Notice: This is an old thread and information may be out of date. The last post was 1049 days ago. Please consider making a new thread.
Tomorow the Toro-Rosso STR7 finished, Monday Williams OK... The next Weekend All models 2012 in RF2 !
I´ve just installed the mod and it is .... FRANTIC!
Very good work, thanx mod team!
Default setup is good, did some few laps in Malasya, tweaked gears/wings/suspension a bit and the car responded like I think it should.
You´re in the right path, thumbs up!
Amazing work guys! I really like it and i want to see those nice models in action around the tracks.
As you wanted for us to test it i can give you some minor details to fix.
One thing that i found 'weird' in the physics was that for example at SPA in the last corner when have to brake and take it in 2nd gear or 1st in that case when you change from 3rd to 2nd gear (slowing down with brakes and i don´t use any assists because my foot makes all the work just fine as an human ABS lol) the car reacts as i brake pushing at the limit. So the car just blocks and i lost it from the back and i can´t control it at all. Even when i tried to make the same maneuver at low speed the car makes the same (it is like the engine stops and block the wheels, or like a hand brake).
Also you can change (i know we can do it in the game but i am lazy to change all wheel setups for my G27 for every car or mod) the degrees of the wheel just a little. I don´t know how is the range that you are using but can be a little bit less like 270º because as it is right now you have to turn the wheel too much for a F1 car in tight curves. (maybe i´m wrong, but compare it with the Formula Renault and you can see what i mean)
But the rest is working pretty good and responsive and i like it.
One bug that i found but maybe it is from the game itself. I was in SPA and loose control (i have damage deactivated) and the car just crashed into one of the sides and one of the wheels just went crazy (car deformation when i have it deactivated). And my game crashed because of that. I had to Ctrl + Alt + Supr.
Only that for the moment.
Last edited by Foxiol; 02-19-12 at 09:58 PM.
La nouvelle Mercedes (BRUT)
A little news to tell you where we are.
- 10 cars are in the MOD F1 2012 for RF2.
- Currently we are completing the final textures of each team, creations of master sheets and image presentation in the selection screen.
- The sound will be that we use in the year 2011 while waiting to find someone qualified to create new ones for the mod.
- The wheels will also join the mod in the coming days, but before that we will create our animated pilot.
More info on our website, come and post on our forum we encourrager that always pleases.
Installed 1.6 but no engine sounds.
Followed read me
What to do ?
check that there is no sounds or redbull sounds that won't be selected, but without both the car and sounds, the mod install doesn't work...
Originally Posted by hdj
strange as you said...
try to reinstall all of it...
don't know what to say, please give more details
It's ok, sorted now.
Re-installed twice, before I noticed that "speaker option" was being changed from my normal stereo to "sms". Clicked it back to stereo and all seems fine now. Re-started rF2 to check and appears stable.
Weird problem, don't know if it was my pc causing it or the download.
Anyway thanks for the reply.
I think the physics are pretty good. The only comments I have would be some of the high speed stability might need some adjusting (they are a little on the edge), but that seems to be realistic based on how the real cars drive. Great work, thanks for taking the time to make this.
your pc, no doubt
Originally Posted by hdj
To me, the sounds aren't that bad to be honest... The engines are still the same V-8 formula used in 2011, so naturally, the sounds are already accurate.
Originally Posted by f1ligue
Track or car issue here? Any thoughts?
I would say track issue look like you hit a invisable wall or something.
What track is that
Looks like Malaysia to me Ruben...
I would say its something about mod, same has happened to me several times with this mod when running over kerbs and not just in that spot. That doesnt happen with FR3.5 or any original rF2 cars.
Last edited by johnnyw; 02-28-12 at 05:29 AM.
Very good work guys!
Can't wait for the final release!