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  Click here to go to the first staff post in this thread.   Thread: Croft Circuit, UK - v1.0 (last update:2013.04.10)

  1. #101
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    We need a fresnel shader, that's all

    And yes, there is some stuff inside building.
    Last edited by feels3; 02-22-12 at 05:50 PM.

  2. #102
    mianiak's Avatar

     rFactor 2 Validated PC Specification 

    Location
    Australia
    Knowledgeable member
    Can you try that with bump cube specular map add alpha reflect t1 just for an experiment? Then you can use the fresnel, I'm curious to see how it comes out.
    Please forigve my bad tpygin, Porblem Exsits Between Keybaord and Chair,,,, G25...

  3. #103
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    Thanks mianiak for your help. I will check this shader.

    In the meantime I did first night shadows tests, like all first tests it needs improvements but it looks promising.


    Last edited by feels3; 02-23-12 at 09:11 AM.

  4. #104
    marcatore's Avatar

     rFactor 2 Not Validated 

    Registered
    Sep 2011
    feels...how did you do the shadows??

    Witha decal object with a visgroup for the night like the lights rays for the lamps??

  5. #105
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    They are simple gradient planes with alpha channel and visgroups 1024 for night objects.

  6. #106
    fastfezzer's Avatar

     PC Specification 

    Registered
    Feb 2012
    Location
    UK
    This is truly fantastic. I can't wait to drive it.

    I'm glad UK tracks are being produced, look forward to seeing many more at this high standard.

  7. #107
    fastfezzer's Avatar

     PC Specification 

    Registered
    Feb 2012
    Location
    UK
    Can I ask how you map the layout? I know nothing about creating circuits but it's something I've always wondered. How can you map the widths, distances, gradients etc without laser scanning it yourself?

    E.g. Codemasters version of Castle Combe for TOCA 3 was the worst I've ever seen, did they just take an aerial shot and guess the rest?

    Your work looks amazing, just intrigued on how you get it so accurate?

  8. #108
    worthy1066's Avatar
     

    Registered
    Dec 2011
    Location
    Manchester , England
    Feels, If you have Donington ,Silverstone , Oulton Park or Thruxton on your Agenda ,give me a time machine and a box of king sized tissues

  9. #109
    rer8's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Dec 2010
    Location
    Wichita, KS
    I am not a modder, but I recognize excellence and attention to detail when I see it. Feels, this is great work. I look forward to seeing more on this soon to be classic favorite. Well done.

    Randy

  10. #110
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    Quote Originally Posted by fastfezzer View Post
    Can I ask how you map the layout?
    I have over 1500 photos from the track, over 30 onboards and few maps.
    Google maps also is very useful.


    @worthy1066

    I have a lot of plans with tracks building but first I must finish Croft.
    There is a lot of things that I need to learn and it takes me some time

  11. #111
    ORA-Quasi's Avatar

     rFactor 2 Validated PC Specification Facebook profile Where I race 

    Registered
    Dec 2010
    Location
    Canberra, Australia
    This really is great work Feels3, and I congratulate you on the immense effort going into getting it right.

    I really look forward to this track being ready for release, but don't change the way you are doing it, you obviously have a standard you go by and it is working for you, well done.

  12. #112
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    New details, new reflection textures, first tests with HDR.

    Next step are trees.

    This time in HD.

    1-5
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_253.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_252.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_251.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_250.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_249.JPG

    ---------
    6-10

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_247.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_248.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_244.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_254.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_255.JPG


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    11-15
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_210.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_211.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_212.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_213.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_216.JPG

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    16-20
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_220.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_221.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_222.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_223.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_224.JPG

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    21-25
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_225.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_234.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_236.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_237.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_240.JPG

    -----
    26-30
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_239.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_241.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_242.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_243.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_246.JPG

  13. #113
    GTClub_wajdi's Avatar

     rFactor 2 Validated PC Specification Where I race 

    Registered
    Feb 2012
    Location
    Nazareth/Israel
    Great work feels.can't wait for this track!

  14. #114
    Mauro's Avatar

     rFactor 2 Validated PC Specification rF2 Rank Laptimes 

    Registered
    Oct 2011
    Location
    Italy
    stunning!

  15. #115
    DocJones's Avatar

     PC Specification 

    Registered
    Jan 2011
    I am so looking forward to this! Great details and textures.

  16. #116
    CdnRacer's Avatar

     PC Specification 

    Location
    Guess
    Quite impressive. I can't wait to appreciate your work!

  17. #117
    Marco Bijl's Avatar

     rFactor 2 Validated PC Specification @marcobijl76 Where I race 

    Registered
    Dec 2011
    Location
    Spijkenisse, The Netherlands
    Very nice Feels... You are doing a great job here. Very nice work, with very nice results. Can't wait for the track to be ready, so we can start using it for events! Awesome!

  18. #118
    MaD_King's Avatar

     rFactor 2 Validated PC Specification Photo/Screenshot sharing profile Where I race 

    Registered
    Oct 2010
    Location
    France
    Great shots, waiting to try it

  19. #119
    Chris English's Avatar

     PC Specification Facebook profile @thechrisenglish Where I race 

    Registered
    Oct 2010
    Location
    Geordie Land, UK
    Very nice feels3 impressed so far!

    Little bit of constructive criticism - I'm sure you've thought about this already:

    The lamp posts look very odd - especially down the back straight (before Tower corner). Will you be moving them behind the barrier on the other side? Also how about doing what Snetterton did for BTCC night races in 1999/2000 when they had a section of the track with no flood lights at all - that could be the part to do it.

  20. #120
    deBorgo83's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Oct 2010
    Location
    London, UK
    I think it's looking tremendous. Great work indeed.

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