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  Click here to go to the first staff post in this thread.   Thread: Croft Circuit, UK - v1.0 (last update:2013.04.10)

  1. #21
    freew67's Avatar

     rFactor 2 Validated PC Specification Modding Group 

    Location
    USA
    Knowledgeable member
    Do you have all the xsectors (finish, in, out, 1, 2)?

  2. #22
    ethone's Avatar

     rFactor 2 Validated PC Specification rF2 Rank Laptimes Modding Group: virtua_lm 

    Registered
    Nov 2011
    Location
    Düsseldorf, Germany
    Have you made sure there are no materials set to "Default" and have textures assigned?

  3. #23
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    Materials are fine. I forgot about sectors.
    I added them and now my track doesn't show up in the track select. There is only JoesVille circuit.

    This is my GDB file wich I copied from JoesVille's track but I have changed paths and files names.

    Croft_Main
    {
    Filter Properties = rFRS TMOD
    Attrition = 30
    TrackName = Croft
    EventName = Croft Weekend
    GrandPrixName = Croft Weekend //this must be the same as event name in order to sort circuit info correctly.
    VenueName = Croft
    VenueIcon = Croft\CroftIcon.dds
    Location = North Yorkshire, UK
    Length = 3.4 KM / 2.1 Miles
    TrackType = Classic Circuit
    Track Record = feels, 85.000
    FormationAndStart=2 // formation lap with rolling start (safety car leads the field and peels off into the pits)
    //RollingStartLoc=1 Start from alternate grid
    TerrainDataFile=..\Croft_Main.tdf
    HeadlightsRequired = false // whether headlights are required at night

    // DefaultScoring overrides
    RacePitKPH = 65
    NormalPitKPH = 65
    PitsClosedLaps = 2
    MinimumYellowLaps = 4
    LeadYellowLaps = 4
    TestDayStart = 13:00
    RaceLaps = 60
    RaceTime = 120

    // Time-of-day lighting
    SkyBlendSunAngles=(-20.5, -1.0, 11.5, 25.5)

    ShadowMinSunAngle=15.0

    Latitude = 20 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
    NorthDirection = 11 // the direction of North in degrees (range: 0 to 359)
    RaceDate = March 21 // default date for the race

    SunriseAmbientRGB = (120,120,110)
    SunriseDirectionalRGB = (255,248,198)
    SunriseFogRGB = (204,174,240)

    DayAmbientRGB = (80,89,126)
    DayDirectionalRGB = (255,255,255)
    DayFogRGB = (203,214,236)

    SunsetAmbientRGB = (130,130,120)
    SunsetDirectionalRGB = (255,248,198)
    SunsetFogRGB = (204,196,122)

    NightAmbientRGB = (10,19,46)
    NightDirectionalRGB = (30,30,30)
    NightFogRGB = (0,0,0)

    SettingsFolder = Croft
    SettingsCopy = Croft_main_fast.svm
    SettingsCopy = Crotf_main_easy.svm
    SettingsAI = Croft.svm

    Qualify Laptime = 17.669
    Race Laptime = 17.869
    }


    My track folders are:

    Croft/Assets/GMT
    Croft/Assets/Maps
    Croft/Croft_Main
    Croft/pcrew_maps

  4.   Click here to go to the next staff post in this thread.   #24
    Luc Van Camp's Avatar ISI Staff

     rFactor 2 Validated PC Specification @ISITrackTeam 

    Location
    Belgium
    I assume you have a Croft_Main.tdf in your main Croft folder?

    (There's no reason to call the TDF Croft_Main, just Croft.tdf would look more correct, structurally -- just trying to add a bit of convention here ...)

    When is it crashing? At the start of the loading process? At the end? No error messages?

  5. #25
    fanlebowski's Avatar

     rFactor 2 Validated PC Specification Where I race 

    Registered
    Oct 2010
    Quote Originally Posted by feels3 View Post
    I have some problems..

    I have exported all files (scn, gmt) and I want to run my track in dev mode but rf2 is crashing all the time.

    When I copied my Croft's files in location folder I ran dev mode and I see that JoesVille track is missing, there is only my track and rf2 crashes when I try to load it.
    i think i know your issue

    when you see your track on max you see all textures. BUT, certainly, all materials have not their textures attached.

    i suppose you have materials with shader "default" and no texture, even if max find and show it.
    you'll have no error during export, and just a game crash during loading.

    take an object with 1 material, double check this material, and export your track with only this object in scn. i'm sure it will work, ... or almost

  6. #26
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    Quote Originally Posted by Luc Van Camp View Post
    When is it crashing? At the start of the loading process? At the end? No error messages?
    Now it doesn't show up in track select.

