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  Click here to go to the first staff post in this thread.   Thread: rfactor 2 beta video's

  1. #381
    4L0M's Avatar
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    DrDoooMuk
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    30 AI Race 1 lap Belgium 67.
    Great crash around 2.44 mark.


    Last edited by 4L0M; 06-27-12 at 01:22 PM.

  2. #382
    tjc's Avatar
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    Nice.

  3. #383
    Quote Originally Posted by Tim Wheatley View Post
    Yes it was, and has been, I just had questions as to whether it truly was dynamic.

    By the way, according to knownissues.txt (which I would probably agree with), the line is drying too fast in terms of realism. But likely is drying due to the right things, they just need to slow the pace.
    They've said that at least the rubber buildup is fudged at this point, but in the future it will be based solely on what the tyre model is doing.

  4. #384
    Quote Originally Posted by FONismo View Post
    Really annoyed by how that 60's looked on Youtube, it looks so good here in original form. It looked blocky in the dark areas on Youtube. Oh well.

    Normal version



    this is bloody great !!! Just amazing, FONismo !!! Looks more like a movie then a video game

    GREAT!!!

  5. #385
    FONismo's Avatar
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    BSNismo
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    Quote Originally Posted by Tolik View Post
    this is bloody great !!! Just amazing, FONismo !!! Looks more like a movie then a video game

    GREAT!!!
    Thanks!

  6. #386

    Nickname
    TomTomTom
    Language
    German

     rFactor2 Validated PC Specification in profile @maximumrevs Where I race 

  7. #387
    Can't stand roof riding, does my head in, why would u choose anything but cockpit ? not trying to start a fight just wanna know.

    Also your loadingscreen looks nothing like mine, whatsup with that?

  8. #388

    Language
    German
    Location
    Germany

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    My first rFactor 2 video. Just some laps at Mid-Ohio with formula ISI. Hope you enjoy it!


  9. #389
    One thing I like about Nissan is that this car really loves it when you push hard.
    If you get it properly into corner, you will be able to get on power early and it will just bite into road and hold on



    At 0:51 and 1:13 it looks like car is about to spin, but it's still perfectly controllable (as long as you don't overdo it).

    Lap time 1:16.7 for what it's worth.

    A few overshot corners, few wheel locks and a little countersteering - maybe not the best lap ever, but at least I was pushing
    Last edited by K Szczech; 07-04-12 at 07:04 PM.
    SRPL Shader Pack v0.92 is now available for modders: announcements / discussion
    "Be kind whenever possible. It's always possible." - Dalai Lama

  10. #390

    Nickname
    TomTomTom
    Language
    German

     rFactor2 Validated PC Specification in profile @maximumrevs Where I race 
    Quote Originally Posted by Boxorman8 View Post
    Can't stand roof riding, does my head in, why would u choose anything but cockpit ? not trying to start a fight just wanna know.

    Also your loadingscreen looks nothing like mine, whatsup with that?
    I've gotten used to it but it's looking quite odd since you can see parts of the roof in rF2 - unlike GT5 etc. The menu hasn't been altered, I've installed some custom tracks but that's pretty much it.


  11. #391
    FONismo's Avatar
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    BSNismo
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    Really cool combo, track is perfect for the car, Trees aside i think it also looks quite good. Would of posted a race but the sounds are too buggy right now. Mirrors need some serious work in the car, looks really ugly but man that sound!

    Last edited by FONismo; 07-06-12 at 04:04 PM.

  12. #392

  13. #393

    Language
    Dutch
    Location
    The Netherlands

     rFactor2 Validated 
    Renault Clio right? (since there is a renault logo in the car, and it is clearly not the megane ) Looks cool, can't wait until ISI releases the Clio

    And track is Botniaring. Didn't recognise it at first, just when I saw the trackmap
    nice vid, and indeed nice sound of that car

  14. #394
    FONismo's Avatar
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    BSNismo
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    Yes Clio Cup

  15. #395
    tjc's Avatar
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    Scotland

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    Nice mate... looking forward to the Clio`s too.

