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  Click here to go to the first staff post in this thread.   Thread: rFactor 2 WIP Screenshots

  1. #61
    RST's Avatar

     PC Specification 

    New Member
    Oct 2010
    Location
    Graz / Austria
    perfect - can`t await more of them.....
    German Sim Mod Foundation
    http://www.team-gsmf.org

  2. #62
    Peter's Avatar

     PC Specification 

    Newer Member
    Oct 2010
    Location
    Sweden
    Quote Originally Posted by Tim Wheatley View Post
    *snip snip* ...Ambient occlusion... *snip snip*

    Now there's two words I've been hoping to see!

  3. #63
    JuanDi Sanchez's Avatar

     PC Specification 

    New Member
    Oct 2010
    Location
    Cordoba - SPAIN
    @Tim Wheatley
    @Robert Gödicke

    Basicly, what i meant is making shadows really really dark. A big contrast between lighted/shadowed surfaces. Well, i was not talking about the shadow beneath the cars, but the shadows that cars generates over their self bodies, like could be the shadow generated by a rear wing over the rear end of the car... No doubt this is a great feature, and means another little thing that, when we see it, our brain doesnt get attention to it as a "weird thing". Our brain will take it natural, as we are used to see in real life, so the sensation of reality visuals will be better.

    So, if this feature can render big contrast between lighted/shadowed surfaces (as in a real sunny day) it will be awesome.

    Check that iRacing has this feature, and it is not that bad. Indeed it is really good, but i think, shadows should be even darker in order to get a nicer visuals. Well, that's my opinion.... what are yours?

    Thanks.
    JuanDi Sanchez.

  4.   Click here to go to the next staff post in this thread.   #64
    Scott Juliano's Avatar ISI Staff

     rFactor 2 Not Validated PC Specification 

    Location
    Texas
    Quote Originally Posted by JuanDi Sanchez View Post
    @Tim Wheatley
    @Robert Gödicke

    Basicly, what i meant is making shadows really really dark. A big contrast between lighted/shadowed surfaces. Well, i was not talking about the shadow beneath the cars, but the shadows that cars generates over their self bodies, like could be the shadow generated by a rear wing over the rear end of the car... No doubt this is a great feature, and means another little thing that, when we see it, our brain doesnt get attention to it as a "weird thing". Our brain will take it natural, as we are used to see in real life, so the sensation of reality visuals will be better.

    So, if this feature can render big contrast between lighted/shadowed surfaces (as in a real sunny day) it will be awesome.

    Check that iRacing has this feature, and it is not that bad. Indeed it is really good, but i think, shadows should be even darker in order to get a nicer visuals. Well, that's my opinion.... what are yours?

    Thanks.
    JuanDi Sanchez.

    He's talking about HDR, another post FX we have planned, but not yet implemented....
    __________________
    "There is no spoon..."

  5. #65
    Peter's Avatar

     PC Specification 

    Newer Member
    Oct 2010
    Location
    Sweden
    These different post effects, will we be able to turn them on/off individually and adjust their strength?

  6.   Click here to go to the next staff post in this thread.   #66
    Scott Juliano's Avatar ISI Staff

     rFactor 2 Not Validated PC Specification 

    Location
    Texas
    Quote Originally Posted by Peter View Post
    These different post effects, will we be able to turn them on/off individually and adjust their strength?
    Won't know until they're implemented, but I would IMAGINE that you would be able to turn them on/off, yes. Strength--it's not a bad idea. We'll keep it in mind for sure
    __________________
    "There is no spoon..."

  7. #67
    Tosch's Avatar

     rFactor 2 Validated PC Specification LiveRacers Driver Page 

    Registered
    Oct 2010
    Location
    Hamburg, Germany
    Don't do that. At least everybody is pleased with the result and nobody can moan about the to strong or to weak light effects.

  8. #68
    bblocker68's Avatar
     

    New Member
    Oct 2010
    WIP's look beautiful so far!

  9. #69
    GeraArg's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Córdoba - Argentina

    Thumbs up

    Thanks for the screens, the Sepang circuit looks great, nice job Scott and SLN

  10. #70
    sommergemuese's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    North Germany
    What I really like that you guys listen what we fans want

  11. #71
    lordpantsington's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Oct 2010
    Location
    Grand Rapids, MI
    Quote Originally Posted by Tim Wheatley View Post
    It's actually pretty amazing how much of a difference there can be. Infineon Raceway in California is a great example as it's lush and green for 11 months and brown and nasty for about 1 each year. Amusingly that month always seems to coincide with when NASCAR races there...
    For sure.
    FTR I was poking at the people complaining about grass color. What is that saying? The grass is always greener IRL then in your simracing track.

