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  Click here to go to the first staff post in this thread.   Thread: Modding Downloads

  1. #141
    is the "rF2_Track_Technologyv3.pdf" the only 'tutorial' to import tracks to rF2?

  2. #142
    Kristoff Rand's Avatar
    Nickname
    Krisidious
    Language
    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    is the "rF2_Track_Technologyv3.pdf" the only 'tutorial' to import tracks to rF2?
    search Free67 here in the forums and on google and you'll find some of his tutorials on conversion and rf2 track building.

  3.   Click here to go to the next staff post in this thread.   #143
    Plugin devs,

    Please recompile with the new plugin template. Please let us know if this takes away the crashing issues some have had since Build 68.
    http://isiforums.net/f/showthread.ph...ding-Downloads - 1st post

    Thanks,

    Tim.

  4. #144
    i heard someone was going to make a rf2 aiw tutorial from start to finish ( need details like how to normalize curves) like center line to pitline. (the ai cars lose control trying to pit) so a tutorial very detailed from start to finish would be a good thing thanks for listening

  5. #145
    are there any tutorials that just show something basic, like for someone who wants to run a server using a new package which includes:

    everything in the new GT mod + Mid Ohio.

    I have absolutely no clue how i could do this, at all...

  6. #146
    Kristoff Rand's Avatar
    Nickname
    Krisidious
    Language
    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    you'll want the packaging tut and then the dedserver is just like it always was...

  7.   Click here to go to the next staff post in this thread.   #147
    Added Heat_Effect.rar to first post.

  8. #148
    soledad's Avatar
    Language
    Dutch
    Location
    Belgium

     rFactor2 Validated PC Specification in profile 
    cool, works great ! thanx Tim !

  9. #149

    Language
    German
    Location
    Germany

     rFactor2 Validated PC Specification in profile 
    I totally hate it... I worked on the heat haze for 3 weeks! Now I finished it, and Tim posts a tutorial... GRRRR >.<

  10. #150

    Location
    Brisbane, Australia

     PC Specification in profile Where I race 
    timing heh! Maybe if i ask for a windscreen texture and wiper animation tutorial that will appear too

  11. #151
    MaD_King's Avatar
    Language
    French
    Location
    France

     rFactor2 Validated PC Specification in profile Where I race 
    Thank you Tim.

  12. #152
    elwood's Avatar
    Language
    Italian
    Location
    Milan, Italy

     PC Specification in profile Modding Group: Free/Virtua_LM 
    Guys, any news on the standalone ISI Viewer?
    I've a scene almost prepped for the export, but imo, passing thru the main rf2 launcher@devmode, to view my track developement, is time consuming compared to the rf1 workflow.
    I don't need this now, just to know how many time will be necessary for a stable release, more or less.
    I can use the devmode, but the ISI Viewer is better .
    Cheers

    el

  13. #153
    Quote Originally Posted by elwood View Post
    Guys, any news on the standalone ISI Viewer?
    I've a scene almost prepped for the export, but imo, passing thru the main rf2 launcher@devmode, to view my track developement, is time consuming compared to the rf1 workflow.
    I don't need this now, just to know how many time will be necessary for a stable release, more or less.
    I can use the devmode, but the ISI Viewer is better .
    Cheers

    el
    I'm looking forward to the release of the Viewer as well.

    In the mean time, I've found a fairly quick way of testing things in-engine. Keep DevMode windowed, then all you have to do is back out to the main menu and reload your map after you've made some changes. Navigating around the track isn't as fast as it is in the Viewer (is the view speed editable?), but if you set up some cameras in strategic places, it can be a little less painful.

  14. #154
    Kristoff Rand's Avatar
    Nickname
    Krisidious
    Language
    English (American)
    Location
    Springfield, Missouri.

     rFactor2 Validated PC Specification in profile Facebook profile @Kaptain_Amerika Where I race Modding Group: ~bTp~ 
    on the Megane Template PSD... what are the uses of the 2 different Ambient Occlusion layers? one is light and one is shadow. the layers are locked and I cannot unlock them to check their blending properties. are both on at once when the DDS is made? do they have to be named certain things? or have certain properties?

  15. #155

    Nickname
    us
    Language
    english
    Location
    Liverpool port

     rFactor2 Validated PC Specification in profile Where I race Modding Group: F1RUK 
    Autodesk 3ds Max 2013 plugin???

  16. #156

    Language
    German
    Location
    Germany

     rFactor2 Validated PC Specification in profile 
    Any DRS tutorial pls...?

  17.   Click here to go to the next staff post in this thread.   #157

  18.   Click here to go to the next staff post in this thread.   #158
    Added new plugin interface to first post.

  19. #159

    Language
    Dutch
    Location
    The Netherlands

     rFactor2 Validated PC Specification in profile 
    Tim, in the new video, @4:11, is this an in-game screenshot on that desktop? It looks like the new Formula Masters @ Mills.
    It looks great, nice shaders!

  20.   Click here to go to the next staff post in this thread.   #160
    That's an unedited ingame screenshot, yes .

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