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  Click here to go to the first staff post in this thread.   Thread: A few laps of Monaco onboard

  1. #81
    F1 2004's Avatar

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    Looks great! Please next time with rain or both.

  2. #82
    LesiU's Avatar

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    Quote Originally Posted by Tim Wheatley View Post
    When you said "already in rF1" about any of this, that can only be about this one type of tire? Not every tire.

    There's a very different feeling for me after I have been pushing the tires harder. I'm not just talking about some manufactured understeer. You do not have that in rF1.
    Every racing tire (ok... maybe it'll be safer when I say "most racing tires") is more sensitive to temperatures, compared to road tires. In rF 1 you can have that effect (how tire grip is changing in relation to temp. and pressure of a tire) but most of rF 1 mods doesn't have that implemented properly ;-)

    I was curious, what other tire properties are now related to temperature but probably I just have to wait for the beta
    None the less, it's good you feel that tire heat have influence on how car drives.

  3.   Click here to go to the next staff post in this thread.   #83
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by LesiU View Post
    Every racing tire (ok... maybe it'll be safer when I say "most racing tires") is more sensitive to temperatures, compared to road tires.
    Of course, yes. I would argue that some racing tires from the 1960s, considering the stresses they were put through, were less sensitive to anything than todays road tires if put through the same stresses.

    But anyway, we're getting off topic. Just remember this is one car, one type of tire. rF2's tire model isn't limited to this car and this tire - and how this tire reacted. When I talk about rF2, there's many things affecting that tire, but this car and these tires really were hard and this 'dulls' most of those tire punishments. That's all I mean.

  4. #84
    MaXyM's Avatar

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    Now me

    I could write a note to more than few issues. Some has been pointed already out, other's not. But I guess no onewants to read this So, I have no other way than write about positive things. First thing I noticed is sound of tyres hitting a ground/obstacle. Nice touch. It is one of things which were missing in racing sims - sounds other than engine or tyre while loosing grip.
    Next one is quite correct FOV and perspective. It most sims it looks just bad and unreal. Seeing big wheels just in front is how it looks like in reality. Whole track is nice detailed but more important to me are RealTrack marks. There is for sure a room to improve it but it started to looking good.
    Hope most important issues like flickering objects and shadows will be fixed in open beta.

    BTW I'm interested on how z-fighting is going to be solved in new gfx engine (or maybe it is already). I mean a method/technology

  5. #85
    F1 2004's Avatar

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    Is the open beta only with one track?

  6. #86
    dragon's Avatar
     

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    wonderful , so when you release the game?

  7. #87
    MarcG's Avatar

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    Fantastic vid thanks Tim! Loved the sound reverb off the tunnel walls (I downloaded the middle of the 3 options), the crowd cheering was great, the suspension movements and seeing the brakes in the wheels are ace.
    The track...OH MY GOD the track is glorious, every little detail is there, brilliant work to whom ever did this!

    Simply cannot wait now!

  8. #88
    dragon's Avatar
     

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    Quote Originally Posted by MarcG View Post
    Fantastic vid thanks Tim! Loved the sound reverb off the tunnel walls (I downloaded the middle of the 3 options), the crowd cheering was great, the suspension movements and seeing the brakes in the wheels are ace.
    The track...OH MY GOD the track is glorious, every little detail is there, brilliant work to whom ever did this!

    Simply cannot wait now!
    me too

  9. #89
    Martin Keets's Avatar

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    Very impressed with the video. Fantastic stuff. Thank you

  10. #90
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    Downloaded the Xvid twice, keep getting CRC errors

    Anyone downloaded it and have it working?

  11. #91
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    Quote Originally Posted by Tim Wheatley View Post
    Nice feedback.

    With the audio, I believe there's a mixture of the Youtube compression, and the fact that a lot of the sounds are being bounced off buildings and walls, creating some of the things being noticed. The WMV is a lot more accurate to what you actually hear in rF2. The audio does sound good to me when driving though, the squealing sounds very good IMHO... I've only seen a few people notice, be sure to listen out for the crowd noises and other stuff, too.I purposely locked up the left-front on the way into the hairpin, make sure to keep your eyes out for that in the WMV... I'm not sure how well it came across on Youtube or was noticed.
    Yeah, I noticed the crowd sounds! A real nice addition/improvement! Though, the crowd sound did seem to fade in/out kinda sharp--it might could use just a little bit extra time to fade, IMO (I know, WIP, so it may just be first pass at mixing...).

    I also noticed a few different tire sounds...think I noticed some understeer chuddering in there. Definitely the best audio feedback I've heard in a sim. Seems like all the others just have one sound they play at different volumes and a slight bit of pitch shift.

    When I get home tonight I'll definitely have to d/l the higher-quality files!
    Last edited by blakboks; 11-23-11 at 09:13 PM.

