Page 2 of 13 FirstFirst 12345612 ... LastLast
Results 21 to 40 of 250

  Click here to go to the first staff post in this thread.   Thread: Modding Downloads

  1. #21
    pablocorsico's Avatar

     PC Specification 

    Newer Member
    Oct 2010
    Location
    argentina
    gracias por los tutoriales simples y explicativos

  2. #22
    jtbo's Avatar

     rFactor 2 Validated PC Specification Modding Group: Finns on track 

    Registered
    Jan 2012
    1st page of rF2_car_modding_introduction.pdf has these two lines next to each other:
    rtrainer.hdv
    Vehicle visual damages settings

    That should be rtrainer_damage.ini right?

    edit: There are also engine.hdv should be -> ini gears.hdv should be -> .ini
    Unless I read it somehow terribly wrong that is.

  3. #23
    LesiU's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: SimRacingPL 

    Registered
    Oct 2010
    Location
    Poland
    Yup, for rtrainer.hdv there is description which should be for the damage file (rtrainer_damage.ini) and both 'gears' and 'engine' files should have .ini extension on the list.

    And by that, rtrainer.hdv has been left with missing description (probably something like "contains all the main car physical parameters and references to other physics files")

  4.   Click here to go to the next staff post in this thread.   #24
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 Photo/Screenshot sharing profile LiveRacers Driver Page iGP Manager Link 

    Location
    USA (Central)
    Updated with all the car modding files that I think are going to come. Please let me know if any of the links don't work for a regular user (they work for me...) as I had some issues with sizes.

  5. #25
    Jim Beam's Avatar

     Where I race 

    Registered
    Oct 2010
    Location
    Brisbane, Australia
    @ISI ...the problem im having at the moment is that the rFm file example is very basic...and i need 1 that shows all the things you can add to a series thru the rFm....can we get a more complete rFm file please?

  6. #26
    Malik's Avatar
     

    Registered
    Oct 2010
    what version 3ds max do i need? I currently have 3ds 9 and it will not let me open. Is there a plug in to let my version view? Thanks in advance.

  7. #27
    vyrush's Avatar

     PC Specification 

    Registered
    Jan 2012
    Location
    Malaysia
    How do i actually use the example.cpp from example plugin? pls can someone guide me?
    Last edited by vyrush; 01-13-12 at 12:16 AM.

  8. #28
    Rantam's Avatar

     rFactor 2 Validated PC Specification @SuperRantam rF2 Rank Laptimes Modding Group: HistorX 

    Registered
    Oct 2010
    Location
    Madrid, Spain
    Finally! Thanks indeed for the new tutorials!

  9. #29
    Sergio Lorente's Avatar
     

    Newer Member
    Dec 2011
    will be the tutorials in spanish somewhere?

  10. #30
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    More tutorials and documentation about track building would be appreciated

  11. #31
    MaD_King's Avatar

     rFactor 2 Validated PC Specification Photo/Screenshot sharing profile Where I race 

    Registered
    Oct 2010
    Location
    France
    We made the look on the available informations (on our modding team), but we didn't find the the informations to create/parameter the additional tire file, seems to be complex and linked to 3D. Is there a tool to generate this file?

    Without these informations/tool, impossible to work on physics and tire integration on new mod.

  12.   Click here to go to the next staff post in this thread.   #32
    Luc Van Camp's Avatar ISI Staff

     rFactor 2 Validated PC Specification @ISITrackTeam 

    Location
    Belgium
    Quote Originally Posted by feels3 View Post
    More tutorials and documentation about track building would be appreciated
    What kind of tutorials would be useful at this point? AIW documentation is planned, and we'll also make a section of Joesville available as an example with all the new technology applied.

  13. #33
    weischschon's Avatar
     

    New Member
    Oct 2010
    Location
    Germany
    Quote Originally Posted by MaD_King View Post
    We made the look on the available informations (on our modding team), but we didn't find the the informations to create/parameter the additional tire file, seems to be complex and linked to 3D. Is there a tool to generate this file?

