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  Click here to go to the first staff post in this thread.   Thread: rFactor 2 WIP Screenshots

  1. #61
    perfect - can`t await more of them.....
    German Sim Mod Foundation
    http://www.team-gsmf.org

  2. #62
    Quote Originally Posted by Tim Wheatley View Post
    *snip snip* ...Ambient occlusion... *snip snip*

    Now there's two words I've been hoping to see!

  3. #63
    @Tim Wheatley
    @Robert Gödicke

    Basicly, what i meant is making shadows really really dark. A big contrast between lighted/shadowed surfaces. Well, i was not talking about the shadow beneath the cars, but the shadows that cars generates over their self bodies, like could be the shadow generated by a rear wing over the rear end of the car... No doubt this is a great feature, and means another little thing that, when we see it, our brain doesnt get attention to it as a "weird thing". Our brain will take it natural, as we are used to see in real life, so the sensation of reality visuals will be better.

    So, if this feature can render big contrast between lighted/shadowed surfaces (as in a real sunny day) it will be awesome.

    Check that iRacing has this feature, and it is not that bad. Indeed it is really good, but i think, shadows should be even darker in order to get a nicer visuals. Well, that's my opinion.... what are yours?

    Thanks.
    JuanDi Sanchez.

  4.   Click here to go to the next staff post in this thread.   #64
    Quote Originally Posted by JuanDi Sanchez View Post
    @Tim Wheatley
    @Robert Gödicke

    Basicly, what i meant is making shadows really really dark. A big contrast between lighted/shadowed surfaces. Well, i was not talking about the shadow beneath the cars, but the shadows that cars generates over their self bodies, like could be the shadow generated by a rear wing over the rear end of the car... No doubt this is a great feature, and means another little thing that, when we see it, our brain doesnt get attention to it as a "weird thing". Our brain will take it natural, as we are used to see in real life, so the sensation of reality visuals will be better.

    So, if this feature can render big contrast between lighted/shadowed surfaces (as in a real sunny day) it will be awesome.

    Check that iRacing has this feature, and it is not that bad. Indeed it is really good, but i think, shadows should be even darker in order to get a nicer visuals. Well, that's my opinion.... what are yours?

    Thanks.
    JuanDi Sanchez.

    He's talking about HDR, another post FX we have planned, but not yet implemented....
    __________________
    "There is no spoon..."

  5. #65
    These different post effects, will we be able to turn them on/off individually and adjust their strength?

  6.   Click here to go to the next staff post in this thread.   #66
    Quote Originally Posted by Peter View Post
    These different post effects, will we be able to turn them on/off individually and adjust their strength?
    Won't know until they're implemented, but I would IMAGINE that you would be able to turn them on/off, yes. Strength--it's not a bad idea. We'll keep it in mind for sure
    __________________
    "There is no spoon..."

  7. #67
    Tosch's Avatar
    Location
    Hamburg, Germany

     rFactor2 Validated PC Specification in profile 
    Don't do that. At least everybody is pleased with the result and nobody can moan about the to strong or to weak light effects.

  8. #68
    WIP's look beautiful so far!

  9. #69
    GeraArg's Avatar
    Location
    Córdoba - Argentina

     

    Thumbs up

    Thanks for the screens, the Sepang circuit looks great, nice job Scott and SLN

  10. #70
    What I really like that you guys listen what we fans want

  11. #71
    Quote Originally Posted by Tim Wheatley View Post
    It's actually pretty amazing how much of a difference there can be. Infineon Raceway in California is a great example as it's lush and green for 11 months and brown and nasty for about 1 each year. Amusingly that month always seems to coincide with when NASCAR races there...
    For sure.
    FTR I was poking at the people complaining about grass color. What is that saying? The grass is always greener IRL then in your simracing track.

  12. #72
    Hello i just wanna make a suggestion about system req of rfactor 2,Well everybody wants the game looking like a title of 2010 with all kind of fx applyed to the game and i see it mentioned it will be worked apone , what i suggest is the possabilty to turn them off . This should result in lower sys req (reffering to pixel shaders ) Y have an ati radeon 9550 wich supports only shader 2 or lower . The thing im trying to point out that sys req will be very important and it would be nice if the graphics could be scalebale like starcraft 2 for example wich i can run ,or like left 4 dead 2 wich are not very old games.(both companies that made this 2 games that i mentiond suported weaker hardware , hope u guys will to)

    Edit : O yeah i almost forgot a bad example is wrc 2010 wich dosen't look very good but dosen't run on weaker machines(played on a friends pc )

    For everyone that wants to say just buy a new video card , just consider my motherboard is on agp (really expensive or hard to find video cards and i don't have cash to buy new pc ,so SssssHhhhhhh!!!!)
    Last edited by aceruber; 10-07-10 at 03:49 PM.

  13.   Click here to go to the next staff post in this thread.   #73
    Quote Originally Posted by aceruber View Post
    Hello i just wanna make a suggestion about system req of rfactor 2,Well everybody wants the game looking like a title of 2010 with all kind of fx applyed to the game and i see it mentioned it will be worked apone , what i suggest is the possabilty to turn them off . This should result in lower sys req (reffering to pixel shaders ) Y have an ati radeon 9550 wich supports only shader 2 or lower . The thing im trying to point out that sys req will be very important and it would be nice if the graphics could be scalebale like starcraft 2 for example wich i can run ,or like left 4 dead 2 wich are not very old games.(both companies that made this 2 games that i mentiond suported weaker hardware , hope u guys will to)
    We do keep this in mind. One of our goals is to make rF2 scalable to a variety of hardware...
    __________________
    "There is no spoon..."

  14. #74
    Very nice tracks scott.... i'm curious how this "city track near nice" would look like in rF2 style :P
    Last edited by AndyCTDP; 10-07-10 at 04:26 PM.

  15. #75
    Uff's Avatar
    Language
    Italian
    Location
    Bologna, Italy

     rFactor2 Validated PC Specification in profile rF2 Rank Laptimes 
    Quote Originally Posted by AndyCTDP View Post
    Very nice tracks scott.... i'm curious how this "city track near nice" would look like in rF2 style :P
    Damn... this is called teasing! It's not fair!!!

  16. #76
    Dahie's Avatar
    Language
    German
    Location
    Berlin, Germany

     @Dahie Modding Group: CTDP 
    That's no teasing, checking out and dreaming how the new infield of this "far-away-desert track" is going to look like is teasing

  17. #77
    Flaux's Avatar
    Language
    German
    Location
    Germany

     PC Specification in profile Where I race 
    Tzz those freaky ctdp guys

    Great to have you in this community! Keep up the great mod-work!

  18. #78
    Quote Originally Posted by Scott Juliano View Post
    Let's see how long it takes for someone to find the revelation in screen2.jpg (third in the sequence [weird]) :P
    could that be the reflection on the roof of the stands???

  19. #79
    good looking shots (the Sepang ones, the other two are indeed not that impressive)
    I'm really curious how it's gonna look when this post fx lighting graphical shadows thingy stuff is implemented

  20. #80
    Could the 'revelation' be the corner workers?

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