  12. #72
    aceruber's Avatar
     

    Newer Member
    Oct 2010
    Hello i just wanna make a suggestion about system req of rfactor 2,Well everybody wants the game looking like a title of 2010 with all kind of fx applyed to the game and i see it mentioned it will be worked apone , what i suggest is the possabilty to turn them off . This should result in lower sys req (reffering to pixel shaders ) Y have an ati radeon 9550 wich supports only shader 2 or lower . The thing im trying to point out that sys req will be very important and it would be nice if the graphics could be scalebale like starcraft 2 for example wich i can run ,or like left 4 dead 2 wich are not very old games.(both companies that made this 2 games that i mentiond suported weaker hardware , hope u guys will to)

    Edit : O yeah i almost forgot a bad example is wrc 2010 wich dosen't look very good but dosen't run on weaker machines(played on a friends pc )

    For everyone that wants to say just buy a new video card , just consider my motherboard is on agp (really expensive or hard to find video cards and i don't have cash to buy new pc ,so SssssHhhhhhh!!!!)
    Last edited by aceruber; 10-07-10 at 03:49 PM.

  13.   Click here to go to the next staff post in this thread.   #73
    Scott Juliano's Avatar ISI Staff

     rFactor 2 Not Validated PC Specification 

    Location
    Texas
    Quote Originally Posted by aceruber View Post
    Hello i just wanna make a suggestion about system req of rfactor 2,Well everybody wants the game looking like a title of 2010 with all kind of fx applyed to the game and i see it mentioned it will be worked apone , what i suggest is the possabilty to turn them off . This should result in lower sys req (reffering to pixel shaders ) Y have an ati radeon 9550 wich supports only shader 2 or lower . The thing im trying to point out that sys req will be very important and it would be nice if the graphics could be scalebale like starcraft 2 for example wich i can run ,or like left 4 dead 2 wich are not very old games.(both companies that made this 2 games that i mentiond suported weaker hardware , hope u guys will to)
    We do keep this in mind. One of our goals is to make rF2 scalable to a variety of hardware...
    __________________
    "There is no spoon..."

  14. #74
    AndyCTDP's Avatar

     PC Specification 

    Newer Member
    Oct 2010
    Location
    munich
    Very nice tracks scott.... i'm curious how this "city track near nice" would look like in rF2 style :P
    Last edited by AndyCTDP; 10-07-10 at 04:26 PM.

  15. #75
    Uff's Avatar

     rFactor 2 Validated PC Specification rF2 Rank Laptimes 

    Registered
    Oct 2010
    Location
    Bologna, Italy
    Quote Originally Posted by AndyCTDP View Post
    Very nice tracks scott.... i'm curious how this "city track near nice" would look like in rF2 style :P
    Damn... this is called teasing! It's not fair!!!

  16. #76
    Dahie's Avatar

     PC Specification @Dahie Modding Group: CTDP 

    Registered
    Oct 2010
    Location
    Berlin, Germany
    That's no teasing, checking out and dreaming how the new infield of this "far-away-desert track" is going to look like is teasing

  17. #77
    Flaux's Avatar

     PC Specification Facebook profile @thisiskennyjay Where I race 

    Registered
    Oct 2010
    Location
    Germany
    Tzz those freaky ctdp guys

    Great to have you in this community! Keep up the great mod-work!

  18. #78
    Mandeb99's Avatar

     PC Specification 

    New Member
    Oct 2010
    Location
    Argentina
    Quote Originally Posted by Scott Juliano View Post
    Let's see how long it takes for someone to find the revelation in screen2.jpg (third in the sequence [weird]) :P
    could that be the reflection on the roof of the stands???

  19. #79
    brumbrum's Avatar
     

    Newer Member
    Oct 2010
    good looking shots (the Sepang ones, the other two are indeed not that impressive)
    I'm really curious how it's gonna look when this post fx lighting graphical shadows thingy stuff is implemented

  20. #80
    numetalbizkit's Avatar
     

    Newer Member
    Oct 2010
    Could the 'revelation' be the corner workers?

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