    Without these informations/tool, impossible to work on physics and tire integration on new mod.
    +1

  14. #34
    LesiU's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: SimRacingPL 

    Registered
    Oct 2010
    Location
    Poland
    Quote Originally Posted by MaD_King View Post
    We made the look on the available informations (on our modding team), but we didn't find the the informations to create/parameter the additional tire file, seems to be complex and linked to 3D. Is there a tool to generate this file?

    Without these informations/tool, impossible to work on physics and tire integration on new mod.
    +1

  15. #35
    jtbo's Avatar

     rFactor 2 Validated PC Specification Modding Group: Finns on track 

    Registered
    Jan 2012
    Quote Originally Posted by MaD_King View Post
    We made the look on the available informations (on our modding team), but we didn't find the the informations to create/parameter the additional tire file, seems to be complex and linked to 3D. Is there a tool to generate this file?

    Without these informations/tool, impossible to work on physics and tire integration on new mod.
    I agree, but also I think that as tires are still WIP as probably many other aspects with physics, would it be right time now or when those WIP areas are more ready?

    AFAIK, they except first to have mods made and test published so that mod system is tested, I think that idea is to start doing physics work after that mod system is sorted out and tires as well as other disabled features are closer to be ready as at the moment it would be bit like beating horse that was just born, what do you think, maybe I have misunderstood?

  16.   Click here to go to the next staff post in this thread.   #36
    Luc Van Camp's Avatar ISI Staff

     rFactor 2 Validated PC Specification @ISITrackTeam 

    Location
    Belgium
    I've been told that tyre documentation is on the way and should be available very soon.

  17. #37
    alexandreafc's Avatar
     

    Newer Member
    Nov 2011
    Location
    Belo Horizonte, Brazil

    XML and Plugin

    Tim is there any document explaining the XML generated in the folder rFactor2 the results. Our team has a classification system based on xml rFactor1 I want to upgrade to support the rFactor2. Taking the opportunity can be developed using plugin for rFactor2. NET (C #)?

  18. #38
    feels3's Avatar

     rFactor 2 Validated PC Specification @feels3 rF2 Rank Laptimes 

    Registered
    Sep 2011
    Location
    Poland
    Quote Originally Posted by Luc Van Camp View Post
    What kind of tutorials would be useful at this point? AIW documentation is planned, and we'll also make a section of Joesville available as an example with all the new technology applied.
    Example *.max file would be great.
    I'm curious how to create bumps on the track and how 3d mesh should look (density especially).

  19. #39
    MaD_King's Avatar

     rFactor 2 Validated PC Specification Photo/Screenshot sharing profile Where I race 

    Registered
    Oct 2010
    Location
    France
    Quote Originally Posted by Luc Van Camp View Post
    I've been told that tyre documentation is on the way and should be available very soon.
    Great, sorry I missed this point. We are in the starting block

    Quote Originally Posted by jtbo View Post
    I agree, but also I think that as tires are still WIP as probably many other aspects with physics, would it be right time now or when those WIP areas are more ready?

    AFAIK, they except first to have mods made and test published so that mod system is tested, I think that idea is to start doing physics work after that mod system is sorted out and tires as well as other disabled features are closer to be ready as at the moment it would be bit like beating horse that was just born, what do you think, maybe I have misunderstood?
    If I'm right, the beta was published for modders, so I ask the information needed to evaluate this part. I think ISI shall provide a list of feature already mature to help the modder to work in the good axis. It's sure we need stable referencies to work. All is ready for modding on our side, now the Beta is here for modding evaluation, so, ISI shall list the feature to evaluate.

  20. #40
    LesiU's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: SimRacingPL 

    Registered
    Oct 2010
    Location
    Poland
    Quote Originally Posted by MaD_King View Post
    Great, sorry I missed this point. We are in the starting block



    If I'm right, the beta was published for modders, so I ask the information needed to evaluate this part. I think ISI shall provide a list of feature already mature to help the modder to work in the good axis. It's sure we need stable referencies to work. All is ready for modding on our side, now the Beta is here for modding evaluation, so, ISI shall list the feature to evaluate.
    +1

    rF 2 beta is MOSTLY for modders. For me, I'm only waiting for tgm documentation, because everything else (in terms of physics) we mostly already know from rF 1.

Page 2 of 13 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •