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  Click here to go to the first staff post in this thread.   Thread: Croft Circuit, UK - v1.0 (last update:2013.04.10)

  1. #101
    feels3's Avatar
    Language
    Polish
    Location
    Poland

     rFactor2 Validated PC Specification in profile @feels3 rF2 Rank Laptimes 
    We need a fresnel shader, that's all

    And yes, there is some stuff inside building.
    Last edited by feels3; 02-22-12 at 05:50 PM.
    VirtualCircuits - blog .. "Stop waiting, start doing."

  2. #102
    Can you try that with bump cube specular map add alpha reflect t1 just for an experiment? Then you can use the fresnel, I'm curious to see how it comes out.
    Please forigve my bad tpygin, Porblem Exsits Between Keybaord and Chair,,,, G25...

  3. #103
    feels3's Avatar
    Language
    Polish
    Location
    Poland

     rFactor2 Validated PC Specification in profile @feels3 rF2 Rank Laptimes 
    Thanks mianiak for your help. I will check this shader.

    In the meantime I did first night shadows tests, like all first tests it needs improvements but it looks promising.


    Last edited by feels3; 02-23-12 at 09:11 AM.
    VirtualCircuits - blog .. "Stop waiting, start doing."

  4. #104
    feels...how did you do the shadows??

    Witha decal object with a visgroup for the night like the lights rays for the lamps??

  5. #105
    feels3's Avatar
    Language
    Polish
    Location
    Poland

     rFactor2 Validated PC Specification in profile @feels3 rF2 Rank Laptimes 
    They are simple gradient planes with alpha channel and visgroups 1024 for night objects.
    VirtualCircuits - blog .. "Stop waiting, start doing."

  6. #106

    Language
    English (UK)
    Location
    UK

     PC Specification in profile 
    This is truly fantastic. I can't wait to drive it.

    I'm glad UK tracks are being produced, look forward to seeing many more at this high standard.

  7. #107

    Language
    English (UK)
    Location
    UK

     PC Specification in profile 
    Can I ask how you map the layout? I know nothing about creating circuits but it's something I've always wondered. How can you map the widths, distances, gradients etc without laser scanning it yourself?

    E.g. Codemasters version of Castle Combe for TOCA 3 was the worst I've ever seen, did they just take an aerial shot and guess the rest?

    Your work looks amazing, just intrigued on how you get it so accurate?

  8. #108

    Location
    Manchester , England

     
    Feels, If you have Donington ,Silverstone , Oulton Park or Thruxton on your Agenda ,give me a time machine and a box of king sized tissues

  9. #109
    I am not a modder, but I recognize excellence and attention to detail when I see it. Feels, this is great work. I look forward to seeing more on this soon to be classic favorite. Well done.

    Randy

  10. #110
    feels3's Avatar
    Language
    Polish
    Location
    Poland

     rFactor2 Validated PC Specification in profile @feels3 rF2 Rank Laptimes 
    Quote Originally Posted by fastfezzer View Post
    Can I ask how you map the layout?
    I have over 1500 photos from the track, over 30 onboards and few maps.
    Google maps also is very useful.


    @worthy1066

    I have a lot of plans with tracks building but first I must finish Croft.
    There is a lot of things that I need to learn and it takes me some time
    VirtualCircuits - blog .. "Stop waiting, start doing."

  11. #111
    ORA-Quasi's Avatar
    Language
    English
    Location
    Canberra, Australia

     rFactor2 Validated PC Specification in profile Facebook profile Where I race 
    This really is great work Feels3, and I congratulate you on the immense effort going into getting it right.

    I really look forward to this track being ready for release, but don't change the way you are doing it, you obviously have a standard you go by and it is working for you, well done.

  12. #112
    feels3's Avatar
    Language
    Polish
    Location
    Poland

     rFactor2 Validated PC Specification in profile @feels3 rF2 Rank Laptimes 
    New details, new reflection textures, first tests with HDR.

    Next step are trees.

    This time in HD.

    1-5
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_253.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_252.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_251.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_250.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_249.JPG

    ---------
    6-10

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_247.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_248.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_244.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_254.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_255.JPG


    ------

    11-15
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_210.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_211.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_212.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_213.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_216.JPG

    -----
    16-20
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_220.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_221.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_222.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_223.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_224.JPG

    ------

    21-25
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_225.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_234.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_236.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_237.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_240.JPG

    -----
    26-30
    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_239.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_241.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_242.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_243.JPG

    http://feels3.strefa.pl/sim/srpl/cro...i/GRAB_246.JPG
    VirtualCircuits - blog .. "Stop waiting, start doing."

  13. #113
    GTClub_wajdi's Avatar
    Nickname
    wajdi77
    Language
    Arab/Hebrew/Italian
    Location
    Nazareth/Israel

     rFactor2 Validated PC Specification in profile Where I race 
    Great work feels.can't wait for this track!

  14. #114

  15. #115
    I am so looking forward to this! Great details and textures.

  16. #116
    CdnRacer's Avatar
    Language
    English
    Location
    Guess

     PC Specification in profile 
    Quite impressive. I can't wait to appreciate your work!

  17. #117
    Marco Bijl's Avatar
    Language
    Dutch
    Location
    Spijkenisse, The Netherlands

     rFactor2 Validated PC Specification in profile @marcobijl76 Where I race 
    Very nice Feels... You are doing a great job here. Very nice work, with very nice results. Can't wait for the track to be ready, so we can start using it for events! Awesome!

  18. #118
    MaD_King's Avatar
    Language
    French
    Location
    France

     rFactor2 Validated PC Specification in profile Where I race 
    Great shots, waiting to try it

  19. #119

    Location
    Geordie Land, UK

     PC Specification in profile Facebook profile @thechrisenglish 
    Very nice feels3 impressed so far!

    Little bit of constructive criticism - I'm sure you've thought about this already:

    The lamp posts look very odd - especially down the back straight (before Tower corner). Will you be moving them behind the barrier on the other side? Also how about doing what Snetterton did for BTCC night races in 1999/2000 when they had a section of the track with no flood lights at all - that could be the part to do it.

  20. #120
    deBorgo83's Avatar
    Language
    English
    Location
    London, UK

     rFactor2 Validated PC Specification in profile 
    I think it's looking tremendous. Great work indeed.

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