. #75
    Quote Originally Posted by KorrMuraan View Post
    I may be a terrible person for wishing this but...

    I want cities with highways and realistic tight traffic, red lights to blast through, cops to evade. More of a total conversion, but it would be amazing utilizing the rf2 engine.
    I don't think I'd want this in rF2 specifically... but a Test Drive Unlimited style game with the rF2 engine (with it's modding capabilities) would be amazing for sure

  16. #76
    Quote Originally Posted by Joshua Healy View Post
    I don't think I'd want this in rF2 specifically... but a Test Drive Unlimited style game with the rF2 engine (with it's modding capabilities) would be amazing for sure
    Yep. Not expecting anything like that from ISI (it would be too big a task for a team four times the size of theirs), but I just wish that at some point we'd be able to get a driving simulator that featured real life roads with accurate physics.

  17. #77
    Johannes Rojola's Avatar
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    Chargerhornet
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    Finland

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    Quote Originally Posted by jubuttib View Post
    Yep. Not expecting anything like that from ISI (it would be too big a task for a team four times the size of theirs), but I just wish that at some point we'd be able to get a driving simulator that featured real life roads with accurate physics.


    I have given a lot thought for this, and I think I have figured out how you could make "traffic" for rF1/2 like that in the Test Drive II video. We are already working a mod that is made with this in mind. But we have to wait for rF2 to be finalized before we can finish this stuff.
    rF2 Chase USA mod WIP progress: Finns on track
    || I speak serious subject, and you make the idiots. ||

  18. #78
    I always imagined one way of doing it is just creating a city as you normally would a track, and you could run an online server that let you drive around with other people around a town with flag rules off.
    Also in the town/city you could add some outer roads that surround the city for some high speed driving

  19. #79
    Johannes Rojola's Avatar
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    Chargerhornet
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    Finland

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    Quote Originally Posted by Joshua Healy View Post
    I always imagined one way of doing it is just creating a city as you normally would a track, and you could run an online server that let you drive around with other people around a town with flag rules off.
    Also in the town/city you could add some outer roads that surround the city for some high speed driving
    Sure that is one way of doing it, but my starting point is mostly offline-experience with AI's. Online you can do pretty much everything what you can come up with... that is, if you have friends to play with My experience has been that most of the online players are only interested about hard core racing gaming, not much experimental people out there.
    rF2 Chase USA mod WIP progress: Finns on track
    || I speak serious subject, and you make the idiots. ||

  20. #80

    Language
    English
    Location
    Northern Ireland

     
    Mods I'd like to see.

    Cars:-
    Caterhams/Sevens
    Group B Rally cars / Rallycross
    70s & 80s F1
    Formula Ford
    Historic GTs (MK1 & 2 Escorts please!) & historic Le Mans

    Tracks:-
    80s Spa
    Nordschleife
    Monza, old, longer banked version & current
    Hungaroring
    Interlagos
    Suzuka
    Zandvoort

    How about some ice racing/ice racing tracks, has that been done for rF1?

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