Big question up front: Will we be able to keep mods from going all-public and keep them within a league environment for example?
I've done some minor and some major edits to others' tracks in the past for the sole purpose of using them with a league I was running. I obviously don't wish to publish those edited tracks to the general public, let alone claim credit for the creation of the entire track. Would just getting a ModID and adding the league members to my "mod testing group" allow me to run those edited tracks without releasing them into the wild?
The virtual components aspect of it isn't one I like much either if it means someone can create a mashup of others work for a "new" mod that's merely a collection. I didn't hold these in high regard when people started doing them for F1 2000 et al. and I haven't yet read a reason why they're necessary or even just benefitial to have.










Reply With Quote
. Everybody is able to suppose, or believe, but we need confirmations, not speculations 