  16. #396
    daWave's Avatar
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    german, english
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    Germany

     rFactor2 Validated PC Specification in profile Where I race 
    Quote Originally Posted by FONismo View Post
    To me this is by far the most realistic looking simracing video, really hard to judge if its a game or not. Again, excellent work on this ..Nismo!

    I would really love to see ISI aim for such level of HDR and overall color and graphic-settings.

  17. #397

    Language
    English, Italian
    Location
    Cosmos

     rFactor2 Not Validated PC Specification in profile 
    Quote Originally Posted by daWave View Post
    To me this is by far the most realistic looking simracing video, really hard to judge if its a game or not. Again, excellent work on this ..Nismo!

    I would really love to see ISI aim for such level of HDR and overall color and graphic-settings.
    I agree one of the most realistc in terms of colouring, "sense of real life" etc. such a nice video to watch. FONismo has some real talent (in terms of driving too!).

    Id also like to add the following video, its by Paul Loatman, hes here on the forums aswell.

    In terms of the actual pure steering wheel movement/driving this is one of the most realistic looking vids ive seen in my entire life. I know I posted it before, but I just had to re-post it, sorry fprum moderators.

    No other video Ive seen looks like this in terms of actual in game (not a real life video of you) steering. Looks soooooo real. Way too many peoples steering (on ingame videos atleast) seem wayyyy too smooth, easy going, serene almost like they have their ffb wayyyyy to low, but MAN! The steering wheel movements, correcting, tiny little left right movments as if the wheel is alive, man it looks soooooooooooooooo life like and RAW.



    Other than my own experiences with the game, its videos just like THAT, that make me question and wonder about the opinions of some of the people who say the physics are bad, the back end is uncontrollable and impossible to feel, the back end will kill you without warning, etc etc etc. hmmm................

    Paul, bloody marvellous buddy, bloody marvellous.
    Last edited by Spinelli; 07-11-12 at 04:54 AM.

  18. #398
    FONismo's Avatar
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    BSNismo
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    English
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    UK

     rFactor2 Validated PC Specification in profile @BSNismo 
    The difference you can see there between mine and Pauls is how much more aggressive Paul could drive with wheel movement. My video was done at the start when the F3.5 was an animal and required nursing round the track and smooth non aggressive driving, you really had to feather the throttle and required slow and not sudden wheel movment. where as Paul could attack the track and wheel properly with the newer build. Shows good improvements by ISI with the physics. You can see how much it kept stepping out on the older build out of the slow turns.

    I was having to downshift to 1st just to get the front end in for a few turns as the car was full of understeer on entry back then and copious amounts of oversteer on exit. It was a real Frankenstein car
    Last edited by FONismo; 07-11-12 at 06:10 AM.

  19. #399
    Quote Originally Posted by Spinelli View Post
    No other video Ive seen looks like this in terms of actual in game (not a real life video of you) steering. Looks soooooo real. Way too many peoples steering (on ingame videos atleast) seem wayyyy too smooth, easy going, serene almost like they have their ffb wayyyyy to low, but MAN! The steering wheel movements, correcting, tiny little left right movments as if the wheel is alive, man it looks soooooooooooooooo life like and RAW.
    Yeah, but then your FFB will be saturated as hell if you want strong FFB effects, and you won't notice the difference between hitting a high kerb and going over a very small bump. Current wheels are way weak to simulate the real thing.

  20. #400
    FONismo's Avatar
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    BSNismo
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    UK

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    Quote Originally Posted by Domi View Post
    Yeah, but then your FFB will be saturated as hell if you want strong FFB effects, and you won't notice the difference between hitting a high kerb and going over a very small bump. Current wheels are way weak to simulate the real thing.
    This is very true, i have as little FFB strength as i can get away with tbh. I don't like the canned feel of strong FFB and i like to be able to feel the difference in each effect. Strong FFB normally hides these smaller effects. I always found the FFB in Race07 and GTR Evo extremely canned in feel in comparison to a really well set Real Feel mod and some Leo combined

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