    @fanlebowski,

    Materials are fine.

  7. #27
    lasercutter's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Essex UK
    what files are in Croft and Croft_main folder, and what does the scn look like (from top down to view settings)
    Make something idiotproof and someone will make a better idiot

  8. #28
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    Croft folder:

    Croft.tdf (I have changed name after Luc's suggestion)
    CroftIcon.dds

    Croft_Main:

    Croft_Main.cam
    Croft_Main.gdb
    Croft_Main.scn
    Croft_Main.wet
    Croft_Main_loading.jpg
    Croft_Mainicon.tga
    Croft_MainSMicon.dds
    Croft_MainThmb.tga
    swheel_trackmap.dds

    And scn file:

    CUBEASF

    //-------------------------------------------------------

    SearchPath=.
    SearchPath=CROFT
    SearchPath=CROFT\CROFT_MAIN
    SearchPath=CROFT\ASSETS\GMT
    SearchPath=CROFT\ASSETS\MAPS

    //-------------------------------------------------------

    //MASFile=CROFT_MAIN_Maps.mas
    //MASFile=CROFT_MAIN_Anims.mas
    //MASFile=CROFT_MAINMaps.mas
    //MASFile=CROFT_MAIN_GMTs.mas
    MASFile=COMMONMAPS.MAS


    View=mainview
    {
    Clear=False
    Color=(0, 0, 0)
    Size=(1.00, 1.00) Center=(0.5, 0.5)
    FOV=(77.75, 62.50)
    ClipPlanes=(0.50, 700.00)
    View=rearview
    {
    Clear=False
    Color=(0, 0, 0)
    Size=(1.00, 1.00) Center=(0.50, 0.50)
    FOV=(62.5, 62.5)
    ClipPlanes=(0.50, 150.00)
    }
    }

    //-------------------------------------------------------

    MaxShadowRange=(350.00)
    AmbientColor=(0, 0, 0)
    ReflectPlane=(0.000, -1.000, 0.000, 0.000)

    //-------------------------------------------------------

    Light=Direct00
    {
    Type=Directional Color=(220, 220, 220) Dir=(0.5, -0.9, 0.5)
    }

    //-------------------------------------------------------

    Instance=fenceSM05
    {
    MeshFile=fenceSM05.gmt CollTarget=True HATTarget=False ShadowCaster=(Static, Solid)



    And so on..

  9. #29
    lasercutter's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Essex UK
    everything looks ok there, have you tried removing joesville from the mod dev locations and trying it with just your track present?
    Make something idiotproof and someone will make a better idiot

  10. #30
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    Yes, and then there is no track to choice.

  11. #31
    klaasvh's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Oct 2010
    Location
    Netherlands
    If the track stopped showing up after you added the xsector, could it be a problem with the materials on them?
    klaasvh - http://www.bsimracing.com
    Racers Modding Team [RMT]

  12. #32
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    I found the solution.
    I have two .scn files, the second one was in GMT folder. I deleted this file and now it works.

    Thanks for you help! I need to clean up my folders

  13. #33
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    So...my first rf2's shots in very early stage of development



  14. #34
    Franciscodog's Avatar
     

    Newer Member
    Mar 2011
    Looks fine!

  15. #35
    hoover's Avatar

     rFactor 2 Validated PC Specification Where I race rF2 Rank Laptimes 

    Location
    OWL, Germany
    Knowledgeable member
    Great track, keep up the good work!

    Uwe

  16. #36
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    I have tweaked some textures and now I can show you more shots.

    Lots of objects are missing (waiting for export from 3dsmax), most of textures are using simple shader T1 (it will change later), hdr is OFF, heat haze is OFF.

    I have a lot of work to do :-)




    Last edited by feels3; 01-24-12 at 10:28 AM.

  17. #37
    dano1990's Avatar
     

    Registered
    Jan 2012
    looking very promising feels, keep up the good work

  18. #38
    mianiak's Avatar

     rFactor 2 Validated PC Specification 

    Location
    Australia
    Knowledgeable member
    You got realroad working, nice
    Please forigve my bad tpygin, Porblem Exsits Between Keybaord and Chair,,,, G25...

  19. #39
    Antonio_MHO's Avatar
     

    Newer Member
    Oct 2010
    Location
    Spain
    Good job. Keep it up. : D

  20. #40
    deBorgo83's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Oct 2010
    Location
    London, UK
    Seems to be shaping up really well. Nice work, looking forward to this.

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