I am sure ISI has their reasons for doing it this way. Who knows what is going on on the back end. There are a bunch of things in the plugin API that are a little odd. ISI has documentation in the API that explains some of the odd ones and then says stuff like, "Don't ask" at the end. The plugin API exposes raw data, it is up to plugin developers to do what they want with the data. As Lazza said he just left stuff in the original format. Part of developing a plugin is being as efficient as possible. So you try to do as little work as possible in the plugin because a slow plugin will cause your frame rate to drop. It is very simple to flip the data in MoTeC after the fact.
I created some maths to map some of the channels to the default channel names that are in the default "Circuit" project. I also swapped a few channels, (slip and wheel rot). I also added brake pressure channels but as Lazza said it isn't really "pressure". It is just the brake pos multiplied by the bias setting.
Anyways, if you want to import my maths just click Tools/Maths then click Import on the bottom left and then browse to the XML file I am attaching to this post.
Download here:
http://www.box.com/s/0mp57t764nlt7rmlkrxi










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I believe it will help many users. Obviously I'm not a programmer so there are things you mentioned I didn't take into account. But I feel such conversion could be optional in the plugin, triggered via a switch in the ini file. It must have been managed somehow for years in the old Motec plugin after all

