Looks great! Please next time with rain or both.
I was curious, what other tire properties are now related to temperature but probably I just have to wait for the beta
None the less, it's good you feel that tire heat have influence on how car drives.
But anyway, we're getting off topic. Just remember this is one car, one type of tire. rF2's tire model isn't limited to this car and this tire - and how this tire reacted. When I talk about rF2, there's many things affecting that tire, but this car and these tires really were hard and this 'dulls' most of those tire punishments. That's all I mean.
I could write a note to more than few issues. Some has been pointed already out, other's not. But I guess no onewants to read this So, I have no other way than write about positive things. First thing I noticed is sound of tyres hitting a ground/obstacle. Nice touch. It is one of things which were missing in racing sims - sounds other than engine or tyre while loosing grip.
Next one is quite correct FOV and perspective. It most sims it looks just bad and unreal. Seeing big wheels just in front is how it looks like in reality. Whole track is nice detailed but more important to me are RealTrack marks. There is for sure a room to improve it but it started to looking good.
Hope most important issues like flickering objects and shadows will be fixed in open beta.
BTW I'm interested on how z-fighting is going to be solved in new gfx engine (or maybe it is already). I mean a method/technology
Fantastic vid thanks Tim! Loved the sound reverb off the tunnel walls (I downloaded the middle of the 3 options), the crowd cheering was great, the suspension movements and seeing the brakes in the wheels are ace.
The track...OH MY GOD the track is glorious, every little detail is there, brilliant work to whom ever did this!
Simply cannot wait now!
Downloaded the Xvid twice, keep getting CRC errors
Anyone downloaded it and have it working?
I also noticed a few different tire sounds...think I noticed some understeer chuddering in there. Definitely the best audio feedback I've heard in a sim. Seems like all the others just have one sound they play at different volumes and a slight bit of pitch shift.
When I get home tonight I'll definitely have to d/l the higher-quality files!
Last edited by blakboks; 11-23-11 at 09:13 PM.
Last edited by LesiU; 11-23-11 at 03:09 PM.
No... I can see when I login on our ftp that every byte is there... But it seems not possible to download. Damn... That's annoying...
Those who got a 1.1GB file... Tell WinRAR to keep broken files and extract what you were able to download. You should then be able to play 1/5th of the video at least if you use VLC media player. It'll at least allow you to see the original quality.
Meanwhile, I am uploading a couple of test versions which hopefully will give a very good Youtube quality. Based on 100% Youtube recommended settings... lol
Maybe it's because size of file is larger than what you can represent in 32-bit number?
FTP protocol should handle it so perhaps it's a problem with either server or client implementation. If you gave us link again people could exmeriment with different FTP clients.
And by the way - was that video recorded from replay?
I'm just going to see if I can give a better representation on Youtube for now. The other versions work though.
The 1.8 GB-file is a very good one, just the image you would see on your screen when racing... altough I hope I'll get a better framerate than this .
It looks very good I have to say, the YouTube version doesn't do it any justice though. Makes everything way less sharp so it looks like you have inferior textures, which isn't the case in the 1.8 GB file. Nice lighting after the Piscine btw, you can see the sun is behind you at that moment (I guess? ). Sound is also very good; nice engine sound, the reverberation of it on the walls and the skidding sounds.
The graphics just really need some anti-aliasing though, especially the thin shadows look horrible now. Also the LOD-distance should be higher, but that's rather obvious I'd say.
All in all, I'm impressed. Thanks for this clip Tim!
PS: I'm wondering (couldn't see it in this clip), will you see the rear axle rotate on the 60's formula cars? It was very obvious in real life, and CARS managed to capture that as well, but I have yet to see it in an rFactor 2 clip (I could be wrong).
Last edited by Mee; 11-23-11 at 04:20 PM.
Max Angelo showed some video here http://isiforums.net/f/showthread.ph...ll=1#post18122
Between these two videos (rf2 vs real) we can see difference in suspension movement. In the real car suspension seems to be definetly more soft and works smoothly than in rf2.
What do you think about that?
What's the reason?
Different spring hardness or something else? (maybe video kills framerate?)
Last edited by feels3; 11-23-11 at 04:50 PM.
Full filtering is possible framerare wise recording directly with fraps ?
Would be nice that time scale would be set on x30 for next video. The Megane on Estoril or Mills would be nice too.