after reading the documents ISI released yesterday about packaging and track creation in rF2, as well as that beta review at SimHQ I've got a good number of answers to questions i had on my mind. But I still have one which I'd like to have an answer for:
Does rF2's developer mode really include a development mode to create/edit content?
I'll explain myself a bit: in rFactor we had to create/modify text files in order to develop physics, sounds, user interface, etc. That means that (with some exceptions) you had to go out of the game, open that text file, edit the numbers/parameters manually, close & save the file and then relaunch the game to see your changes applied instead of using a "real" developer mode which allows to change parameters/content directly inside the game (using an "on the screen" interface). That developer mode does exist in rF but is not available for the general public/modders.
So what I'm asking is just if rF2 is going to have that "real" developer mode.
I'll be happy enough just having a "Yes" or "No" as an answer
Lot of thanks in advance!