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  Click here to go to the first staff post in this thread.   Thread: Modding Downloads

  1. #181

    Language
    English
    Location
    California

     
    Thank you very much for the driver model, this is one major item off my list of things to create for my current mod.

  2. #182

    Nickname
    FanLebowski

     rFactor2 Validated PC Specification in profile Where I race 
    yes, important file for us i think.

  3. #183
    MaD_King's Avatar
    Language
    French
    Location
    France

     rFactor2 Validated PC Specification in profile Where I race 
    Quote Originally Posted by Tim Wheatley View Post
    Added driver model to first post.
    Oh great, I will get it to continue to test rF2 modding part.

  4. #184
    Hedlund_90's Avatar
    Nickname
    Hedlund
    Location
    Sweden

     rFactor2 Validated PC Specification in profile 
    Quote Originally Posted by Tim Wheatley View Post
    You get that when your browser doesn't have the default file handling. It's trying to 'read' the zip file, rather than download it. Right click and select save as when this happens to you.
    Ahaa thank you. It did not work to right click either, firefox just have option "save link as". But with explorer it worked fine. Strange that firefox could download certain 7z files but not this one.

  5. #185
    Gearjammer's Avatar
    Nickname
    keirgarth2007
    Language
    English
    Location
    FL.

     rFactor2 Validated PC Specification in profile @@keirgarth 
    Save link as would be the appropriate choice to make when you try to download the file by right clicking. Give it a try and see what happens.

  6. #186
    Hedlund_90's Avatar
    Nickname
    Hedlund
    Location
    Sweden

     rFactor2 Validated PC Specification in profile 
    It saves a text-file with the link, lol

  7. #187
    Kristoff Rand's Avatar
    Nickname
    Krisidious
    Language
    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    updates or new tutorial files?

  8. #188
    Not that I will be modding cars any time soon, but will the driver model be able to not just move with the wheel, but change gears ? is that at all possible ????

  9. #189
    Kristoff Rand's Avatar
    Nickname
    Krisidious
    Language
    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    Quote Originally Posted by Radar View Post
    Not that I will be modding cars any time soon, but will the driver model be able to not just move with the wheel, but change gears ? is that at all possible ????
    fairly certain that any animation you wish to make is possible.

  10. #190

    Language
    English
    Location
    California

     
    Is there a driver template that can be used with this model? Thanks in advance.

    Also thank you Kristoff, I ran into your template for smoothing you did in January and it is really informative.

  11. #191
    I haven't opened the driver yet to check for myself--can anybody tell me, though, what his height is? I'm hoping he's the average F1 pilot height of 1.7-1.75m range (?).

  12. #192
    Around 1.76m...and maybe he's a bit too stout for some cockpits, but for me the problem is the main model, especially for armpit and shoulders. When you put the biped in the driving position you can get a lot of messed up vertices under those areas...:/

  13. #193
    Quote Originally Posted by Kristoff Rand View Post
    fairly certain that any animation you wish to make is possible.
    Hey Kristoff, I've been hoping you would come up with a solution, hehe, being someone from my home State and all (Mid-Missouri native myself). Just to put a bug in your ear, do you have access to 4 Kinects (and a whole lot of extention wire or what and that all + the free iPi Recorder application and DAZ Studio). I saw somewhere on YouTube a video of someone using 4 Kinects to capture movement inside a pretty fair size room/shop, and thought, wouldn't it be great if a group of friends got together for a weekend and did an animation of a pitcrew. If you have access to just 2 kinects, a person could make a simple animation of gear shifting possibly. Anyway, I've been kinda hoping it would be you? Have you still been experimenting with DAZ Studio anymore?

    Scott

  14. #194
    I have another download-package request. It would be very nice if you would make a new package with all the gmotor tools and plugins you need for rf2 modding and provide it here.

    Would that be possible?
    Thanks

    Edit: just found them by incindent in the support\tools folder. So you already gave me all I wanted^^
    Last edited by Rocksor; 07-22-12 at 01:20 PM.

  15. #195
    I have a question about car modding documentations, when we will get more complete explanation about HDV, PM, TGM, engine and damage files? Perfect would be with examples, I mean we have some dampers chart with values and how to read it and translate to rF2 etc

  16. #196
    If you have a damper's dyno sheet and have issues translating that into a usable format, break off and post a separate topic. I will do my best to help.

  17. #197
    Quote Originally Posted by lordpantsington View Post
    If you have a damper's dyno sheet and have issues translating that into a usable format, break off and post a separate topic. I will do my best to help.
    That was just a example what I have on mind

  18. #198
    Hedlund_90's Avatar
    Nickname
    Hedlund
    Location
    Sweden

     rFactor2 Validated PC Specification in profile 
    In the car_modding_workflow guide I don't understand wich filenames I have to replace in test_car/teams folder? It just say "open teams folder and do the same". That would mean "replace rtrainer part in all filenames". No problem in the main directory, but in teams folder there is only 3 filenames to replace:

    rtrainer_01.dds
    rtrainer_01DRIVER.dds
    rtrainer_02.dds


    BUT later in the guide it want me to open the "test_car.veh". Well it doesnt exist, because they didn't told me to rename the veh-file. It's still called "rter_01.veh". I thought I was only going to replace rtrainer part, not "rter" too. Wich files do I really have to rename? It's just confusing.

    And, I don't understand the "just keep #1 files" that I'm supposed to do in teams-folder either. Should I delete all files that includes "02"?

  19. #199

    Language
    English
    Location
    New Zealand

     rFactor2 Validated PC Specification in profile 
    It seems the car modding guide was hastily put together, and requires a bit of playing around and tinkering to get things right.

    Yes you rename the rter stuff aswell. And yes delete the _02 stuff to make things easier for now.

  20. #200
    nickbalti's Avatar
    Location
    North Wales, UK

     rFactor2 Validated 
    Does anyone know where I can find the templates for the cars so I can repaint them?

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