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  Click here to go to the first staff post in this thread.   Thread: Modding Downloads

  1. #161
    Lenniepen's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Oct 2010
    Location
    The Netherlands
    Quote Originally Posted by Luc Van Camp View Post
    That's an unedited ingame screenshot, yes .
    Why don't you post this screenshot at Facebook or send it to virtualR , it might silence the pCars-fans a bit

  2. #162
    chogger's Avatar

     rFactor 2 Not Validated 

    Registered
    May 2012
    I'm trying to convert some cars from rfactor 1 but i have big problems with the materials. Is there some more info about the materials than i can find in these pdfs here?

  3. #163
    marcatore's Avatar

     rFactor 2 Not Validated 

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    Sep 2011
    Quote Originally Posted by Luc Van Camp View Post
    That's an unedited ingame screenshot, yes .
    Under the little flaps it seems there is something similar to ambient occlusion.

    Has this effects achieved with a baked map or is coming from something similar to an ambient occlusion shader??

    Thanks in advance.

  4. #164
    Deadpedal's Avatar

     rFactor 2 Not Validated PC Specification 

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    Nov 2011
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    Cole Harbour (HRM), Nova Scotia, Canada
    A question about the Packages and Updates folders: Is it necessary to maintain the download files within these folders after they are installed for the game to run and/or to uninstall mods? I look at the extensive collection I have of rF1 mods and I'm wondering if I might prefer to organize update and mod downloads and especially vmods, in a separate place once the catalogue of available rF2 content expands.

  5. #165
    jubuttib's Avatar

     rFactor 2 Validated PC Specification 

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    Dec 2011
    Quote Originally Posted by Deadpedal View Post
    A question about the Packages and Updates folders: Is it necessary to maintain the download files within these folders after they are installed for the game to run and/or to uninstall mods? I look at the extensive collection I have of rF1 mods and I'm wondering if I might prefer to organize update and mod downloads and especially vmods, in a separate place once the catalogue of available rF2 content expands.
    No, you can remove the rfmods and components after you've installed them.

    EDIT: Same with the updates.

  6.   Click here to go to the next staff post in this thread.   #166
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    USA (Central)
    Quote Originally Posted by Lenniepen View Post
    Tim, in the new video, @4:11, is this an in-game screenshot on that desktop? It looks like the new Formula Masters @ Mills.
    It looks great, nice shaders!
    No it isn't the FISI 2011, it's another car we are working on.

  7. #167
    Lenniepen's Avatar

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    Oct 2010
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    The Netherlands
    Quote Originally Posted by Tim Wheatley View Post
    No it isn't the FISI 2011, it's another car we are working on.
    Interesting
    When I give it a better look, it looks like current GP2, but is not exactly the same.
    The flaps on the front wing are different, the connection between nose and front wing are different, etc.

  8. #168
    jubuttib's Avatar

     rFactor 2 Validated PC Specification 

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    Dec 2011
    Quote Originally Posted by Lenniepen View Post
    Interesting
    When I give it a better look, it looks like current GP2, but is not exactly the same.
    The flaps on the front wing are different, the connection between nose and front wing are different, etc.
    Formula Two perhaps, then?

  9. #169
    Deadpedal's Avatar

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    Nov 2011
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    Quote Originally Posted by jubuttib View Post
    No, you can remove the rfmods and components after you've installed them.

    EDIT: Same with the updates.
    That's good to know. I am not sure how user friendly the GUI for picking cars and tracks will be with a massive load of mods/vmods installed. It is pretty and all and it does make it easy to visually identify what car/skin or track layout you are choosing, especially when modders get [I]inventive[ /I] with mod naming. Managing an inventory of mods/vmods outside the game or the Mod Manager app with Windows Explorer may be more akin to the lists we see in rF1 and might be an alternate solution for admins and players. In other words, install cars and tracks you play most often and uninstall what you rarely play. With rF1, I often keep tracks in more descriptive folders outside the game locations folder and just drop a track's folder in when I want it. Vehicle and series modes are another matter in rF1 but the ease with which you can uninstall a mod from rF2 makes this a much less involved task than with most in rF1 and a real consideration for managing content.