  12.   Click here to go to the next staff post in this thread.   #92
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by Gimpymoo View Post
    Downloaded the Xvid twice, keep getting CRC errors

    Anyone downloaded it and have it working?
    The site tells me it is the right amount of bytes. Are you getting a 5.05GB file downloaded, or is it stopping before that?

  13. #93
    LesiU's Avatar

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    Quote Originally Posted by Tim Wheatley View Post
    Of course, yes. I would argue that some racing tires from the 1960s, considering the stresses they were put through, were less sensitive to anything than todays road tires if put through the same stresses.

    But anyway, we're getting off topic. Just remember this is one car, one type of tire. rF2's tire model isn't limited to this car and this tire - and how this tire reacted. When I talk about rF2, there's many things affecting that tire, but this car and these tires really were hard and this 'dulls' most of those tire punishments. That's all I mean.
    Ok



    Quote Originally Posted by blakboks View Post
    When I get home tonight I'll definitely have to d/l the higher-quality files!
    If you were watching just the YouTube version... forget about it! I don't know if Tim reuploaded the XviD version, but the WMV version is a must to watch. If you have fast internet connection though, go for the 1.82GB H.264 MP4 version.



    EDIT:
    Quote Originally Posted by Tim Wheatley View Post
    The site tells me it is the right amount of bytes. Are you getting a 5.05GB file downloaded, or is it stopping before that?
    Tim, just 1,1GB file. Should I redownload it and give you the exact size in bytes?
    Last edited by LesiU; 11-23-11 at 03:09 PM.

  14.   Click here to go to the next staff post in this thread.   #94
    Tim Wheatley's Avatar ISI Staff

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    No... I can see when I login on our ftp that every byte is there... But it seems not possible to download. Damn... That's annoying...

  15.   Click here to go to the next staff post in this thread.   #95
    Tim Wheatley's Avatar ISI Staff

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    Those who got a 1.1GB file... Tell WinRAR to keep broken files and extract what you were able to download. You should then be able to play 1/5th of the video at least if you use VLC media player. It'll at least allow you to see the original quality.

    Meanwhile, I am uploading a couple of test versions which hopefully will give a very good Youtube quality. Based on 100% Youtube recommended settings... lol

  16. #96
    K Szczech's Avatar
     

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    Maybe it's because size of file is larger than what you can represent in 32-bit number?

    FTP protocol should handle it so perhaps it's a problem with either server or client implementation. If you gave us link again people could exmeriment with different FTP clients.

    And by the way - was that video recorded from replay?
    SRPL Shader Pack v0.92 is now available for modders: announcements / discussion
    "Be kind whenever possible. It's always possible." - Dalai Lama

  17.   Click here to go to the next staff post in this thread.   #97
    Tim Wheatley's Avatar ISI Staff

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    I'm just going to see if I can give a better representation on Youtube for now. The other versions work though.

    Quote Originally Posted by K Szczech View Post
    And by the way - was that video recorded from replay?
    No, I recorded it while driving. Which should give you a nice feeling about the framerate. There's some things been disconnected on the replay in the build last week that stopped me being able to do it that way, most notably some of the suspension movement.

  18. #98
    Mee's Avatar

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    The 1.8 GB-file is a very good one, just the image you would see on your screen when racing... altough I hope I'll get a better framerate than this .
    It looks very good I have to say, the YouTube version doesn't do it any justice though. Makes everything way less sharp so it looks like you have inferior textures, which isn't the case in the 1.8 GB file. Nice lighting after the Piscine btw, you can see the sun is behind you at that moment (I guess? ). Sound is also very good; nice engine sound, the reverberation of it on the walls and the skidding sounds.
    The graphics just really need some anti-aliasing though, especially the thin shadows look horrible now. Also the LOD-distance should be higher, but that's rather obvious I'd say.

    All in all, I'm impressed. Thanks for this clip Tim!

    PS: I'm wondering (couldn't see it in this clip), will you see the rear axle rotate on the 60's formula cars? It was very obvious in real life, and CARS managed to capture that as well, but I have yet to see it in an rFactor 2 clip (I could be wrong).
    Last edited by Mee; 11-23-11 at 04:20 PM.

  19. #99
    feels3's Avatar

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    Tim

    Max Angelo showed some video here http://isiforums.net/f/showthread.ph...ll=1#post18122

    Between these two videos (rf2 vs real) we can see difference in suspension movement. In the real car suspension seems to be definetly more soft and works smoothly than in rf2.

    What do you think about that?
    What's the reason?
    Different spring hardness or something else? (maybe video kills framerate?)
    Last edited by feels3; 11-23-11 at 04:50 PM.

  20. #100
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    Full filtering is possible framerare wise recording directly with fraps ?

    Would be nice that time scale would be set on x30 for next video. The Megane on Estoril or Mills would be nice too.

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