Do you have all the xsectors (finish, in, out, 1, 2)?
Have you made sure there are no materials set to "Default" and have textures assigned?
Materials are fine. I forgot about sectors.
I added them and now my track doesn't show up in the track select. There is only JoesVille circuit.
This is my GDB file wich I copied from JoesVille's track but I have changed paths and files names.
Croft_Main
{
Filter Properties = rFRS TMOD
Attrition = 30
TrackName = Croft
EventName = Croft Weekend
GrandPrixName = Croft Weekend //this must be the same as event name in order to sort circuit info correctly.
VenueName = Croft
VenueIcon = Croft\CroftIcon.dds
Location = North Yorkshire, UK
Length = 3.4 KM / 2.1 Miles
TrackType = Classic Circuit
Track Record = feels, 85.000
FormationAndStart=2 // formation lap with rolling start (safety car leads the field and peels off into the pits)
//RollingStartLoc=1 Start from alternate grid
TerrainDataFile=..\Croft_Main.tdf
HeadlightsRequired = false // whether headlights are required at night
// DefaultScoring overrides
RacePitKPH = 65
NormalPitKPH = 65
PitsClosedLaps = 2
MinimumYellowLaps = 4
LeadYellowLaps = 4
TestDayStart = 13:00
RaceLaps = 60
RaceTime = 120
// Time-of-day lighting
SkyBlendSunAngles=(-20.5, -1.0, 11.5, 25.5)
ShadowMinSunAngle=15.0
Latitude = 20 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
NorthDirection = 11 // the direction of North in degrees (range: 0 to 359)
RaceDate = March 21 // default date for the race
SunriseAmbientRGB = (120,120,110)
SunriseDirectionalRGB = (255,248,198)
SunriseFogRGB = (204,174,240)
DayAmbientRGB = (80,89,126)
DayDirectionalRGB = (255,255,255)
DayFogRGB = (203,214,236)
SunsetAmbientRGB = (130,130,120)
SunsetDirectionalRGB = (255,248,198)
SunsetFogRGB = (204,196,122)
NightAmbientRGB = (10,19,46)
NightDirectionalRGB = (30,30,30)
NightFogRGB = (0,0,0)
SettingsFolder = Croft
SettingsCopy = Croft_main_fast.svm
SettingsCopy = Crotf_main_easy.svm
SettingsAI = Croft.svm
Qualify Laptime = 17.669
Race Laptime = 17.869
}
My track folders are:
Croft/Assets/GMT
Croft/Assets/Maps
Croft/Croft_Main
Croft/pcrew_maps
I assume you have a Croft_Main.tdf in your main Croft folder?
(There's no reason to call the TDF Croft_Main, just Croft.tdf would look more correct, structurally -- just trying to add a bit of convention here...)
When is it crashing? At the start of the loading process? At the end? No error messages?
i think i know your issue
when you see your track on max you see all textures. BUT, certainly, all materials have not their textures attached.
i suppose you have materials with shader "default" and no texture, even if max find and show it.
you'll have no error during export, and just a game crash during loading.
take an object with 1 material, double check this material, and export your track with only this object in scn. i'm sure it will work, ... or almost![]()
what files are in Croft and Croft_main folder, and what does the scn look like (from top down to view settings)
Make something idiotproof and someone will make a better idiot
Croft folder:
Croft.tdf (I have changed name after Luc's suggestion)
CroftIcon.dds
Croft_Main:
Croft_Main.cam
Croft_Main.gdb
Croft_Main.scn
Croft_Main.wet
Croft_Main_loading.jpg
Croft_Mainicon.tga
Croft_MainSMicon.dds
Croft_MainThmb.tga
swheel_trackmap.dds
And scn file:
CUBEASF
//-------------------------------------------------------
SearchPath=.
SearchPath=CROFT
SearchPath=CROFT\CROFT_MAIN
SearchPath=CROFT\ASSETS\GMT
SearchPath=CROFT\ASSETS\MAPS
//-------------------------------------------------------
//MASFile=CROFT_MAIN_Maps.mas
//MASFile=CROFT_MAIN_Anims.mas
//MASFile=CROFT_MAINMaps.mas
//MASFile=CROFT_MAIN_GMTs.mas
MASFile=COMMONMAPS.MAS
View=mainview
{
Clear=False
Color=(0, 0, 0)
Size=(1.00, 1.00) Center=(0.5, 0.5)
FOV=(77.75, 62.50)
ClipPlanes=(0.50, 700.00)
View=rearview
{
Clear=False
Color=(0, 0, 0)
Size=(1.00, 1.00) Center=(0.50, 0.50)
FOV=(62.5, 62.5)
ClipPlanes=(0.50, 150.00)
}
}
//-------------------------------------------------------
MaxShadowRange=(350.00)
AmbientColor=(0, 0, 0)
ReflectPlane=(0.000, -1.000, 0.000, 0.000)
//-------------------------------------------------------
Light=Direct00
{
Type=Directional Color=(220, 220, 220) Dir=(0.5, -0.9, 0.5)
}
//-------------------------------------------------------
Instance=fenceSM05
{
MeshFile=fenceSM05.gmt CollTarget=True HATTarget=False ShadowCaster=(Static, Solid)
And so on..
everything looks ok there, have you tried removing joesville from the mod dev locations and trying it with just your track present?
Make something idiotproof and someone will make a better idiot
If the track stopped showing up after you added the xsector, could it be a problem with the materials on them?
klaasvh - http://www.bsimracing.com
Racers Modding Team [RMT]
I found the solution.
I have two .scn files, the second one was in GMT folder. I deleted this file and now it works.
Thanks for you help! I need to clean up my folders![]()
Looks fine!
I have tweaked some textures and now I can show you more shots.
Lots of objects are missing (waiting for export from 3dsmax), most of textures are using simple shader T1 (it will change later), hdr is OFF, heat haze is OFF.
I have a lot of work to do :-)
![]()
Last edited by feels3; 01-24-12 at 10:28 AM.
looking very promising feels, keep up the good work
You got realroad working, nice![]()
Please forigve my bad tpygin, Porblem Exsits Between Keybaord and Chair,,,, G25...
Good job. Keep it up. : D
Seems to be shaping up really well. Nice work, looking forward to this.