  10. #170
    jubuttib's Avatar

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    Dec 2011
    Quote Originally Posted by Deadpedal View Post
    That's good to know. I am not sure how user friendly the GUI for picking cars and tracks will be with a massive load of mods/vmods installed. It is pretty and all and it does make it easy to visually identify what car/skin or track layout you are choosing, especially when modders get [I]inventive[ /I] with mod naming. Managing an inventory of mods/vmods outside the game or the Mod Manager app with Windows Explorer may be more akin to the lists we see in rF1 and might be an alternate solution for admins and players. In other words, install cars and tracks you play most often and uninstall what you rarely play. With rF1, I often keep tracks in more descriptive folders outside the game locations folder and just drop a track's folder in when I want it. Vehicle and series modes are another matter in rF1 but the ease with which you can uninstall a mod from rF2 makes this a much less involved task than with most in rF1 and a real consideration for managing content.
    The UI is totally moddable and I doubt it's the finished version anyway. Even if it is, it won't be long until someone comes up with one that works better.

  11. #171
    chogger's Avatar

     rFactor 2 Not Validated 

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    May 2012
    Quote Originally Posted by Tim Wheatley View Post
    Section of Joesville (an oval track) with new track tech:
    Attachment 652 - 01-16-2012
    Is it correct, that this example is not using the realroad feature?

  12.   Click here to go to the next staff post in this thread.   #172
    Luc Van Camp's Avatar ISI Staff

     rFactor 2 Validated PC Specification @ISITrackTeam 

    Location
    Belgium
    The Joesville section that was upload was made from the track that is included in ModDev mode, so it really should be making use of RealRoad .

  13. #173
    chogger's Avatar

     rFactor 2 Not Validated 

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    May 2012
    Nevermind, i'm getting old

  14. #174
    Crankee Stroka's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: MoFo Eng Co 

    Registered
    Dec 2011
    Location
    Siderknee
    Quote Originally Posted by Kristoff Rand View Post
    DAZ Studio is now free and comes with incredible poseable 3d people and can animate and export to Max. Just made this in a few minutes. nsfw he's nekid
    Attachment 1515

    Yeah Daz 3d free is cool, applies to Bryce 7 and Hexagon too, (backgrounds and 3d modelling).
    Metinx your Dazman needs to "grow a pair" if he's gonna be F1-ing 60's style.
    Not to mention no gear lever LMAO.
    Maybe thats one for anims? as your driver gets more experience, they get's bigger hehehe.
    Come to think of it, its a sensitive new age, (well we beta testers are anyway)
    so forget the gear lever & pair, give him ^^ lol some top heavy stuff.
    It's a racing sim so there could be:
    Heavy - soft
    Heavy - Medium
    Heavy - hard
    That should do
    MoFo Eng Co - HoojaH Digital Transmissions

  15. #175
    BMWPower's Avatar

     rFactor 2 Validated 

    Newer Member
    Jun 2012
    Location
    Batemans Bay, NSW
    Hello everyone. Where do I download more cars and tracks from? I have only the mods I downloaded off this website. Thanks

  16. #176
    Jka's Avatar

     rFactor 2 Validated PC Specification 

    Location
    Finland
    Knowledgeable member
    Try "Mod announcements/testing" section of this forum. There is many (mostly beta stage) tracks and cars available.

    As rF2 itself is in beta stage, most of new (non ISI) content won't be ready until rF2 reach Gold stage.

    Cheers!

  17. #177
    Hedlund_90's Avatar

     rFactor 2 Validated PC Specification Photo/Screenshot sharing profile Where I race LiveRacers Driver Page 

    Registered
    Apr 2012
    Location
    Sweden
    Hi, there's several files that I can't download. The "Tutorial_complete_car_files.7z" for example. When I click on it, I just get a window with strange letters. Why? Some of the other 7z files are downloadable.

  18. #178
    Kristoff Rand's Avatar

     rFactor 2 Validated PC Specification Facebook profile Where I race Modding Group: ~bTp~ 

    Registered
    Dec 2011
    Location
    Springfield, Missouri.
    try right clicking on the link and then selecting save target as.

  19.   Click here to go to the next staff post in this thread.   #179
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    USA (Central)
    Added driver model to first post.

  20.   Click here to go to the next staff post in this thread.   #180
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    USA (Central)
    Quote Originally Posted by Hedlund_90 View Post
    Hi, there's several files that I can't download. The "Tutorial_complete_car_files.7z" for example. When I click on it, I just get a window with strange letters. Why? Some of the other 7z files are downloadable.
    You get that when your browser doesn't have the default file handling. It's trying to 'read' the zip file, rather than download it. Right click and select save as when this happens to you.

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