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  Click here to go to the first staff post in this thread.   Thread: Modding Downloads

  1. #41
    jtbo's Avatar

     rFactor 2 Validated PC Specification Modding Group: Finns on track 

    Registered
    Jan 2012
    Quote Originally Posted by MaD_King View Post
    If I'm right, the beta was published for modders, so I ask the information needed to evaluate this part. I think ISI shall provide a list of feature already mature to help the modder to work in the good axis. It's sure we need stable referencies to work. All is ready for modding on our side, now the Beta is here for modding evaluation, so, ISI shall list the feature to evaluate.
    I'm modder too and while I'm waiting tgm guide to come, I think that there will be some new WIP stuff coming that might do some changes to how physics must be made, not too much of course, but some new things we can take use.

    Any new tutorial is of course always welcome, there can't be too many
    I am not a slave of my emotions, I can still be nice at times
    Learning suspensions, good read | my modding information website

  2. #42
    f1ligue's Avatar
     

    Registered
    Jan 2012
    Location
    france
    Hello,
    As for tires, it would be possible to have an archive of a model for the pilot and animated his arms ?

    Thx for the job !

  3. #43
    Deci=EWE='s Avatar

     PC Specification 

    Newer Member
    Jan 2012
    Location
    Adelaide, Australia
    I noticed from reading the tutorial, it says that the biped skel + driver are in the resource files, yet they are not could we have the correct max file please

  4. #44
    the_last_name_left's Avatar
     

    Registered
    Jul 2011
    Great!

    This reminds me of phoning Atari in 1990something and getting through to the development team: I asked if they could help me hack Supersprint to change the maximum lap number. They seemed to think I was crazy to have the cheek to ask. Fools.

    So, well done ISI for embracing openness.....and publishing examples etc. I feel sure it's the way to go, though it doesn't seem to get the recognition it deserves.

  5. #45
    jtbo's Avatar

     rFactor 2 Validated PC Specification Modding Group: Finns on track 

    Registered
    Jan 2012
    I understand 3ds max is quite obsolete these days, but I like it quite a bit more than newer versions and currently buying version 8 might not be even possible, 2010 seemed especially horrible to use, but I guess my only option to open example files is to have at least max 8 and that support for older versions is not planned as they are quite obsolete?

    Well, I guess this is bit of FAQ material really.
    I am not a slave of my emotions, I can still be nice at times
    Learning suspensions, good read | my modding information website

  6. #46
    HuntTheShunt's Avatar

     rFactor 2 Validated PC Specification Where I race 

    Registered
    Oct 2010
    Quote Originally Posted by vyrush View Post
    How do i actually use the example.cpp from example plugin? pls can someone guide me?
    Where is this located?

    I cannot see it when I do a search of the rFactor2 stuff.

  7. #47
    Rayo_McQueen's Avatar
     

    Registered
    Sep 2011
    Hi:

    Is the "Bump Specular Map T1 Lerp All Vertex Alpha" equal to "Deformable Tire"?

    I have the second option in 3D Studio Max gMat Material, but no the first.

    Thanks.

  8. #48
    NormL's Avatar
     

    Newer Member
    Mar 2011
    Location
    Vancouver, British Columbia, Canada
    Hey Tim, anyway we can get dates besides the files, and maybe if they get updated an **UPDATED** besides them as well, if its not too much trouble

  9.   Click here to go to the next staff post in this thread.   #49
    Luc Van Camp's Avatar ISI Staff

     rFactor 2 Validated PC Specification @ISITrackTeam 

    Location
    Belgium
    I've edited the opening post to include the date for each file .

  10. #50
    NormL's Avatar
     

    Newer Member
    Mar 2011
    Location
    Vancouver, British Columbia, Canada
    Quote Originally Posted by Luc Van Camp View Post
    I've edited the opening post to include the date for each file .
    Thanks! That will be helpful going forward

  11. #51
    varel's Avatar

     PC Specification 

    Newer Member
    Jan 2012
    It would be nice to have a tutorial on material settings. Just a few pages with images of material settings applied for each kind of material (carbody, glass, chrome, matte surfaces, lights, brakelights,...). In a way we could get it from the example files but those who do not own 3dsMax 2010 and newer..impossible.

    Otherwise thank you for the beta and keep improving !

  12. #52
    D1Racer's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Jan 2012
    Location
    New Zealand
    Quote Originally Posted by varel View Post
    It would be nice to have a tutorial on material settings. Just a few pages with images of material settings applied for each kind of material (carbody, glass, chrome, matte surfaces, lights, brakelights,...). In a way we could get it from the example files but those who do not own 3dsMax 2010 and newer..impossible.

    Otherwise thank you for the beta and keep improving !
    Agreed, a detailed materials tutorial would be great. I'm having problems getting windows and alpha channels to work right :S

  13. #53
    dv8r's Avatar

     Where I race 

    Registered
    Oct 2010
    Location
    Brisbane, Australia
    Quote Originally Posted by varel View Post
    It would be nice to have a tutorial on material settings. ...
    +1

  14. #54
    --DK--'s Avatar

     rFactor 2 Validated PC Specification 

    New Member
    Nov 2010
    Hi Tim. A tutorial is still planned for the window?

  15. #55
    NightSt@lk3r's Avatar

     PC Specification Facebook profile @nigh7stalk3r Modding Group: EnduRacers 

    Registered
    Jan 2012
    Location
    Wiltshire, England
    Quote Originally Posted by Rayo_McQueen View Post
    Hi:

    Is the "Bump Specular Map T1 Lerp All Vertex Alpha" equal to "Deformable Tire"?

    I have the second option in 3D Studio Max gMat Material, but no the first.

    Thanks.
    Yes it is renamed to Deformable Tire in the released tools, the guide needs updating.

  16. #56
    Rayo_McQueen's Avatar
     

    Registered
    Sep 2011
    Thank You.

  17.   Click here to go to the next staff post in this thread.   #57
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

    Location
    USA (Central)
    Added some new files dated 1/16 including the TGM file and a section of Joesville (track) with new tech implemented.

  18. #58
    palm3r's Avatar

     PC Specification 

    Newer Member
    Jan 2012
    I want information about parameters in HUD INI file.

  19. #59
    LesiU's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: SimRacingPL 

    Registered
    Oct 2010
    Location
    Poland
    Thanks!

  20. #60
    Radar's Avatar
     

    Registered
    Oct 2010
    Location
    Australia ACT
    Do you have or will have for us a Loading Screen template (minor thing sure, but would be nice).

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