Is the open beta only with one track?
Fantastic vid thanks Tim! Loved the sound reverb off the tunnel walls (I downloaded the middle of the 3 options), the crowd cheering was great, the suspension movements and seeing the brakes in the wheels are ace.
The track...OH MY GOD the track is glorious, every little detail is there, brilliant work to whom ever did this!
Simply cannot wait now!
Downloaded the Xvid twice, keep getting CRC errors
Anyone downloaded it and have it working?
I also noticed a few different tire sounds...think I noticed some understeer chuddering in there. Definitely the best audio feedback I've heard in a sim. Seems like all the others just have one sound they play at different volumes and a slight bit of pitch shift.
When I get home tonight I'll definitely have to d/l the higher-quality files!
Last edited by blakboks; 11-23-11 at 09:13 PM.
Last edited by LesiU; 11-23-11 at 03:09 PM.
The rig: Win 7 x64 Pro; Intel i3 540; Intel DH57JG; G.Skill 2x4GB F3-12800CL9D-8GBSR; Gigabyte GTX 560 1GB; old Enermax 350W; 2x Dell 22" U2209WA; The gear: T500 RS + CSPv2;
No... I can see when I login on our ftp that every byte is there... But it seems not possible to download. Damn... That's annoying...
Those who got a 1.1GB file... Tell WinRAR to keep broken files and extract what you were able to download. You should then be able to play 1/5th of the video at least if you use VLC media player. It'll at least allow you to see the original quality.
Meanwhile, I am uploading a couple of test versions which hopefully will give a very good Youtube quality. Based on 100% Youtube recommended settings... lol
Maybe it's because size of file is larger than what you can represent in 32-bit number?
FTP protocol should handle it so perhaps it's a problem with either server or client implementation. If you gave us link again people could exmeriment with different FTP clients.
And by the way - was that video recorded from replay?
I'm just going to see if I can give a better representation on Youtube for now. The other versions work though.
The 1.8 GB-file is a very good one, just the image you would see on your screen when racing... altough I hope I'll get a better framerate than this .
It looks very good I have to say, the YouTube version doesn't do it any justice though. Makes everything way less sharp so it looks like you have inferior textures, which isn't the case in the 1.8 GB file. Nice lighting after the Piscine btw, you can see the sun is behind you at that moment (I guess? ). Sound is also very good; nice engine sound, the reverberation of it on the walls and the skidding sounds.
The graphics just really need some anti-aliasing though, especially the thin shadows look horrible now. Also the LOD-distance should be higher, but that's rather obvious I'd say.
All in all, I'm impressed. Thanks for this clip Tim!
PS: I'm wondering (couldn't see it in this clip), will you see the rear axle rotate on the 60's formula cars? It was very obvious in real life, and CARS managed to capture that as well, but I have yet to see it in an rFactor 2 clip (I could be wrong).
Last edited by Mee; 11-23-11 at 04:20 PM.
Max Angelo showed some video here http://isiforums.net/f/showthread.ph...ll=1#post18122
Between these two videos (rf2 vs real) we can see difference in suspension movement. In the real car suspension seems to be definetly more soft and works smoothly than in rf2.
What do you think about that?
What's the reason?
Different spring hardness or something else? (maybe video kills framerate?)
Last edited by feels3; 11-23-11 at 04:50 PM.
Full filtering is possible framerare wise recording directly with fraps ?
Would be nice that time scale would be set on x30 for next video. The Megane on Estoril or Mills would be nice too.
The thing that impresses me the most are the tyres, probably the most detailed looking tyres with brake calipers and all that stuff + the tyre rubber texture is so good that it smells rubber. Even the brand name (Dunlop) is visible Also suspension is modelled very well and its movement seems responsive.
The lighting system is ok, but not as polished as it could be. The cars still look cartoonish.
The track have massive amount of details and the sound of the crowd going from your left ear to right ear is a nice touch.
I'm honestly glad to hear that there are newer and better sounds, because the ones in the video are disappointing. The car sounds like it has a broken exhaust..
Are all the trees 3D objects? If so, can they be slightly rotated? The harbour section looks a little repetitive.
I reckon within a week the modders will have had a crack at Monaco and some things might look a little different
I think people are getting hung up on flatspots. If you watch a good slowmo of a lockup in modern F1 (for example) you can see the 'burnt' patch of rubber going round as the wheel starts to turn again, even with some smoke emanating from it for a few rotations. It seems more like that's what we're seeing in this video, rather than a decent flatspot. (it would seem possible - though I have no personal experience - such a mark would last longer on tyres that are softer and actually produce a flatspot - since that section of rubber will have less contact with the road and not be 'cleaned up'. On a very hard tyre there is no actual depression created, and the affected area is scrubbed clean fairly quickly. Or am I just talking out of you know where? )
Thanks for taking the hole day to put up this video Tim. As you can see from most of the comments, it was worth it.