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  Click here to go to the first staff post in this thread.   Thread: Modding Downloads

  1. #121
    We have templates of cars to paint, (need wireframe layer on the megane tho)
    but where can we put the completed files (i assume dds) to see them in game???

  2. #122
    Kristoff Rand's Avatar
    Nickname
    Krisidious
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    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    Hey You!!! Stand Still Laddy.

  3. #123
    is it possible to get the example MAX files for 3DSMAX8 version compatible? Cannot open the example max files with my old version...

  4. #124
    Is it possible to get the example for DRIVER ANIMATION FILES fort 3DSMAX10 ?
    Thanks

  5. #125
    Leonardo1962's Avatar
    Language
    German
    Location
    Germany

     PC Specification in profile 
    Great Idea
    to puplish modding documentation and tutorials
    first I have to study all the doc files and turorials

  6. #126
    I've just tried to play with a cornerworker rig...but for now I can't get it to work.

    As the TrackTechnolgy pdf said, I had positioned the cornerworker istance on the trackside and the pivot at the world origin (0,0,0).

    After this, I exported my istance with the Fix Bones Names checked;

    Then...I've tried to export the various ANM files from original models...but when I test the track I've a "not enough bones..." error...and the cornerworker doesn't move at all. I noticed that the ANM files exported from original .max models are very light...with a max of 26KB instead the 981KB of your original ANM inside MAS.

    BTW this is the .SCN section:

    Instance=CornerWorker_001
    {
    MeshFile=CornerWorker_001.gmt CollTarget=False HATTarget=False
    AnimFile=CW_FLAGDOWN.ANM
    AnimFile=CW_FLAGHELD.ANM
    AnimFile=CW_FLAGWAVE.ANM
    AnimFile=CW_SAFETYCAR.ANM
    AnimFile=CW_VICTORY.ANM
    }

    After various test I've tried to use the ANMs files from your original tracks, and the track load without the "not enough bones" error....but this is the result:

    monster.JPG

    A flying multicolored monster....that really scared me!

    Anybody from ISI can help me to understand? Tnx!

  7. #127
    Max 8 is giving me a error when I try to load the tutorial files telling me that there is a unknown class no stand in:super ID=B60 blah blah. What could the problem be other than me being stupid.

    Cheers

  8. #128
    That error usually means the file is a different max version, or a plugin is missing.

  9. #129
    Anyone can help me with CornerWorkers and rigging exporting?

  10. #130
    Kristoff Rand's Avatar
    Nickname
    Krisidious
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    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    Tuttle, I'd suggest making your own thread and being specific about where you're stuck and I'm sure someone will stop by to answer your questions.

  11. #131

    Language
    German
    Location
    Germany

     rFactor2 Validated PC Specification in profile 
    Quote Originally Posted by f1ligue View Post
    Is it possible to get the example for DRIVER ANIMATION FILES fort 3DSMAX10 ?
    Thanks
    +1!

  12. #132
    Is it possible to get the example for DRIVER ANIMATION FILES fort 3DSMAX10 ?
    Thanks

  13. #133
    Kristoff Rand's Avatar
    Nickname
    Krisidious
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    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    any more updates or upgrades to the tutorials coming soon?

  14. #134
    feels3's Avatar
    Language
    Polish
    Location
    Poland

     rFactor2 Validated PC Specification in profile @feels3 rF2 Rank Laptimes 
    Are there any chance that we will get some basic animations from ISI's track like animated flags or we should do it ourself?

    It would be nice to have some basic stuff from ISI because it can improve our work and save our time which means more tracks and higher quality
    Last edited by feels3; 03-06-12 at 11:10 AM.
    VirtualCircuits - blog .. "Stop waiting, start doing."

  15. #135
    Kristoff Rand's Avatar
    Nickname
    Krisidious
    Language
    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    DAZ Studio is now free and comes with incredible poseable 3d people and can animate and export to Max.

    just made this in a few minutes. nsfw he's nekid
    driver.jpg
    Last edited by Kristoff Rand; 03-06-12 at 11:44 AM.

  16. #136
    Wow... That's pretty high polycount there... I wonder if it's reasonable to use that in game without reducing polycount, alot...

    Cheers!

  17. #137
    LesiU's Avatar
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    Polish
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    Poland

     rFactor2 Validated PC Specification in profile Where I race Modding Group: SimRacingPL 
    For sure, you don't need hi-poly feet and hands, until you want to have naked driver, without racing clothes

  18. #138
    Kristoff Rand's Avatar
    Nickname
    Krisidious
    Language
    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    that one is 75k polys in Max optimize took it down to 50k still way too high. haven't figured out how to make sure pivot points come with it.

    driver2.jpg

  19. #139
    feels3's Avatar
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    Polish
    Location
    Poland

     rFactor2 Validated PC Specification in profile @feels3 rF2 Rank Laptimes 
    You can use such a high poly model to bake a good normal maps and use them on low poly model.
    VirtualCircuits - blog .. "Stop waiting, start doing."

  20. #140
    Fabio Pittol's Avatar
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    fabiopittol
    Language
    Portuguese
    Location
    Vitória, Brazil

     rFactor2 Validated PC Specification in profile Facebook profile 
    Tim, could you get some minor "documentation" regarding XML results files?

    I'm have awful times trying to understand the logics of <Stream> nodes. And also still can't understand what <LapRankIncludingDiscos> means.

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