Heres a little thing to keep us busy for a day.....(sorry off work and bored!)
1) Improved AI - We all know the story of rF1s AI, not the best by far but when it did work it did work well enough (V8Factor being a prime example). This is one area I wanted ISI to put a bit of effort into for RF2 and by all accounts they have, racing offline Pick-Up races as though they are online is definatley a good thing for me as well as doing championships. As with rF1 I aim to fiddle and tweak all the settings of the AI and help improve (if needed) during the development course of RF2, as big as online racing is we should never forget the importance of decent AI.
2) Real Road Technology - I wont be afraid to admit I get a little arosued everytime I read something about this Marbles on the track, dry lines....eeerrr other stuff! Its gonna be a step forward in sim racing as far as I'm concerned, not just for the Tech itself but for the way we drive, the way we overtake, the way we brake...and these could change every lap! Thats just plain exciting to me!
3) Mills Upgrade - I love the original, it was the first ever track I raced online with and when rF1 was initially released, I must've clocked up 1000 laps in a matter of days around that place! Screenshots of the new one look great and I cant wait to see whats been changed, added, removed even! Cant wait to get that Clio on two wheels again!