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  Click here to go to the first staff post in this thread.   Thread: Re-encouraging track modeling

  1.   This is the last staff post in this thread.   #141
    Sorry I got cmaps wrong, thats for cars, commonmaps.mas is for tracks.

    I just had a look at Jacksonville and the only cube map I can find is OCEAN6.dds, there is no car cube in there.
    Please forigve my bad tpygin, Porblem Exsits Between Keybaord and Chair,,,, G25...

  2. #142
    My apologies. It was taken from Orchard Lake Oval.

    Yes, I have that line in my scn file. The top lines of my scn file are basically identical to those in all of the ISI scn files. It must be something fairly simple as these things usually are but, it's just eluding me.

  3. #143
    Hi Guys,
    This is a fantastic thread.
    I am self taught with 3d max and would LOVE to learn your tricks.
    I can basically create a track it is the buildings and grandstands that I have troubles with and shaders.

    I had Abu Dahbi circuit 60% complete till the guy doing the buildings and grandstands quit so my first scratch built track was put in the file cabinet.

    Thanks to everyone who started and contributes to this thread

    Steve B
    Last edited by Steve B; 11-11-12 at 11:36 AM.

  4. #144
    Banger's Avatar
    Language
    english
    Location
    england

     PC Specification in profile rF2 Rank Laptimes Modding Group 
    Quote Originally Posted by JorgeANeto View Post
    IMHO the lack of any feature to cut / merge / weld one track to another is the biggest problem of BTB. Doesn't seem be acceptable to join tracks by moving points of two independent GMTs without at least any SNAP helper. The lack of any cut tool to cap the tracks in any direction is a bit disappointed aspect too. In BTB, all track panels must be parallel including its ending… Thus, you have to hide the rest of the track underneath the second one, without any coincident points… Not a good solution. Try to imagine create the track joints as below using BTB… it seems to be like bend over backwards to me…



    Uploaded with ImageShack.us
    i think there is a tutorial for btb on how to merge two tracks, by piddy
    CPU-( A6-3650 with amd radeon hd graphics @3.20 ghz ) / MB-(Gigabyte GA-a75M-D2H)
    GPU(ATI HD 6950 ) / RAM-(DDR3 8gb )

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