I would put the two xsectors in the red spots to make sure nobody's cutting out Hammerhead. For the garage/pit spots, you should always include them. Put them on the runway around the area I marked in black. If you want to use those garage spots as starting points for time trial laps (so that the timed lap immediately starts once you cross the s/f line), experiment a bit on how far away from the actual track they need to be so that speeds roughly equal those when coming through Gambon on a regular lap. If you use several garage spots (it should fit 4-5 easily, perhaps more) in parallel you can make it work fine for multiplayer too. You might want to place collidable barriers - visible or not - behind the garage spots though so nobody can use that area to further build up speed and cross the line much faster than anyone taking Gambon on a regular lap ever could manage. You'd be surprised what hotlappers can come up with.![]()
Pit spots - just put them in the same position as the grid spots, their placement is unimportant in non-race situations but they should be in the AIW just in case (and I'm not sure, rF2 might actually crash on you if there are no valid pit spots for existing garage spots, or it defaults to 0/0/0 which might be right on the track.
Edit: Forgot starting spots - place them like the pit spots in the same area as your garage spots. If you're never going to run races at the track their placement is unimportant, but add them. And who knows, maybe small groups of people would love to race the track despite the crossover.
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